2019-06-29 18:52:20 +00:00
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mod action_state;
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2019-04-16 21:06:33 +00:00
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pub mod agent;
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2019-05-19 14:53:07 +00:00
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pub mod animation;
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2019-06-11 19:28:25 +00:00
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pub mod combat;
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2019-06-09 14:20:20 +00:00
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pub mod controller;
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2019-07-21 12:42:45 +00:00
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pub mod movement;
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2019-03-02 03:48:30 +00:00
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pub mod phys;
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2019-05-17 20:47:58 +00:00
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mod stats;
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2019-03-02 03:48:30 +00:00
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// External
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use specs::DispatcherBuilder;
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// System names
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2019-04-16 21:06:33 +00:00
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const AGENT_SYS: &str = "agent_sys";
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2019-06-09 14:20:20 +00:00
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const CONTROLLER_SYS: &str = "controller_sys";
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2019-06-29 17:49:51 +00:00
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const ACTION_STATE_SYS: &str = "action_state_sys";
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2019-05-16 17:40:32 +00:00
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const PHYS_SYS: &str = "phys_sys";
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2019-07-21 12:42:45 +00:00
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const MOVEMENT_SYS: &str = "movement_sys";
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2019-06-11 19:28:25 +00:00
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const COMBAT_SYS: &str = "combat_sys";
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2019-05-19 14:53:07 +00:00
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const ANIMATION_SYS: &str = "animation_sys";
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2019-05-17 20:47:58 +00:00
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const STATS_SYS: &str = "stats_sys";
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2019-03-02 03:48:30 +00:00
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pub fn add_local_systems(dispatch_builder: &mut DispatcherBuilder) {
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2019-04-16 21:06:33 +00:00
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dispatch_builder.add(agent::Sys, AGENT_SYS, &[]);
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2019-06-29 17:49:51 +00:00
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dispatch_builder.add(controller::Sys, CONTROLLER_SYS, &[AGENT_SYS]);
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dispatch_builder.add(phys::Sys, PHYS_SYS, &[CONTROLLER_SYS]);
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2019-07-21 12:42:45 +00:00
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dispatch_builder.add(movement::Sys, MOVEMENT_SYS, &[PHYS_SYS]);
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2019-06-29 18:52:20 +00:00
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dispatch_builder.add(
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action_state::Sys,
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ACTION_STATE_SYS,
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&[CONTROLLER_SYS, PHYS_SYS],
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);
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2019-06-29 17:49:51 +00:00
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dispatch_builder.add(combat::Sys, COMBAT_SYS, &[ACTION_STATE_SYS]);
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dispatch_builder.add(animation::Sys, ANIMATION_SYS, &[ACTION_STATE_SYS]);
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2019-06-11 19:28:25 +00:00
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dispatch_builder.add(stats::Sys, STATS_SYS, &[COMBAT_SYS]);
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2019-03-02 03:48:30 +00:00
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}
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