2019-08-23 10:11:37 +00:00
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use crate::{
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2020-07-07 15:50:26 +00:00
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comp::{
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slot::{EquipSlot, Slot},
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CharacterState, ControlEvent, Controller, InventoryManip,
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},
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2020-03-07 21:03:10 +00:00
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event::{EventBus, LocalEvent, ServerEvent},
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2019-12-03 06:30:08 +00:00
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state::DeltaTime,
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2019-11-24 20:12:03 +00:00
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sync::{Uid, UidAllocator},
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2019-06-09 14:20:20 +00:00
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};
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2019-09-09 19:11:40 +00:00
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use specs::{
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saveload::{Marker, MarkerAllocator},
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2019-12-26 14:43:59 +00:00
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Entities, Join, Read, ReadStorage, System, WriteStorage,
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2019-09-09 19:11:40 +00:00
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};
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2019-06-09 14:20:20 +00:00
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2020-03-07 21:03:10 +00:00
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// const CHARGE_COST: i32 = 200;
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// const ROLL_COST: i32 = 30;
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2019-11-22 00:53:28 +00:00
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2019-06-09 14:20:20 +00:00
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pub struct Sys;
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2019-12-03 06:30:08 +00:00
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2019-06-09 14:20:20 +00:00
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impl<'a> System<'a> for Sys {
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2020-06-10 19:47:36 +00:00
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#[allow(clippy::type_complexity)]
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2019-06-09 14:20:20 +00:00
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type SystemData = (
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Entities<'a>,
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2019-12-03 06:30:08 +00:00
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Read<'a, UidAllocator>,
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2019-08-25 14:49:54 +00:00
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Read<'a, EventBus<ServerEvent>>,
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Read<'a, EventBus<LocalEvent>>,
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2019-12-03 06:30:08 +00:00
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Read<'a, DeltaTime>,
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2019-07-21 16:50:13 +00:00
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WriteStorage<'a, Controller>,
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2020-03-20 16:15:09 +00:00
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WriteStorage<'a, CharacterState>,
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2019-10-11 04:30:34 +00:00
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ReadStorage<'a, Uid>,
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2019-06-09 14:20:20 +00:00
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);
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2020-02-01 20:39:39 +00:00
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2019-06-09 14:20:20 +00:00
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fn run(
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&mut self,
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2020-03-20 16:15:09 +00:00
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(
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entities,
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uid_allocator,
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server_bus,
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_local_bus,
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2020-03-24 07:38:16 +00:00
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_dt,
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2020-03-20 16:15:09 +00:00
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mut controllers,
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mut character_states,
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uids,
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): Self::SystemData,
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2019-06-09 14:20:20 +00:00
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) {
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2019-08-25 14:49:54 +00:00
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let mut server_emitter = server_bus.emitter();
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2020-03-23 17:13:44 +00:00
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2020-03-24 07:38:16 +00:00
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for (entity, _uid, controller, character_state) in
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(&entities, &uids, &mut controllers, &mut character_states).join()
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2020-03-20 16:15:09 +00:00
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{
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2020-03-24 07:38:16 +00:00
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let mut inputs = &mut controller.inputs;
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// Note(imbris): I avoided incrementing the duration with inputs.tick() because
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// this is being done manually in voxygen right now so it would double up on
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// speed of time.
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// Perhaphs the duration aspects of inputs could be
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// calculated exclusively on the server (since the client can't be
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// trusted anyway). It needs to be considered if these calculations
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// being on the client are critical for responsiveness/client-side prediction.
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inputs.tick_freshness();
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2019-10-15 04:06:14 +00:00
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2019-12-20 13:30:37 +00:00
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// Update `inputs.move_dir`.
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inputs.move_dir = if inputs.move_dir.magnitude_squared() > 1.0 {
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// Cap move_dir to 1
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inputs.move_dir.normalized()
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} else {
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inputs.move_dir
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2019-12-03 06:30:08 +00:00
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};
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2019-06-09 14:20:20 +00:00
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2019-12-03 06:30:08 +00:00
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// Process other controller events
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2019-10-21 00:59:53 +00:00
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for event in controller.events.drain(..) {
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2019-09-09 19:11:40 +00:00
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match event {
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ControlEvent::Mount(mountee_uid) => {
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if let Some(mountee_entity) =
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uid_allocator.retrieve_entity_internal(mountee_uid.id())
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{
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server_emitter.emit(ServerEvent::Mount(entity, mountee_entity));
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}
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2020-02-01 20:39:39 +00:00
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},
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2019-09-09 19:11:40 +00:00
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ControlEvent::Unmount => server_emitter.emit(ServerEvent::Unmount(entity)),
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2020-05-04 15:15:31 +00:00
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ControlEvent::ToggleLantern => {
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server_emitter.emit(ServerEvent::ToggleLantern(entity))
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},
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2019-10-15 04:06:14 +00:00
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ControlEvent::InventoryManip(manip) => {
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2020-07-07 15:50:26 +00:00
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// Unwield if a wielded equipment slot is being modified, to avoid entering
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// a barehanded wielding state.
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if character_state.is_wield() {
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match manip {
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InventoryManip::Drop(Slot::Equip(EquipSlot::Mainhand))
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| InventoryManip::Swap(_, Slot::Equip(EquipSlot::Mainhand))
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| InventoryManip::Swap(Slot::Equip(EquipSlot::Mainhand), _) => {
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*character_state = CharacterState::Idle;
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},
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_ => (),
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}
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}
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2019-10-15 04:06:14 +00:00
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server_emitter.emit(ServerEvent::InventoryManip(entity, manip))
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2020-03-24 07:38:16 +00:00
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},
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ControlEvent::Respawn => server_emitter.emit(ServerEvent::Respawn(entity)),
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2019-09-09 19:11:40 +00:00
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}
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}
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2019-06-09 14:20:20 +00:00
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}
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}
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}
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