veloren/common/src/comp/body/biped_large.rs

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use rand::{seq::SliceRandom, thread_rng};
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub struct Body {
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pub species: Species,
pub body_type: BodyType,
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}
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impl Body {
pub fn random() -> Self {
let mut rng = thread_rng();
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let species = *(&ALL_SPECIES).choose(&mut rng).unwrap();
let body_type = *(&ALL_BODY_TYPES).choose(&mut rng).unwrap();
Self { species, body_type }
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}
}
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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#[repr(u32)]
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pub enum Species {
Giant = 0,
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}
/// Data representing per-species generic data.
///
/// NOTE: Deliberately don't (yet?) implement serialize.
#[derive(Clone, Debug, Deserialize)]
pub struct AllSpecies<SpeciesMeta> {
pub giant: SpeciesMeta,
}
impl<SpeciesMeta> core::ops::Index<Species> for AllSpecies<SpeciesMeta> {
type Output = SpeciesMeta;
fn index(&self, index: Species) -> &Self::Output {
match index {
Species::Giant => &self.giant,
}
}
}
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pub const ALL_SPECIES: [Species; 1] = [Species::Giant];
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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#[repr(u32)]
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pub enum BodyType {
Female = 0,
Male = 1,
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}
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pub const ALL_BODY_TYPES: [BodyType; 2] = [BodyType::Female, BodyType::Male];