veloren/common/src/assets/mod.rs

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//! Load assets (images or voxel data) from files
pub mod watch;
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use core::{any::Any, fmt, marker::PhantomData};
use dot_vox::DotVoxData;
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use hashbrown::HashMap;
use image::DynamicImage;
use lazy_static::lazy_static;
use serde::Deserialize;
use serde_json::Value;
use std::{
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fs::{self, File, ReadDir},
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io::{BufReader, Read},
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path::PathBuf,
sync::{Arc, RwLock},
};
use tracing::{error, trace};
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/// The error returned by asset loading functions
#[derive(Debug, Clone)]
pub enum Error {
/// Parsing error occurred.
ParseError(Arc<dyn std::fmt::Debug>),
/// An asset of a different type has already been loaded with this
/// specifier.
InvalidType,
/// Asset does not exist.
NotFound(String),
}
impl Error {
pub fn parse_error<E: std::fmt::Debug + 'static>(err: E) -> Self {
Self::ParseError(Arc::new(err))
}
}
impl fmt::Display for Error {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
Error::ParseError(err) => write!(f, "{:?}", err),
Error::InvalidType => write!(
f,
"an asset of a different type has already been loaded with this specifier."
),
Error::NotFound(s) => write!(f, "{}", s),
}
}
}
impl From<Arc<dyn Any + 'static + Sync + Send>> for Error {
fn from(_: Arc<dyn Any + 'static + Sync + Send>) -> Self { Error::InvalidType }
}
impl From<std::io::Error> for Error {
fn from(err: std::io::Error) -> Self { Error::NotFound(format!("{}", err)) }
}
lazy_static! {
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/// The HashMap where all loaded assets are stored in.
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static ref ASSETS: RwLock<HashMap<String, Arc<dyn Any + 'static + Sync + Send>>> =
RwLock::new(HashMap::new());
}
fn reload<A: Asset>(specifier: &str) -> Result<(), Error>
where
A::Output: Send + Sync + 'static,
{
let asset = Arc::new(A::parse(load_file(specifier, A::ENDINGS)?)?);
let mut assets_write = ASSETS.write().unwrap();
match assets_write.get_mut(specifier) {
Some(a) => *a = asset,
None => {
assets_write.insert(specifier.to_owned(), asset);
},
}
Ok(())
}
/// The Asset trait, which is implemented by all structures that have their data
/// stored in the filesystem.
pub trait Asset: Sized {
type Output = Self;
const ENDINGS: &'static [&'static str];
/// Parse the input file and return the correct Asset.
fn parse(buf_reader: BufReader<File>) -> Result<Self::Output, Error>;
// TODO: Remove this function. It's only used in world/ in a really ugly way.To
// do this properly assets should have all their necessary data in one file. A
// ron file could be used to combine voxel data with positioning data for
// example.
/// Function used to load assets from the filesystem or the cache. Permits
/// manipulating the loaded asset with a mapping function. Example usage:
/// ```no_run
/// use vek::*;
/// use veloren_common::{assets::Asset, terrain::Structure};
///
/// let my_tree_structure = Structure::load_map("world.tree.oak_green.1", |s: Structure| {
/// s.with_center(Vec3::new(15, 18, 14))
/// })
/// .unwrap();
/// ```
fn load_map<F: FnOnce(Self::Output) -> Self::Output>(
specifier: &str,
f: F,
) -> Result<Arc<Self::Output>, Error>
where
Self::Output: Send + Sync + 'static,
{
let assets_write = ASSETS.read().unwrap();
match assets_write.get(specifier) {
Some(asset) => Ok(Arc::clone(asset).downcast()?),
None => {
drop(assets_write); // Drop the asset hashmap to permit recursive loading
let asset = Arc::new(f(Self::parse(load_file(specifier, Self::ENDINGS)?)?));
let clone = Arc::clone(&asset);
ASSETS.write().unwrap().insert(specifier.to_owned(), clone);
Ok(asset)
},
}
}
fn load_glob(specifier: &str) -> Result<Arc<Vec<Arc<Self::Output>>>, Error>
where
Self::Output: Send + Sync + 'static,
{
if let Some(assets) = ASSETS.read().unwrap().get(specifier) {
return Ok(Arc::clone(assets).downcast()?);
}
// Get glob matches
let glob_matches = read_dir(specifier.trim_end_matches(".*")).map(|dir| {
dir.filter_map(|direntry| {
direntry.ok().and_then(|file| {
file.file_name()
.to_string_lossy()
.rsplitn(2, '.')
.last()
.map(|s| s.to_owned())
})
})
.collect::<Vec<_>>()
});
match glob_matches {
Ok(glob_matches) => {
let assets = Arc::new(
glob_matches
.into_iter()
.filter_map(|name| {
Self::load(&specifier.replace("*", &name))
.map_err(|e| {
error!(
?e,
"Failed to load \"{}\" as part of glob \"{}\"",
name,
specifier
)
})
.ok()
})
.collect::<Vec<_>>(),
);
let clone = Arc::clone(&assets);
let mut assets_write = ASSETS.write().unwrap();
assets_write.insert(specifier.to_owned(), clone);
Ok(assets)
},
Err(error) => Err(error),
}
}
/// Function used to load assets from the filesystem or the cache.
/// Example usage:
/// ```no_run
/// use image::DynamicImage;
/// use veloren_common::assets::Asset;
///
/// let my_image = DynamicImage::load("core.ui.backgrounds.city").unwrap();
/// ```
fn load(specifier: &str) -> Result<Arc<Self::Output>, Error>
where
Self::Output: Send + Sync + 'static,
{
Self::load_map(specifier, |x| x)
}
/// Function used to load assets from the filesystem or the cache and return
/// a clone.
fn load_cloned(specifier: &str) -> Result<Self::Output, Error>
where
Self::Output: Clone + Send + Sync + 'static,
{
Self::load(specifier).map(|asset| (*asset).clone())
}
/// Function used to load essential assets from the filesystem or the cache.
/// It will panic if the asset is not found. Example usage:
/// ```no_run
/// use image::DynamicImage;
/// use veloren_common::assets::Asset;
///
/// let my_image = DynamicImage::load_expect("core.ui.backgrounds.city");
/// ```
fn load_expect(specifier: &str) -> Arc<Self::Output>
where
Self::Output: Send + Sync + 'static,
{
Self::load(specifier).unwrap_or_else(|err| {
panic!(
"Failed loading essential asset: {} (error={:?})",
specifier, err
)
})
}
/// Function used to load essential assets from the filesystem or the cache
/// and return a clone. It will panic if the asset is not found.
fn load_expect_cloned(specifier: &str) -> Self::Output
where
Self::Output: Clone + Send + Sync + 'static,
{
Self::load_expect(specifier).as_ref().clone()
}
/// Load an asset while registering it to be watched and reloaded when it
/// changes
fn load_watched(
specifier: &str,
indicator: &mut watch::ReloadIndicator,
) -> Result<Arc<Self::Output>, Error>
where
Self::Output: Send + Sync + 'static,
{
let asset = Self::load(specifier)?;
// Determine path to watch
let path = unpack_specifier(specifier);
let mut path_with_extension = None;
for ending in Self::ENDINGS {
let mut path = path.clone();
path.set_extension(ending);
if path.exists() {
path_with_extension = Some(path);
break;
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}
}
let owned_specifier = specifier.to_string();
indicator.add(
path_with_extension
.ok_or_else(|| Error::NotFound(path.to_string_lossy().into_owned()))?,
move || {
if let Err(e) = reload::<Self>(&owned_specifier) {
error!(?e, ?owned_specifier, "Error reloading owned_specifier");
}
},
);
Ok(asset)
}
}
impl Asset for DynamicImage {
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const ENDINGS: &'static [&'static str] = &["png", "jpg"];
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fn parse(mut buf_reader: BufReader<File>) -> Result<Self, Error> {
let mut buf = Vec::new();
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buf_reader.read_to_end(&mut buf)?;
image::load_from_memory(&buf).map_err(Error::parse_error)
}
}
impl Asset for DotVoxData {
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const ENDINGS: &'static [&'static str] = &["vox"];
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fn parse(mut buf_reader: BufReader<File>) -> Result<Self, Error> {
let mut buf = Vec::new();
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buf_reader.read_to_end(&mut buf)?;
dot_vox::load_bytes(&buf).map_err(Error::parse_error)
}
}
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// Read a JSON file
impl Asset for Value {
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const ENDINGS: &'static [&'static str] = &["json"];
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fn parse(buf_reader: BufReader<File>) -> Result<Self, Error> {
serde_json::from_reader(buf_reader).map_err(Error::parse_error)
}
}
/// Load fron an arbitrary RON file.
pub struct Ron<T>(pub PhantomData<T>);
impl<T: Send + Sync + for<'de> Deserialize<'de>> Asset for Ron<T> {
type Output = T;
const ENDINGS: &'static [&'static str] = &["ron"];
fn parse(buf_reader: BufReader<File>) -> Result<T, Error> {
ron::de::from_reader(buf_reader).map_err(Error::parse_error)
}
}
/// Load from a specific asset path.
pub struct AssetWith<T: Asset, const ASSET_PATH: &'static str> {
pub asset: Arc<T::Output>,
}
impl<T: Asset, const ASSET_PATH: &'static str> Clone for AssetWith<T, ASSET_PATH> {
fn clone(&self) -> Self {
Self {
asset: Arc::clone(&self.asset),
}
}
}
impl<T: Asset, const ASSET_PATH: &'static str> AssetWith<T, ASSET_PATH>
where
T::Output: Send + Sync + 'static,
{
#[inline]
pub fn load_watched(indicator: &mut watch::ReloadIndicator) -> Result<Self, Error> {
T::load_watched(ASSET_PATH, indicator).map(|asset| Self { asset })
}
#[inline]
pub fn reload(&mut self) -> Result<(), Error> {
self.asset = T::load(ASSET_PATH)?;
Ok(())
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}
}
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lazy_static! {
/// Lazy static to find and cache where the asset directory is.
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pub static ref ASSETS_PATH: PathBuf = {
let mut paths = Vec::new();
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// Note: Ordering matters here!
// 1. VELOREN_ASSETS environment variable
if let Ok(var) = std::env::var("VELOREN_ASSETS") {
paths.push(var.into());
}
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// 2. System paths
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#[cfg(all(unix, not(target_os = "macos"), not(target_os = "ios"), not(target_os = "android")))]
{
if let Ok(result) = std::env::var("XDG_DATA_HOME") {
paths.push(format!("{}/veloren/assets", result).into());
} else if let Ok(result) = std::env::var("HOME") {
paths.push(format!("{}/.local/share/veloren/assets", result).into());
}
if let Ok(result) = std::env::var("XDG_DATA_DIRS") {
result.split(':').for_each(|x| paths.push(format!("{}/veloren/assets", x).into()));
} else {
// Fallback
let fallback_paths = vec!["/usr/local/share", "/usr/share"];
for fallback_path in fallback_paths {
paths.push(format!("{}/veloren/assets", fallback_path).into());
}
}
}
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// 3. Executable path
if let Ok(mut path) = std::env::current_exe() {
path.pop();
paths.push(path);
}
// 4. Working path
if let Ok(path) = std::env::current_dir() {
paths.push(path);
}
tracing::trace!("Possible asset locations paths={:?}", paths);
for path in paths.clone() {
match find_folder::Search::ParentsThenKids(3, 1)
.of(path)
.for_folder("assets")
{
Ok(assets_path) => {
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tracing::info!("Assets found path={}", assets_path.display());
return assets_path;
},
Err(_) => continue,
}
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}
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panic!(
"Asset directory not found. In attempting to find it, we searched:\n{})",
paths.iter().fold(String::new(), |mut a, path| {
a += &path.to_string_lossy();
a += "\n";
a
}),
);
};
}
/// Converts a specifier like "core.backgrounds.city" to
/// ".../veloren/assets/core/backgrounds/city".
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fn unpack_specifier(specifier: &str) -> PathBuf {
let mut path = ASSETS_PATH.clone();
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path.push(specifier.replace(".", "/"));
path
}
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/// Loads a file based on the specifier and possible extensions
pub fn load_file(specifier: &str, endings: &[&str]) -> Result<BufReader<File>, Error> {
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let path = unpack_specifier(specifier);
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for ending in endings {
let mut path = path.clone();
path.set_extension(ending);
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trace!(?path, "Trying to access");
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if let Ok(file) = File::open(path) {
return Ok(BufReader::new(file));
}
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}
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Err(Error::NotFound(path.to_string_lossy().into_owned()))
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}
/// Loads a file based on the specifier and possible extensions
pub fn load_file_glob(specifier: &str, endings: &[&str]) -> Result<BufReader<File>, Error> {
let path = unpack_specifier(specifier);
for ending in endings {
let mut path = path.clone();
path.set_extension(ending);
trace!(?path, "Trying to access");
if let Ok(file) = File::open(path) {
return Ok(BufReader::new(file));
}
}
Err(Error::NotFound(path.to_string_lossy().into_owned()))
}
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/// Read directory from `veloren/assets/*`
pub fn read_dir(specifier: &str) -> Result<ReadDir, Error> {
let dir_name = unpack_specifier(specifier);
if dir_name.exists() {
Ok(fs::read_dir(dir_name).expect("`read_dir` failed."))
} else {
Err(Error::NotFound(dir_name.to_string_lossy().into_owned()))
}
}