2020-01-21 22:54:32 +00:00
|
|
|
use super::utils::*;
|
2020-03-14 21:17:27 +00:00
|
|
|
use crate::{
|
2021-02-08 22:25:40 +00:00
|
|
|
comp::{
|
|
|
|
slot::{EquipSlot, Slot},
|
2021-03-14 15:19:22 +00:00
|
|
|
CharacterState, InventoryAction, StateUpdate,
|
2021-02-08 22:25:40 +00:00
|
|
|
},
|
2020-12-01 00:28:00 +00:00
|
|
|
states::behavior::{CharacterBehavior, JoinData},
|
2020-03-14 21:17:27 +00:00
|
|
|
};
|
2020-03-15 13:34:17 +00:00
|
|
|
|
|
|
|
pub struct Data;
|
2019-12-26 14:43:59 +00:00
|
|
|
|
2020-03-14 21:17:27 +00:00
|
|
|
impl CharacterBehavior for Data {
|
|
|
|
fn behavior(&self, data: &JoinData) -> StateUpdate {
|
2020-03-21 21:16:26 +00:00
|
|
|
let mut update = StateUpdate::from(data);
|
2019-12-26 14:43:59 +00:00
|
|
|
|
2021-08-29 23:23:34 +00:00
|
|
|
handle_orientation(data, &mut update, 1.0, None);
|
2021-07-11 18:41:52 +00:00
|
|
|
handle_move(data, &mut update, 1.0);
|
|
|
|
handle_climb(data, &mut update);
|
|
|
|
attempt_input(data, &mut update);
|
2021-03-05 06:09:56 +00:00
|
|
|
|
|
|
|
update
|
|
|
|
}
|
|
|
|
|
2021-07-20 07:43:52 +00:00
|
|
|
fn swap_equipped_weapons(&self, data: &JoinData) -> StateUpdate {
|
2020-03-24 07:38:16 +00:00
|
|
|
let mut update = StateUpdate::from(data);
|
2021-07-20 07:43:52 +00:00
|
|
|
attempt_swap_equipped_weapons(data, &mut update);
|
2020-03-24 07:38:16 +00:00
|
|
|
update
|
|
|
|
}
|
|
|
|
|
2021-07-20 07:43:52 +00:00
|
|
|
fn manipulate_loadout(&self, data: &JoinData, inv_action: InventoryAction) -> StateUpdate {
|
2020-05-27 06:41:55 +00:00
|
|
|
let mut update = StateUpdate::from(data);
|
2021-07-20 07:43:52 +00:00
|
|
|
match inv_action {
|
|
|
|
InventoryAction::Drop(EquipSlot::ActiveMainhand | EquipSlot::ActiveOffhand)
|
|
|
|
| InventoryAction::Swap(EquipSlot::ActiveMainhand | EquipSlot::ActiveOffhand, _)
|
|
|
|
| InventoryAction::Swap(
|
|
|
|
_,
|
|
|
|
Slot::Equip(EquipSlot::ActiveMainhand | EquipSlot::ActiveOffhand),
|
|
|
|
) => {
|
|
|
|
update.character = CharacterState::Idle;
|
|
|
|
},
|
|
|
|
_ => (),
|
|
|
|
}
|
|
|
|
handle_manipulate_loadout(data, &mut update, inv_action);
|
2020-05-27 06:41:55 +00:00
|
|
|
update
|
|
|
|
}
|
|
|
|
|
2021-07-20 07:43:52 +00:00
|
|
|
fn glide_wield(&self, data: &JoinData) -> StateUpdate {
|
2020-08-02 05:09:11 +00:00
|
|
|
let mut update = StateUpdate::from(data);
|
2021-07-20 07:43:52 +00:00
|
|
|
attempt_glide_wield(data, &mut update);
|
2020-08-02 05:09:11 +00:00
|
|
|
update
|
|
|
|
}
|
|
|
|
|
2020-03-26 15:05:17 +00:00
|
|
|
fn unwield(&self, data: &JoinData) -> StateUpdate {
|
2020-03-24 07:38:16 +00:00
|
|
|
let mut update = StateUpdate::from(data);
|
|
|
|
update.character = CharacterState::Idle;
|
|
|
|
update
|
|
|
|
}
|
|
|
|
|
2021-07-20 07:43:52 +00:00
|
|
|
fn sit(&self, data: &JoinData) -> StateUpdate {
|
2020-07-21 01:37:13 +00:00
|
|
|
let mut update = StateUpdate::from(data);
|
2021-07-20 07:43:52 +00:00
|
|
|
attempt_sit(data, &mut update);
|
2020-07-21 01:37:13 +00:00
|
|
|
update
|
|
|
|
}
|
|
|
|
|
2021-07-20 07:43:52 +00:00
|
|
|
fn dance(&self, data: &JoinData) -> StateUpdate {
|
2020-03-24 07:38:16 +00:00
|
|
|
let mut update = StateUpdate::from(data);
|
2021-07-20 07:43:52 +00:00
|
|
|
attempt_dance(data, &mut update);
|
2020-03-24 07:38:16 +00:00
|
|
|
update
|
|
|
|
}
|
2021-02-07 15:49:35 +00:00
|
|
|
|
2021-07-20 07:43:52 +00:00
|
|
|
fn sneak(&self, data: &JoinData) -> StateUpdate {
|
2021-02-07 15:49:35 +00:00
|
|
|
let mut update = StateUpdate::from(data);
|
2021-07-20 07:43:52 +00:00
|
|
|
attempt_sneak(data, &mut update);
|
2021-02-07 15:49:35 +00:00
|
|
|
update
|
|
|
|
}
|
2019-12-26 14:43:59 +00:00
|
|
|
}
|