veloren/common/src/assets.rs

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Rust
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//! Load assets (images or voxel data) from files
use dot_vox::DotVoxData;
use image::DynamicImage;
use lazy_static::lazy_static;
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use std::{
borrow::Cow,
fs, io,
path::{Path, PathBuf},
sync::Arc,
};
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pub use assets_manager::{
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asset::Ron,
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loader::{
self, BincodeLoader, BytesLoader, JsonLoader, LoadFrom, Loader, RonLoader, StringLoader,
},
source, Asset, AssetCache, BoxedError, Compound, Error,
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};
lazy_static! {
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/// The HashMap where all loaded assets are stored in.
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static ref ASSETS: AssetCache = AssetCache::new(&*ASSETS_PATH).unwrap();
}
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pub fn start_hot_reloading() { ASSETS.enhance_hot_reloading(); }
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pub type AssetHandle<T> = assets_manager::Handle<'static, T>;
pub type AssetDir<T> = assets_manager::DirReader<'static, T, source::FileSystem>;
/// The Asset trait, which is implemented by all structures that have their data
/// stored in the filesystem.
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pub trait AssetExt: Sized + Send + Sync + 'static {
/// Function used to load assets from the filesystem or the cache.
/// Example usage:
/// ```no_run
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/// use veloren_common::assets::{self, AssetExt};
///
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/// let my_image = assets::Image::load("core.ui.backgrounds.city").unwrap();
/// ```
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fn load(specifier: &str) -> Result<AssetHandle<Self>, Error>;
/// Function used to load assets from the filesystem or the cache and return
/// a clone.
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fn load_cloned(specifier: &str) -> Result<Self, Error>
where
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Self: Clone,
{
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Self::load(specifier).map(AssetHandle::cloned)
}
/// Function used to load essential assets from the filesystem or the cache.
/// It will panic if the asset is not found. Example usage:
/// ```no_run
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/// use veloren_common::assets::{self, AssetExt};
///
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/// let my_image = assets::Image::load_expect("core.ui.backgrounds.city");
/// ```
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#[track_caller]
fn load_expect(specifier: &str) -> AssetHandle<Self> {
Self::load(specifier).unwrap_or_else(|err| {
panic!(
"Failed loading essential asset: {} (error={:?})",
specifier, err
)
})
}
/// Function used to load essential assets from the filesystem or the cache
/// and return a clone. It will panic if the asset is not found.
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#[track_caller]
fn load_expect_cloned(specifier: &str) -> Self
where
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Self: Clone,
{
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Self::load_expect(specifier).cloned()
}
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fn load_owned(specifier: &str) -> Result<Self, Error>;
}
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pub fn load_dir<T: Asset>(specifier: &str) -> Result<AssetDir<T>, Error> {
Ok(ASSETS.load_dir(specifier)?)
}
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impl<T: Compound> AssetExt for T {
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fn load(specifier: &str) -> Result<AssetHandle<Self>, Error> { ASSETS.load(specifier) }
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fn load_owned(specifier: &str) -> Result<Self, Error> { ASSETS.load_owned(specifier) }
}
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pub struct Image(pub Arc<DynamicImage>);
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impl Image {
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pub fn to_image(&self) -> Arc<DynamicImage> { Arc::clone(&self.0) }
}
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pub struct ImageLoader;
impl Loader<Image> for ImageLoader {
fn load(content: Cow<[u8]>, _: &str) -> Result<Image, BoxedError> {
let image = image::load_from_memory(&content)?;
Ok(Image(Arc::new(image)))
}
}
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impl Asset for Image {
type Loader = ImageLoader;
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const EXTENSIONS: &'static [&'static str] = &["png", "jpg"];
}
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pub struct DotVoxAsset(pub DotVoxData);
pub struct DotVoxLoader;
impl Loader<DotVoxAsset> for DotVoxLoader {
fn load(content: std::borrow::Cow<[u8]>, _: &str) -> Result<DotVoxAsset, BoxedError> {
let data = dot_vox::load_bytes(&content).map_err(|err| err.to_owned())?;
Ok(DotVoxAsset(data))
}
}
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impl Asset for DotVoxAsset {
type Loader = DotVoxLoader;
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const EXTENSION: &'static str = "vox";
}
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lazy_static! {
/// Lazy static to find and cache where the asset directory is.
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/// Cases we need to account for:
/// 1. Running through airshipper (`assets` next to binary)
/// 2. Install with package manager and run (assets probably in `/usr/share/veloren/assets` while binary in `/usr/bin/`)
/// 3. Download & hopefully extract zip (`assets` next to binary)
/// 4. Running through cargo (`assets` in workspace root but not always in cwd incase you `cd voxygen && cargo r`)
/// 5. Running executable in the target dir (`assets` in workspace)
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pub static ref ASSETS_PATH: PathBuf = {
let mut paths = Vec::new();
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// Note: Ordering matters here!
// 1. VELOREN_ASSETS environment variable
if let Ok(var) = std::env::var("VELOREN_ASSETS") {
paths.push(var.into());
}
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// 2. Executable path
if let Ok(mut path) = std::env::current_exe() {
path.pop();
paths.push(path);
}
// 3. Working path
if let Ok(path) = std::env::current_dir() {
paths.push(path);
}
// 4. Cargo Workspace (e.g. local development)
// https://github.com/rust-lang/cargo/issues/3946#issuecomment-359619839
if let Ok(Ok(path)) = std::env::var("CARGO_MANIFEST_DIR").map(|s| s.parse::<PathBuf>()) {
paths.push(path.parent().unwrap().to_path_buf());
paths.push(path);
}
// 5. System paths
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#[cfg(all(unix, not(target_os = "macos"), not(target_os = "ios"), not(target_os = "android")))]
{
if let Ok(result) = std::env::var("XDG_DATA_HOME") {
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paths.push(format!("{}/veloren/", result).into());
} else if let Ok(result) = std::env::var("HOME") {
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paths.push(format!("{}/.local/share/veloren/", result).into());
}
if let Ok(result) = std::env::var("XDG_DATA_DIRS") {
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result.split(':').for_each(|x| paths.push(format!("{}/veloren/", x).into()));
} else {
// Fallback
let fallback_paths = vec!["/usr/local/share", "/usr/share"];
for fallback_path in fallback_paths {
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paths.push(format!("{}/veloren/", fallback_path).into());
}
}
}
tracing::trace!("Possible asset locations paths={:?}", paths);
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for mut path in paths.clone() {
if !path.ends_with("assets") {
path = path.join("assets");
}
if path.is_dir() {
tracing::info!("Assets found path={}", path.display());
return path;
}
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}
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panic!(
"Asset directory not found. In attempting to find it, we searched:\n{})",
paths.iter().fold(String::new(), |mut a, path| {
a += &path.to_string_lossy();
a += "\n";
a
}),
);
};
}
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/// Returns the actual path of the specifier with the extension.
///
/// For directories, give `""` as extension.
pub fn path_of(specifier: &str, ext: &str) -> PathBuf { ASSETS.source().path_of(specifier, ext) }
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fn get_dir_files(files: &mut Vec<String>, path: &Path, specifier: &str) -> io::Result<()> {
for entry in fs::read_dir(path)? {
if let Ok(entry) = entry {
let path = entry.path();
let maybe_stem = path.file_stem().and_then(|stem| stem.to_str());
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if let Some(stem) = maybe_stem {
let specifier = format!("{}.{}", specifier, stem);
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if path.is_dir() {
get_dir_files(files, &path, &specifier)?;
} else {
files.push(specifier);
}
}
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}
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}
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Ok(())
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}
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pub struct Directory(Vec<String>);
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impl Directory {
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pub fn iter(&self) -> impl Iterator<Item = &String> { self.0.iter() }
}
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impl Compound for Directory {
fn load<S: source::Source>(_: &AssetCache<S>, specifier: &str) -> Result<Self, Error> {
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let specifier = specifier.strip_suffix(".*").unwrap_or(specifier);
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let root = ASSETS.source().path_of(specifier, "");
let mut files = Vec::new();
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get_dir_files(&mut files, &root, specifier)?;
Ok(Directory(files))
}
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}
#[cfg(test)]
mod tests {
#[test]
fn test_assets_items() {
// TODO: Figure out how to get file name in error so only a single glob is
// needed
// Separated out into subsections so that error more descriptive
crate::comp::item::Item::new_from_asset_glob("common.items.armor.*")
.expect("Failed to iterate over armors.");
crate::comp::item::Item::new_from_asset_glob("common.items.boss_drops.*")
.expect("Failed to iterate over boss drops.");
crate::comp::item::Item::new_from_asset_glob("common.items.consumable.*")
.expect("Failed to iterate over consumables.");
crate::comp::item::Item::new_from_asset_glob("common.items.crafting_ing.*")
.expect("Failed to iterate over crafting ingredients.");
crate::comp::item::Item::new_from_asset_glob("common.items.crafting_tools.*")
.expect("Failed to iterate over crafting tools.");
crate::comp::item::Item::new_from_asset_glob("common.items.debug.*")
.expect("Failed to iterate over debug items.");
crate::comp::item::Item::new_from_asset_glob("common.items.flowers.*")
.expect("Failed to iterate over flower items.");
crate::comp::item::Item::new_from_asset_glob("common.items.food.*")
.expect("Failed to iterate over food items.");
crate::comp::item::Item::new_from_asset_glob("common.items.glider.*")
.expect("Failed to iterate over gliders.");
crate::comp::item::Item::new_from_asset_glob("common.items.grasses.*")
.expect("Failed to iterate over grasses.");
crate::comp::item::Item::new_from_asset_glob("common.items.lantern.*")
.expect("Failed to iterate over lanterns.");
crate::comp::item::Item::new_from_asset_glob("common.items.npc_armor.*")
.expect("Failed to iterate over npc armors.");
crate::comp::item::Item::new_from_asset_glob("common.items.npc_weapons.*")
.expect("Failed to iterate over npc weapons.");
crate::comp::item::Item::new_from_asset_glob("common.items.ore.*")
.expect("Failed to iterate over ores.");
crate::comp::item::Item::new_from_asset_glob("common.items.tag_examples.*")
.expect("Failed to iterate over tag examples.");
crate::comp::item::Item::new_from_asset_glob("common.items.testing.*")
.expect("Failed to iterate over testing items.");
crate::comp::item::Item::new_from_asset_glob("common.items.utility.*")
.expect("Failed to iterate over utility items.");
// Checks each weapon type to allow errors to be located more easily
crate::comp::item::Item::new_from_asset_glob("common.items.weapons.axe.*")
.expect("Failed to iterate over axes.");
crate::comp::item::Item::new_from_asset_glob("common.items.weapons.axe_1h.*")
.expect("Failed to iterate over 1h axes.");
crate::comp::item::Item::new_from_asset_glob("common.items.weapons.bow.*")
.expect("Failed to iterate over bows.");
crate::comp::item::Item::new_from_asset_glob("common.items.weapons.dagger.*")
.expect("Failed to iterate over daggers.");
crate::comp::item::Item::new_from_asset_glob("common.items.weapons.empty.*")
.expect("Failed to iterate over empty.");
crate::comp::item::Item::new_from_asset_glob("common.items.weapons.hammer.*")
.expect("Failed to iterate over hammers.");
crate::comp::item::Item::new_from_asset_glob("common.items.weapons.hammer_1h.*")
.expect("Failed to iterate over 1h hammers.");
crate::comp::item::Item::new_from_asset_glob("common.items.weapons.sceptre.*")
.expect("Failed to iterate over sceptres.");
crate::comp::item::Item::new_from_asset_glob("common.items.weapons.shield.*")
.expect("Failed to iterate over shields.");
crate::comp::item::Item::new_from_asset_glob("common.items.weapons.staff.*")
.expect("Failed to iterate over staffs.");
crate::comp::item::Item::new_from_asset_glob("common.items.weapons.sword.*")
.expect("Failed to iterate over swords.");
crate::comp::item::Item::new_from_asset_glob("common.items.weapons.sword_1h.*")
.expect("Failed to iterate over 1h swords.");
crate::comp::item::Item::new_from_asset_glob("common.items.weapons.tool.*")
.expect("Failed to iterate over tools.");
// Checks all weapons should more weapons be added later
crate::comp::item::Item::new_from_asset_glob("common.items.weapons.*")
.expect("Failed to iterate over weapons.");
// Final at the end to account for a new folder being added
crate::comp::item::Item::new_from_asset_glob("common.items.*")
.expect("Failed to iterate over item folders.");
}
}