2021-02-16 19:52:38 +00:00
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use std::{collections::HashSet, convert::TryInto, marker::PhantomData, sync::{Arc, Mutex, atomic::AtomicI32}};
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2020-12-11 23:37:22 +00:00
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2021-02-15 16:38:55 +00:00
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use specs::World;
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2021-01-08 08:48:30 +00:00
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use wasmer::{
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2021-02-16 17:52:01 +00:00
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imports, Cranelift, Function, Instance, Memory, Module,
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Store, Value, JIT,
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};
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2020-12-11 23:37:22 +00:00
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2021-02-16 17:52:01 +00:00
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use super::{errors::{PluginError, PluginModuleError}, memory_manager::{self, MemoryManager}, wasm_env::HostFunctionEnvironement};
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use plugin_api::{Action, Event};
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2020-12-11 23:37:22 +00:00
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#[derive(Clone)]
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2020-12-12 00:19:20 +00:00
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// This structure represent the WASM State of the plugin.
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pub struct PluginModule {
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ecs: Arc<AtomicI32>,
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wasm_state: Arc<Mutex<Instance>>,
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memory_manager: Arc<MemoryManager>,
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events: HashSet<String>,
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allocator: Function,
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memory: Memory,
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name: String,
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}
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impl PluginModule {
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// This function takes bytes from a WASM File and compile them
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pub fn new(name: String, wasm_data: &[u8]) -> Result<Self, PluginModuleError> {
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// This is creating the engine is this case a JIT based on Cranelift
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let engine = JIT::new(Cranelift::default()).engine();
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// We are creating an enironnement
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let store = Store::new(&engine);
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// We are compiling the WASM file in the previously generated environement
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let module = Module::new(&store, &wasm_data).expect("Can't compile");
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// This is the function imported into the wasm environement
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fn raw_emit_actions(env: &HostFunctionEnvironement, ptr: u32, len: u32) {
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handle_actions(match env.read_data(ptr as i32, len) {
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Ok(e) => e,
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Err(e) => {
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tracing::error!(?e, "Can't decode action");
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return;
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},
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});
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}
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let ecs = Arc::new(AtomicI32::new(i32::MAX));
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let memory_manager = Arc::new(MemoryManager::new());
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// Create an import object.
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let import_object = imports! {
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"env" => {
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"raw_emit_actions" => Function::new_native_with_env(&store, HostFunctionEnvironement::new(name.clone(), ecs.clone(),memory_manager.clone()), raw_emit_actions),
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}
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};
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// Create an instance (Code execution environement)
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let instance = Instance::new(&module, &import_object)
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.map_err(PluginModuleError::InstantiationError)?;
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Ok(Self {
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memory_manager,
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ecs,
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memory: instance.exports.get_memory("memory").map_err(PluginModuleError::MemoryUninit)?.clone(),
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allocator: instance.exports.get_function("wasm_prepare_buffer").map_err(PluginModuleError::MemoryUninit)?.clone(),
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events: instance
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.exports
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.iter()
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.map(|(name, _)| name.to_string())
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.collect(),
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wasm_state: Arc::new(Mutex::new(instance)),
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name,
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})
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}
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// This function tries to execute an event for the current module. Will return
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// None if the event doesn't exists
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pub fn try_execute<T>(
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&self,
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ecs: &World,
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event_name: &str,
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request: &PreparedEventQuery<T>,
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) -> Option<Result<T::Response, PluginModuleError>>
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where
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T: Event,
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{
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if !self.events.contains(event_name) {
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return None;
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}
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// Store the ECS Pointer for later use in `retreives`
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self.ecs.store((&ecs) as *const _ as i32, std::sync::atomic::Ordering::SeqCst);
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let bytes = {
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let mut state = self.wasm_state.lock().unwrap();
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match execute_raw(self,&mut state,event_name,&request.bytes) {
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Ok(e) => e,
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Err(e) => return Some(Err(e)),
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}
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};
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// Remove the ECS Pointer to avoid UB
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self.ecs.store(i32::MAX, std::sync::atomic::Ordering::SeqCst);
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Some(bincode::deserialize(&bytes).map_err(PluginModuleError::Encoding))
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}
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}
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// This structure represent a Pre-encoded event object (Useful to avoid
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// reencoding for each module in every plugin)
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pub struct PreparedEventQuery<T> {
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bytes: Vec<u8>,
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_phantom: PhantomData<T>,
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}
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impl<T: Event> PreparedEventQuery<T> {
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// Create a prepared query from an event reference (Encode to bytes the struct)
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// This Prepared Query is used by the `try_execute` method in `PluginModule`
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pub fn new(event: &T) -> Result<Self, PluginError>
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where
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T: Event,
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{
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Ok(Self {
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bytes: bincode::serialize(&event).map_err(PluginError::Encoding)?,
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_phantom: PhantomData::default(),
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})
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}
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}
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fn from_i64(i: i64) -> (i32,i32) {
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let i = i.to_le_bytes();
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(i32::from_le_bytes(i[0..4].try_into().unwrap()),i32::from_le_bytes(i[4..8].try_into().unwrap()))
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}
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// This function is not public because this function should not be used without
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// an interface to limit unsafe behaviours
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#[allow(clippy::needless_range_loop)]
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fn execute_raw(
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module: &PluginModule,
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instance: &mut Instance,
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event_name: &str,
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bytes: &[u8],
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) -> Result<Vec<u8>, PluginModuleError> {
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// This write into memory `bytes` using allocation if necessary returning a pointer and a length
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let (mem_position,len) = module.memory_manager.write_bytes(&module.memory, &module.allocator, bytes)?;
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// This gets the event function from module exports
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let func = instance
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.exports
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.get_function(event_name)
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.map_err(PluginModuleError::MemoryUninit)?;
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// We call the function with the pointer and the length
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let function_result = func
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.call(&[Value::I32(mem_position as i32), Value::I32(len as i32)])
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.map_err(PluginModuleError::RunFunction)?;
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// Waiting for `multi-value` to be added to LLVM. So we encode the two i32 as an i64
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let (pointer,length) = from_i64(function_result[0]
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.i64()
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.ok_or_else(PluginModuleError::InvalidArgumentType)?);
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// We read the return object and deserialize it
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Ok(memory_manager::read_bytes(&module.memory, pointer, length as u32))
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}
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fn handle_actions(actions: Vec<Action>) {
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for action in actions {
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match action {
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Action::ServerClose => {
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tracing::info!("Server closed by plugin");
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std::process::exit(-1);
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},
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Action::Print(e) => {
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tracing::info!("{}", e);
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},
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Action::PlayerSendMessage(a, b) => {
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tracing::info!("SendMessage {} -> {}", a, b);
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},
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Action::KillEntity(e) => {
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tracing::info!("Kill Entity {}", e);
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},
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}
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}
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}
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