2020-06-05 01:48:26 +00:00
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use crate::{path::Chaser, state::Time};
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2020-06-04 07:11:35 +00:00
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use specs::{Component, Entity as EcsEntity};
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2019-07-29 19:54:48 +00:00
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use specs_idvs::IDVStorage;
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2019-07-29 19:54:58 +00:00
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use vek::*;
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2019-04-16 21:06:33 +00:00
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2020-01-24 21:24:57 +00:00
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub enum Alignment {
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2020-05-26 02:45:13 +00:00
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/// Wild animals and gentle giants
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2020-01-24 21:24:57 +00:00
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Wild,
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2020-05-26 02:45:13 +00:00
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/// Dungeon cultists and bandits
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2020-01-24 21:24:57 +00:00
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Enemy,
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2020-05-26 02:45:13 +00:00
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/// Friendly folk in villages
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2020-01-24 21:24:57 +00:00
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Npc,
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2020-05-26 02:45:13 +00:00
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/// Farm animals and pets of villagers
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Tame,
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/// Pets you've tamed with a collar
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2020-01-27 15:51:07 +00:00
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Owned(EcsEntity),
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2019-04-16 21:06:33 +00:00
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}
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2020-01-24 21:24:57 +00:00
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impl Alignment {
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2020-01-27 15:51:07 +00:00
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// Always attacks
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2020-01-24 21:24:57 +00:00
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pub fn hostile_towards(self, other: Alignment) -> bool {
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match (self, other) {
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2020-01-27 15:51:07 +00:00
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(Alignment::Enemy, Alignment::Enemy) => false,
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(Alignment::Enemy, _) => true,
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(_, Alignment::Enemy) => true,
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_ => false,
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}
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}
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// Never attacks
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pub fn passive_towards(self, other: Alignment) -> bool {
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match (self, other) {
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2020-04-19 11:50:25 +00:00
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(Alignment::Enemy, Alignment::Enemy) => true,
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2020-01-27 15:51:07 +00:00
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(Alignment::Owned(a), Alignment::Owned(b)) if a == b => true,
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2020-05-26 02:45:13 +00:00
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(Alignment::Npc, Alignment::Npc) => true,
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(Alignment::Npc, Alignment::Tame) => true,
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(Alignment::Tame, Alignment::Npc) => true,
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(Alignment::Tame, Alignment::Tame) => true,
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2020-01-27 15:51:07 +00:00
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_ => false,
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2019-08-02 18:56:37 +00:00
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}
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}
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2020-01-24 21:24:57 +00:00
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}
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2020-01-22 03:12:17 +00:00
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2020-01-24 21:24:57 +00:00
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impl Component for Alignment {
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type Storage = IDVStorage<Self>;
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}
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#[derive(Clone, Debug, Default)]
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pub struct Agent {
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pub patrol_origin: Option<Vec3<f32>>,
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2020-01-25 18:49:47 +00:00
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pub activity: Activity,
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2020-05-26 02:45:13 +00:00
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/// Does the agent talk when e.g. hit by the player
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// TODO move speech patterns into a Behavior component
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pub can_speak: bool,
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2020-01-24 21:24:57 +00:00
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}
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impl Agent {
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2020-01-25 02:15:15 +00:00
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pub fn with_patrol_origin(mut self, origin: Vec3<f32>) -> Self {
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self.patrol_origin = Some(origin);
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self
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}
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2020-05-26 02:45:13 +00:00
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pub fn new(origin: Vec3<f32>, can_speak: bool) -> Self {
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let patrol_origin = Some(origin);
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Agent {
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patrol_origin,
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can_speak,
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..Default::default()
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}
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}
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2019-08-02 18:56:37 +00:00
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}
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2019-04-16 21:06:33 +00:00
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impl Component for Agent {
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2019-07-29 19:54:48 +00:00
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type Storage = IDVStorage<Self>;
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2019-04-16 21:06:33 +00:00
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}
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2020-01-25 18:49:47 +00:00
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#[derive(Clone, Debug)]
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pub enum Activity {
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2020-01-25 23:39:38 +00:00
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Idle(Vec2<f32>),
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2020-01-25 18:49:47 +00:00
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Follow(EcsEntity, Chaser),
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Attack {
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target: EcsEntity,
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chaser: Chaser,
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time: f64,
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been_close: bool,
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2020-04-18 20:26:43 +00:00
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powerup: f32,
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2020-01-27 15:51:07 +00:00
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},
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2020-01-25 18:49:47 +00:00
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}
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impl Activity {
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pub fn is_follow(&self) -> bool {
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match self {
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Activity::Follow(_, _) => true,
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_ => false,
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}
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}
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pub fn is_attack(&self) -> bool {
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match self {
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2020-01-27 15:51:07 +00:00
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Activity::Attack { .. } => true,
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2020-01-25 18:49:47 +00:00
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_ => false,
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}
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}
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}
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impl Default for Activity {
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2020-02-01 20:39:39 +00:00
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fn default() -> Self { Activity::Idle(Vec2::zero()) }
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2020-01-25 18:49:47 +00:00
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}
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2020-05-24 22:18:41 +00:00
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2020-05-25 01:29:47 +00:00
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/// Default duration in seconds of speech bubbles
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2020-05-24 22:18:41 +00:00
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pub const SPEECH_BUBBLE_DURATION: f64 = 5.0;
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2020-05-26 00:11:22 +00:00
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/// The contents of a speech bubble
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub enum SpeechBubbleMessage {
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/// This message was said by a player and needs no translation
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Plain(String),
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/// This message was said by an NPC. The fields are a i18n key and a random
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/// u16 index
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Localized(String, u16),
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}
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2020-05-24 22:18:41 +00:00
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/// Adds a speech bubble to the entity
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2020-05-26 00:11:22 +00:00
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#[derive(Clone, Debug, Serialize, Deserialize)]
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2020-05-24 22:18:41 +00:00
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pub struct SpeechBubble {
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2020-05-26 00:11:22 +00:00
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pub message: SpeechBubbleMessage,
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2020-05-24 22:18:41 +00:00
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pub timeout: Option<Time>,
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// TODO add icon enum for player chat type / npc quest+trade
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}
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2020-05-26 00:11:22 +00:00
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impl SpeechBubble {
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pub fn npc_new(i18n_key: String, now: Time) -> Self {
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let message = SpeechBubbleMessage::Localized(i18n_key, rand::random());
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let timeout = Some(Time(now.0 + SPEECH_BUBBLE_DURATION));
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Self { message, timeout }
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}
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pub fn player_new(message: String, now: Time) -> Self {
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let message = SpeechBubbleMessage::Plain(message);
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let timeout = Some(Time(now.0 + SPEECH_BUBBLE_DURATION));
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Self { message, timeout }
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}
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pub fn message<F>(&self, i18n_variation: F) -> String
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where
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F: Fn(String, u16) -> String,
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{
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match &self.message {
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SpeechBubbleMessage::Plain(m) => m.to_string(),
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2020-06-08 18:37:41 +00:00
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SpeechBubbleMessage::Localized(k, i) => i18n_variation(k.to_string(), *i),
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2020-05-26 00:11:22 +00:00
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}
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}
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}
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