2019-06-11 18:39:25 +00:00
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#![feature(label_break_value, duration_float, euclidean_division)]
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2019-03-05 18:39:18 +00:00
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2019-03-03 22:02:38 +00:00
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pub mod error;
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// Reexports
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2019-05-22 20:53:24 +00:00
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pub use crate::error::Error;
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2019-04-19 19:32:47 +00:00
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pub use specs::join::Join;
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2019-04-23 09:53:45 +00:00
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pub use specs::Entity as EcsEntity;
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2019-03-03 22:02:38 +00:00
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use common::{
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2019-03-06 13:48:44 +00:00
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comp,
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2019-05-08 16:22:52 +00:00
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msg::{ClientMsg, ClientState, ServerInfo, ServerMsg},
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2019-04-23 09:53:45 +00:00
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net::PostBox,
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2019-03-03 22:02:38 +00:00
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state::State,
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2019-06-15 10:36:26 +00:00
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terrain::{chonk::ChonkMetrics, TerrainChunk, TerrainChunkSize},
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2019-06-11 18:39:25 +00:00
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vol::VolSize,
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2019-03-03 22:02:38 +00:00
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};
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2019-06-17 18:10:47 +00:00
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use log::{info, log_enabled, warn};
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2019-05-16 20:18:48 +00:00
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use std::{
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collections::HashMap,
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net::SocketAddr,
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2019-06-11 18:39:25 +00:00
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sync::Arc,
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2019-06-15 10:36:26 +00:00
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time::{Duration, Instant},
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2019-05-16 20:18:48 +00:00
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};
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2019-04-23 09:53:45 +00:00
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use threadpool::ThreadPool;
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use vek::*;
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2019-01-02 17:23:31 +00:00
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2019-04-24 07:59:42 +00:00
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const SERVER_TIMEOUT: Duration = Duration::from_secs(20);
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2019-03-05 18:39:18 +00:00
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2019-03-03 22:02:38 +00:00
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pub enum Event {
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Chat(String),
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2019-04-23 12:01:16 +00:00
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Disconnect,
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2019-01-02 17:23:31 +00:00
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}
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pub struct Client {
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2019-05-24 19:10:18 +00:00
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client_state: ClientState,
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2019-04-10 23:16:29 +00:00
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thread_pool: ThreadPool,
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2019-05-08 16:22:52 +00:00
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pub server_info: ServerInfo,
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2019-01-02 17:23:31 +00:00
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2019-05-17 20:47:58 +00:00
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postbox: PostBox<ClientMsg, ServerMsg>,
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2019-03-03 22:02:38 +00:00
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2019-05-23 08:18:25 +00:00
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last_server_ping: Instant,
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last_ping_delta: f64,
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2019-01-23 20:01:58 +00:00
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tick: u64,
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state: State,
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2019-04-19 19:32:47 +00:00
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entity: EcsEntity,
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2019-05-19 00:45:02 +00:00
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view_distance: Option<u32>,
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2019-06-05 16:32:33 +00:00
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loaded_distance: Option<u32>,
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2019-04-11 22:26:43 +00:00
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2019-05-17 17:44:30 +00:00
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pending_chunks: HashMap<Vec2<i32>, Instant>,
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2019-01-02 17:23:31 +00:00
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}
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impl Client {
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2019-01-12 15:57:19 +00:00
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/// Create a new `Client`.
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2019-03-03 22:02:38 +00:00
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#[allow(dead_code)]
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2019-05-19 00:45:02 +00:00
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pub fn new<A: Into<SocketAddr>>(addr: A, view_distance: Option<u32>) -> Result<Self, Error> {
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2019-06-06 14:48:41 +00:00
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let client_state = ClientState::Connected;
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2019-04-11 22:26:43 +00:00
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let mut postbox = PostBox::to(addr)?;
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2019-03-03 22:02:38 +00:00
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2019-04-19 19:32:47 +00:00
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// Wait for initial sync
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2019-06-06 14:48:41 +00:00
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let (state, entity, server_info) = match postbox.next_message() {
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2019-04-23 09:53:45 +00:00
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Some(ServerMsg::InitialSync {
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ecs_state,
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entity_uid,
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2019-05-08 16:22:52 +00:00
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server_info,
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2019-04-23 09:53:45 +00:00
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}) => {
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2019-06-06 14:48:41 +00:00
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let state = State::from_state_package(ecs_state);
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2019-04-23 09:53:45 +00:00
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let entity = state
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.ecs()
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.entity_from_uid(entity_uid)
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.ok_or(Error::ServerWentMad)?;
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2019-05-08 16:22:52 +00:00
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(state, entity, server_info)
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2019-04-23 09:53:45 +00:00
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}
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2019-04-10 17:23:27 +00:00
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_ => return Err(Error::ServerWentMad),
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};
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2019-04-24 07:59:42 +00:00
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postbox.send_message(ClientMsg::Ping);
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2019-06-05 13:13:24 +00:00
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let mut thread_pool = threadpool::Builder::new()
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.thread_name("veloren-worker".into())
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.build();
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// We reduce the thread count by 1 to keep rendering smooth
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thread_pool.set_num_threads((thread_pool.max_count() - 1).max(1));
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2019-03-03 22:02:38 +00:00
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Ok(Self {
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2019-04-19 19:32:47 +00:00
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client_state,
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2019-06-05 13:13:24 +00:00
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thread_pool,
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2019-05-08 16:22:52 +00:00
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server_info,
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2019-01-15 15:13:11 +00:00
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2019-03-03 22:02:38 +00:00
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postbox,
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2019-05-23 08:18:25 +00:00
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last_server_ping: Instant::now(),
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last_ping_delta: 0.0,
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2019-01-23 20:01:58 +00:00
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tick: 0,
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2019-03-03 22:02:38 +00:00
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state,
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2019-04-22 00:38:29 +00:00
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entity,
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2019-04-10 23:16:29 +00:00
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view_distance,
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2019-06-05 16:32:33 +00:00
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loaded_distance: None,
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2019-04-11 22:26:43 +00:00
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2019-05-16 20:18:48 +00:00
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pending_chunks: HashMap::new(),
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2019-03-03 22:02:38 +00:00
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})
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2019-01-02 17:23:31 +00:00
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}
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2019-06-05 13:13:24 +00:00
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#[allow(dead_code)]
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pub fn with_thread_pool(mut self, thread_pool: ThreadPool) -> Self {
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self.thread_pool = thread_pool;
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self
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}
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2019-05-25 21:13:38 +00:00
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/// Request a state transition to `ClientState::Registered`.
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2019-04-21 18:12:29 +00:00
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pub fn register(&mut self, player: comp::Player) {
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self.postbox.send_message(ClientMsg::Register { player });
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2019-05-24 19:10:18 +00:00
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self.client_state = ClientState::Pending;
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2019-04-21 18:12:29 +00:00
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}
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2019-05-25 21:13:38 +00:00
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/// Request a state transition to `ClientState::Character`.
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2019-05-17 20:47:58 +00:00
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pub fn request_character(&mut self, name: String, body: comp::Body) {
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self.postbox
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.send_message(ClientMsg::Character { name, body });
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2019-05-24 19:10:18 +00:00
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self.client_state = ClientState::Pending;
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2019-05-17 20:47:58 +00:00
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}
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2019-06-02 02:17:36 +00:00
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/// Request a state transition to `ClientState::Character`.
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pub fn request_logout(&mut self) {
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self.postbox
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.send_message(ClientMsg::RequestState(ClientState::Connected));
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self.client_state = ClientState::Pending;
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}
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/// Request a state transition to `ClientState::Character`.
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pub fn request_remove_character(&mut self) {
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self.postbox
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.send_message(ClientMsg::RequestState(ClientState::Registered));
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self.client_state = ClientState::Pending;
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}
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2019-05-19 00:45:02 +00:00
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pub fn set_view_distance(&mut self, view_distance: u32) {
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2019-05-26 20:13:42 +00:00
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self.view_distance = Some(view_distance.max(1).min(25));
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2019-05-19 00:45:02 +00:00
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self.postbox
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.send_message(ClientMsg::SetViewDistance(self.view_distance.unwrap())); // Can't fail
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}
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2019-05-27 17:01:00 +00:00
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pub fn view_distance(&self) -> Option<u32> {
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self.view_distance
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}
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2019-06-05 16:32:33 +00:00
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pub fn loaded_distance(&self) -> Option<u32> {
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self.loaded_distance
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}
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2019-06-11 18:39:25 +00:00
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pub fn current_chunk(&self) -> Option<Arc<TerrainChunk>> {
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2019-06-15 10:36:26 +00:00
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let chunk_pos = Vec2::from(
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self.state
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2019-06-14 15:27:05 +00:00
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.read_storage::<comp::Pos>()
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2019-06-15 10:36:26 +00:00
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.get(self.entity)
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.cloned()?
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.0,
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)
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.map2(Vec2::from(TerrainChunkSize::SIZE), |e: f32, sz| {
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(e as u32).div_euclid(sz) as i32
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});
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2019-06-11 18:39:25 +00:00
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self.state.terrain().get_key_arc(chunk_pos).cloned()
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}
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2019-05-25 21:13:38 +00:00
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/// Send a chat message to the server.
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2019-05-20 19:24:47 +00:00
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#[allow(dead_code)]
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2019-05-25 21:13:38 +00:00
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pub fn send_chat(&mut self, msg: String) {
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self.postbox.send_message(ClientMsg::Chat(msg))
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2019-05-20 19:24:47 +00:00
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}
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2019-05-25 21:13:38 +00:00
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/// Remove all cached terrain
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2019-05-23 08:18:25 +00:00
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#[allow(dead_code)]
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2019-05-25 21:13:38 +00:00
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pub fn clear_terrain(&mut self) {
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self.state.clear_terrain();
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self.pending_chunks.clear();
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2019-05-23 08:18:25 +00:00
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}
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2019-05-17 09:22:32 +00:00
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/// Execute a single client tick, handle input and update the game state by the given duration.
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2019-03-03 22:02:38 +00:00
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#[allow(dead_code)]
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2019-06-09 14:20:20 +00:00
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pub fn tick(
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&mut self,
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controller: comp::Controller,
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dt: Duration,
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) -> Result<Vec<Event>, Error> {
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2019-01-02 17:23:31 +00:00
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// This tick function is the centre of the Veloren universe. Most client-side things are
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// managed from here, and as such it's important that it stays organised. Please consult
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// the core developers before making significant changes to this code. Here is the
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// approximate order of things. Please update it as this code changes.
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//
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// 1) Collect input from the frontend, apply input effects to the state of the game
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2019-05-17 20:47:58 +00:00
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// 2) Handle messages from the server
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// 3) Go through any events (timer-driven or otherwise) that need handling and apply them
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2019-01-02 17:23:31 +00:00
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// to the state of the game
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2019-05-17 20:47:58 +00:00
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// 4) Perform a single LocalState tick (i.e: update the world and entities in the world)
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// 5) Go through the terrain update queue and apply all changes to the terrain
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// 6) Sync information to the server
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2019-05-22 20:53:24 +00:00
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// 7) Finish the tick, passing actions of the main thread back to the frontend
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2019-05-17 20:47:58 +00:00
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// 1) Handle input from frontend.
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2019-05-22 20:53:24 +00:00
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// Pass character actions from frontend input to the player's entity.
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2019-06-17 17:52:06 +00:00
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if let ClientState::Character | ClientState::Dead = self.client_state {
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self.state.write_component(self.entity, controller.clone());
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self.postbox.send_message(ClientMsg::Controller(controller));
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}
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2019-03-02 03:48:30 +00:00
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2019-05-17 20:47:58 +00:00
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// 2) Build up a list of events for this frame, to be passed to the frontend.
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let mut frontend_events = Vec::new();
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2019-01-02 17:23:31 +00:00
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2019-05-17 20:47:58 +00:00
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// Handle new messages from the server.
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frontend_events.append(&mut self.handle_new_messages()?);
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2019-03-05 18:39:18 +00:00
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2019-05-17 20:47:58 +00:00
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// 3)
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// 4) Tick the client's LocalState
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self.state.tick(dt);
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2019-04-16 14:29:44 +00:00
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2019-05-17 20:47:58 +00:00
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// 5) Terrain
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2019-04-25 19:08:26 +00:00
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let pos = self
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2019-04-23 09:53:45 +00:00
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.state
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2019-06-14 15:27:05 +00:00
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.read_storage::<comp::Pos>()
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2019-04-23 09:53:45 +00:00
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.get(self.entity)
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2019-04-25 19:08:26 +00:00
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.cloned();
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2019-05-19 00:45:02 +00:00
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if let (Some(pos), Some(view_distance)) = (pos, self.view_distance) {
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2019-04-14 20:30:27 +00:00
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let chunk_pos = self.state.terrain().pos_key(pos.0.map(|e| e as i32));
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2019-05-17 09:22:32 +00:00
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// Remove chunks that are too far from the player.
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2019-04-25 19:08:26 +00:00
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let mut chunks_to_remove = Vec::new();
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2019-04-25 19:25:22 +00:00
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self.state.terrain().iter().for_each(|(key, _)| {
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2019-05-09 17:58:16 +00:00
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if (Vec2::from(chunk_pos) - Vec2::from(key))
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2019-05-19 00:45:02 +00:00
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.map(|e: i32| e.abs() as u32)
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2019-05-16 19:23:45 +00:00
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.reduce_max()
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2019-06-05 16:32:33 +00:00
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> view_distance + 1
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2019-05-09 17:58:16 +00:00
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{
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2019-04-25 19:25:22 +00:00
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chunks_to_remove.push(key);
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2019-04-25 19:08:26 +00:00
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}
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});
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for key in chunks_to_remove {
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self.state.remove_chunk(key);
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}
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2019-05-17 09:22:32 +00:00
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// Request chunks from the server.
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// TODO: This is really inefficient.
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2019-06-05 16:32:33 +00:00
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let mut all_loaded = true;
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2019-05-26 20:13:42 +00:00
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'outer: for dist in 0..=view_distance as i32 {
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2019-06-05 16:32:33 +00:00
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for i in chunk_pos.x - dist..=chunk_pos.x + 1 + dist {
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for j in chunk_pos.y - dist..=chunk_pos.y + 1 + dist {
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2019-05-17 17:44:30 +00:00
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let key = Vec2::new(i, j);
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2019-06-05 16:32:33 +00:00
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if self.state.terrain().get_key(key).is_none() {
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if !self.pending_chunks.contains_key(&key) {
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if self.pending_chunks.len() < 4 {
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self.postbox
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.send_message(ClientMsg::TerrainChunkRequest { key });
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self.pending_chunks.insert(key, Instant::now());
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} else {
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break 'outer;
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}
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2019-05-13 12:08:17 +00:00
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}
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2019-06-05 16:32:33 +00:00
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all_loaded = false;
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2019-04-11 22:26:43 +00:00
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}
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}
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}
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2019-06-05 16:32:33 +00:00
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if all_loaded {
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self.loaded_distance = Some((dist - 1).max(0) as u32);
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}
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2019-04-11 22:26:43 +00:00
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}
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2019-05-16 20:18:48 +00:00
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2019-05-17 09:22:32 +00:00
|
|
|
// If chunks are taking too long, assume they're no longer pending.
|
2019-05-16 20:18:48 +00:00
|
|
|
let now = Instant::now();
|
2019-05-16 21:04:16 +00:00
|
|
|
self.pending_chunks
|
2019-06-05 18:00:17 +00:00
|
|
|
.retain(|_, created| now.duration_since(*created) < Duration::from_secs(3));
|
2019-04-11 22:26:43 +00:00
|
|
|
}
|
|
|
|
|
2019-05-17 20:47:58 +00:00
|
|
|
// Send a ping to the server once every second
|
2019-05-23 08:18:25 +00:00
|
|
|
if Instant::now().duration_since(self.last_server_ping) > Duration::from_secs(1) {
|
|
|
|
self.postbox.send_message(ClientMsg::Ping);
|
|
|
|
self.last_server_ping = Instant::now();
|
|
|
|
}
|
|
|
|
|
2019-05-17 20:47:58 +00:00
|
|
|
// 6) Update the server about the player's physics attributes.
|
|
|
|
match (
|
|
|
|
self.state.read_storage().get(self.entity).cloned(),
|
|
|
|
self.state.read_storage().get(self.entity).cloned(),
|
|
|
|
self.state.read_storage().get(self.entity).cloned(),
|
|
|
|
) {
|
2019-05-31 18:45:16 +00:00
|
|
|
(Some(pos), Some(vel), Some(ori)) => {
|
2019-05-17 20:47:58 +00:00
|
|
|
self.postbox
|
2019-05-31 18:45:16 +00:00
|
|
|
.send_message(ClientMsg::PlayerPhysics { pos, vel, ori });
|
2019-05-17 20:47:58 +00:00
|
|
|
}
|
|
|
|
_ => {}
|
|
|
|
}
|
|
|
|
|
2019-06-04 12:45:41 +00:00
|
|
|
// Output debug metrics
|
2019-06-05 19:51:49 +00:00
|
|
|
if log_enabled!(log::Level::Info) && self.tick % 600 == 0 {
|
2019-06-04 12:49:57 +00:00
|
|
|
let metrics = self
|
|
|
|
.state
|
2019-06-04 12:45:41 +00:00
|
|
|
.terrain()
|
|
|
|
.iter()
|
|
|
|
.fold(ChonkMetrics::default(), |a, (_, c)| a + c.get_metrics());
|
|
|
|
info!("{:?}", metrics);
|
|
|
|
}
|
|
|
|
|
2019-05-17 20:47:58 +00:00
|
|
|
// 7) Finish the tick, pass control back to the frontend.
|
2019-05-25 21:13:38 +00:00
|
|
|
|
2019-01-23 20:01:58 +00:00
|
|
|
self.tick += 1;
|
2019-03-03 22:02:38 +00:00
|
|
|
Ok(frontend_events)
|
2019-01-02 17:23:31 +00:00
|
|
|
}
|
2019-01-23 20:01:58 +00:00
|
|
|
|
2019-05-17 09:22:32 +00:00
|
|
|
/// Clean up the client after a tick.
|
2019-03-03 22:02:38 +00:00
|
|
|
#[allow(dead_code)]
|
2019-01-23 20:01:58 +00:00
|
|
|
pub fn cleanup(&mut self) {
|
|
|
|
// Cleanup the local state
|
|
|
|
self.state.cleanup();
|
|
|
|
}
|
2019-03-03 22:02:38 +00:00
|
|
|
|
2019-05-17 09:22:32 +00:00
|
|
|
/// Handle new server messages.
|
2019-03-03 22:02:38 +00:00
|
|
|
fn handle_new_messages(&mut self) -> Result<Vec<Event>, Error> {
|
|
|
|
let mut frontend_events = Vec::new();
|
|
|
|
|
|
|
|
let new_msgs = self.postbox.new_messages();
|
|
|
|
|
|
|
|
if new_msgs.len() > 0 {
|
|
|
|
for msg in new_msgs {
|
|
|
|
match msg {
|
2019-04-19 19:32:47 +00:00
|
|
|
ServerMsg::InitialSync { .. } => return Err(Error::ServerWentMad),
|
2019-03-03 22:02:38 +00:00
|
|
|
ServerMsg::Shutdown => return Err(Error::ServerShutdown),
|
2019-04-11 22:26:43 +00:00
|
|
|
ServerMsg::Ping => self.postbox.send_message(ClientMsg::Pong),
|
2019-05-23 08:18:25 +00:00
|
|
|
ServerMsg::Pong => {
|
|
|
|
self.last_ping_delta = Instant::now()
|
|
|
|
.duration_since(self.last_server_ping)
|
|
|
|
.as_secs_f64()
|
|
|
|
}
|
2019-03-04 19:50:26 +00:00
|
|
|
ServerMsg::Chat(msg) => frontend_events.push(Event::Chat(msg)),
|
2019-04-29 20:37:19 +00:00
|
|
|
ServerMsg::SetPlayerEntity(uid) => {
|
|
|
|
self.entity = self.state.ecs().entity_from_uid(uid).unwrap()
|
|
|
|
} // TODO: Don't unwrap here!
|
|
|
|
ServerMsg::EcsSync(sync_package) => {
|
|
|
|
self.state.ecs_mut().sync_with_package(sync_package)
|
|
|
|
}
|
|
|
|
ServerMsg::EntityPhysics {
|
|
|
|
entity,
|
|
|
|
pos,
|
|
|
|
vel,
|
2019-05-31 18:45:16 +00:00
|
|
|
ori,
|
2019-04-29 20:37:19 +00:00
|
|
|
} => match self.state.ecs().entity_from_uid(entity) {
|
2019-04-14 20:30:27 +00:00
|
|
|
Some(entity) => {
|
|
|
|
self.state.write_component(entity, pos);
|
|
|
|
self.state.write_component(entity, vel);
|
2019-05-31 18:45:16 +00:00
|
|
|
self.state.write_component(entity, ori);
|
2019-04-23 09:53:45 +00:00
|
|
|
}
|
|
|
|
None => {}
|
2019-04-14 20:30:27 +00:00
|
|
|
},
|
2019-04-29 20:37:19 +00:00
|
|
|
ServerMsg::EntityAnimation {
|
|
|
|
entity,
|
2019-05-17 20:47:58 +00:00
|
|
|
animation_info,
|
2019-04-29 20:37:19 +00:00
|
|
|
} => match self.state.ecs().entity_from_uid(entity) {
|
2019-04-16 14:29:44 +00:00
|
|
|
Some(entity) => {
|
2019-05-17 20:47:58 +00:00
|
|
|
self.state.write_component(entity, animation_info);
|
2019-04-23 09:53:45 +00:00
|
|
|
}
|
|
|
|
None => {}
|
2019-04-16 14:29:44 +00:00
|
|
|
},
|
2019-04-11 22:26:43 +00:00
|
|
|
ServerMsg::TerrainChunkUpdate { key, chunk } => {
|
|
|
|
self.state.insert_chunk(key, *chunk);
|
|
|
|
self.pending_chunks.remove(&key);
|
2019-04-23 09:53:45 +00:00
|
|
|
}
|
2019-04-19 19:32:47 +00:00
|
|
|
ServerMsg::StateAnswer(Ok(state)) => {
|
2019-05-24 19:10:18 +00:00
|
|
|
self.client_state = state;
|
2019-04-23 09:53:45 +00:00
|
|
|
}
|
2019-04-19 19:32:47 +00:00
|
|
|
ServerMsg::StateAnswer(Err((error, state))) => {
|
2019-06-17 18:10:47 +00:00
|
|
|
warn!("{:?}", error);
|
2019-04-23 09:53:45 +00:00
|
|
|
}
|
2019-04-20 17:54:37 +00:00
|
|
|
ServerMsg::ForceState(state) => {
|
2019-05-24 19:10:18 +00:00
|
|
|
self.client_state = state;
|
2019-04-23 12:01:16 +00:00
|
|
|
}
|
|
|
|
ServerMsg::Disconnect => {
|
|
|
|
frontend_events.push(Event::Disconnect);
|
2019-04-23 09:53:45 +00:00
|
|
|
}
|
2019-03-03 22:02:38 +00:00
|
|
|
}
|
|
|
|
}
|
2019-03-05 18:39:18 +00:00
|
|
|
} else if let Some(err) = self.postbox.error() {
|
2019-03-04 19:50:26 +00:00
|
|
|
return Err(err.into());
|
2019-04-24 07:59:42 +00:00
|
|
|
// We regularily ping in the tick method
|
|
|
|
} else if Instant::now().duration_since(self.last_server_ping) > SERVER_TIMEOUT {
|
2019-03-05 18:39:18 +00:00
|
|
|
return Err(Error::ServerTimeout);
|
2019-03-03 22:02:38 +00:00
|
|
|
}
|
|
|
|
Ok(frontend_events)
|
|
|
|
}
|
2019-05-25 21:13:38 +00:00
|
|
|
|
|
|
|
/// Get the player's entity.
|
|
|
|
#[allow(dead_code)]
|
|
|
|
pub fn entity(&self) -> EcsEntity {
|
|
|
|
self.entity
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Get the client state
|
|
|
|
#[allow(dead_code)]
|
|
|
|
pub fn get_client_state(&self) -> ClientState {
|
|
|
|
self.client_state
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Get the current tick number.
|
|
|
|
#[allow(dead_code)]
|
|
|
|
pub fn get_tick(&self) -> u64 {
|
|
|
|
self.tick
|
|
|
|
}
|
|
|
|
|
|
|
|
#[allow(dead_code)]
|
|
|
|
pub fn get_ping_ms(&self) -> f64 {
|
|
|
|
self.last_ping_delta * 1000.0
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Get a reference to the client's worker thread pool. This pool should be used for any
|
|
|
|
/// computationally expensive operations that run outside of the main thread (i.e., threads that
|
|
|
|
/// block on I/O operations are exempt).
|
|
|
|
#[allow(dead_code)]
|
2019-06-05 13:13:24 +00:00
|
|
|
pub fn thread_pool(&self) -> &ThreadPool {
|
2019-05-25 21:13:38 +00:00
|
|
|
&self.thread_pool
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Get a reference to the client's game state.
|
|
|
|
#[allow(dead_code)]
|
|
|
|
pub fn state(&self) -> &State {
|
|
|
|
&self.state
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Get a mutable reference to the client's game state.
|
|
|
|
#[allow(dead_code)]
|
|
|
|
pub fn state_mut(&mut self) -> &mut State {
|
|
|
|
&mut self.state
|
|
|
|
}
|
2019-04-24 07:59:42 +00:00
|
|
|
|
|
|
|
/// Get a vector of all the players on the server
|
2019-06-02 14:35:21 +00:00
|
|
|
pub fn get_players(&mut self) -> Vec<comp::Player> {
|
|
|
|
// TODO: Don't clone players.
|
|
|
|
self.state
|
|
|
|
.ecs()
|
|
|
|
.read_storage::<comp::Player>()
|
2019-04-24 07:59:42 +00:00
|
|
|
.join()
|
2019-06-02 14:35:21 +00:00
|
|
|
.map(|p| p.clone())
|
2019-04-24 07:59:42 +00:00
|
|
|
.collect()
|
|
|
|
}
|
2019-03-03 22:02:38 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
impl Drop for Client {
|
|
|
|
fn drop(&mut self) {
|
2019-04-11 22:26:43 +00:00
|
|
|
self.postbox.send_message(ClientMsg::Disconnect);
|
2019-03-03 22:02:38 +00:00
|
|
|
}
|
2019-01-02 17:23:31 +00:00
|
|
|
}
|