veloren/common/sys/src/plugin/module.rs

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use std::{collections::HashSet, convert::TryInto, marker::PhantomData, sync::{Arc, Mutex, atomic::AtomicI32}};
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use specs::World;
use wasmer::{
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imports, Cranelift, Function, Instance, Memory, Module,
Store, Value, JIT,
};
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use super::{errors::{PluginError, PluginModuleError}, memory_manager::{self, MemoryManager}, wasm_env::HostFunctionEnvironement};
use plugin_api::{Action, Event};
#[derive(Clone)]
// This structure represent the WASM State of the plugin.
pub struct PluginModule {
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ecs: Arc<AtomicI32>,
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wasm_state: Arc<Mutex<Instance>>,
memory_manager: Arc<MemoryManager>,
events: HashSet<String>,
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allocator: Function,
memory: Memory,
name: String,
}
impl PluginModule {
// This function takes bytes from a WASM File and compile them
pub fn new(name: String, wasm_data: &[u8]) -> Result<Self, PluginModuleError> {
// This is creating the engine is this case a JIT based on Cranelift
let engine = JIT::new(Cranelift::default()).engine();
// We are creating an enironnement
let store = Store::new(&engine);
// We are compiling the WASM file in the previously generated environement
let module = Module::new(&store, &wasm_data).expect("Can't compile");
// This is the function imported into the wasm environement
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fn raw_emit_actions(env: &HostFunctionEnvironement, ptr: u32, len: u32) {
handle_actions(match env.read_data(ptr as i32, len) {
Ok(e) => e,
Err(e) => {
tracing::error!(?e, "Can't decode action");
return;
},
});
}
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let ecs = Arc::new(AtomicI32::new(i32::MAX));
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let memory_manager = Arc::new(MemoryManager::new());
// Create an import object.
let import_object = imports! {
"env" => {
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"raw_emit_actions" => Function::new_native_with_env(&store, HostFunctionEnvironement::new(name.clone(), ecs.clone(),memory_manager.clone()), raw_emit_actions),
}
};
// Create an instance (Code execution environement)
let instance = Instance::new(&module, &import_object)
.map_err(PluginModuleError::InstantiationError)?;
Ok(Self {
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memory_manager,
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ecs,
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memory: instance.exports.get_memory("memory").map_err(PluginModuleError::MemoryUninit)?.clone(),
allocator: instance.exports.get_function("wasm_prepare_buffer").map_err(PluginModuleError::MemoryUninit)?.clone(),
events: instance
.exports
.iter()
.map(|(name, _)| name.to_string())
.collect(),
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wasm_state: Arc::new(Mutex::new(instance)),
name,
})
}
// This function tries to execute an event for the current module. Will return
// None if the event doesn't exists
pub fn try_execute<T>(
&self,
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ecs: &World,
event_name: &str,
request: &PreparedEventQuery<T>,
) -> Option<Result<T::Response, PluginModuleError>>
where
T: Event,
{
if !self.events.contains(event_name) {
return None;
}
// Store the ECS Pointer for later use in `retreives`
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self.ecs.store((&ecs) as *const _ as i32, std::sync::atomic::Ordering::SeqCst);
let bytes = {
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let mut state = self.wasm_state.lock().unwrap();
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match execute_raw(self,&mut state,event_name,&request.bytes) {
Ok(e) => e,
Err(e) => return Some(Err(e)),
}
};
// Remove the ECS Pointer to avoid UB
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self.ecs.store(i32::MAX, std::sync::atomic::Ordering::SeqCst);
Some(bincode::deserialize(&bytes).map_err(PluginModuleError::Encoding))
}
}
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// This structure represent a Pre-encoded event object (Useful to avoid
// reencoding for each module in every plugin)
pub struct PreparedEventQuery<T> {
bytes: Vec<u8>,
_phantom: PhantomData<T>,
}
impl<T: Event> PreparedEventQuery<T> {
// Create a prepared query from an event reference (Encode to bytes the struct)
// This Prepared Query is used by the `try_execute` method in `PluginModule`
pub fn new(event: &T) -> Result<Self, PluginError>
where
T: Event,
{
Ok(Self {
bytes: bincode::serialize(&event).map_err(PluginError::Encoding)?,
_phantom: PhantomData::default(),
})
}
}
fn from_i64(i: i64) -> (i32,i32) {
let i = i.to_le_bytes();
(i32::from_le_bytes(i[0..4].try_into().unwrap()),i32::from_le_bytes(i[4..8].try_into().unwrap()))
}
// This function is not public because this function should not be used without
// an interface to limit unsafe behaviours
#[allow(clippy::needless_range_loop)]
fn execute_raw(
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module: &PluginModule,
instance: &mut Instance,
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event_name: &str,
bytes: &[u8],
) -> Result<Vec<u8>, PluginModuleError> {
// This write into memory `bytes` using allocation if necessary returning a pointer and a length
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let (mem_position,len) = module.memory_manager.write_bytes(&module.memory, &module.allocator, bytes)?;
// This gets the event function from module exports
let func = instance
.exports
.get_function(event_name)
.map_err(PluginModuleError::MemoryUninit)?;
// We call the function with the pointer and the length
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let function_result = func
.call(&[Value::I32(mem_position as i32), Value::I32(len as i32)])
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.map_err(PluginModuleError::RunFunction)?;
// Waiting for `multi-value` to be added to LLVM. So we encode the two i32 as an i64
let (pointer,length) = from_i64(function_result[0]
.i64()
.ok_or_else(PluginModuleError::InvalidArgumentType)?);
// We read the return object and deserialize it
Ok(memory_manager::read_bytes(&module.memory, pointer, length as u32))
}
fn handle_actions(actions: Vec<Action>) {
for action in actions {
match action {
Action::ServerClose => {
tracing::info!("Server closed by plugin");
std::process::exit(-1);
},
Action::Print(e) => {
tracing::info!("{}", e);
},
Action::PlayerSendMessage(a, b) => {
tracing::info!("SendMessage {} -> {}", a, b);
},
Action::KillEntity(e) => {
tracing::info!("Kill Entity {}", e);
},
}
}
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}