2020-01-21 22:54:32 +00:00
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use super::utils::*;
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2020-03-14 21:17:27 +00:00
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use crate::{
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2020-03-24 07:38:16 +00:00
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comp::{CharacterState, StateUpdate},
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2020-03-14 21:17:27 +00:00
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sys::character_behavior::{CharacterBehavior, JoinData},
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};
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2020-03-15 13:34:17 +00:00
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pub struct Data;
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2019-12-26 14:43:59 +00:00
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2020-03-14 21:17:27 +00:00
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impl CharacterBehavior for Data {
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fn behavior(&self, data: &JoinData) -> StateUpdate {
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2020-03-21 21:16:26 +00:00
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let mut update = StateUpdate::from(data);
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2019-12-26 14:43:59 +00:00
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2020-03-26 19:02:01 +00:00
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handle_move(&data, &mut update, 1.0);
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2020-03-14 21:17:27 +00:00
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handle_jump(&data, &mut update);
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handle_climb(&data, &mut update);
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handle_glide(&data, &mut update);
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2020-03-24 12:59:53 +00:00
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handle_ability1_input(&data, &mut update);
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handle_ability2_input(&data, &mut update);
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handle_ability3_input(&data, &mut update);
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2020-03-14 21:17:27 +00:00
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handle_dodge_input(&data, &mut update);
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2019-12-26 14:43:59 +00:00
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2020-03-14 21:17:27 +00:00
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update
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}
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2020-03-24 07:38:16 +00:00
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fn toggle_sit(&self, data: &JoinData) -> StateUpdate {
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let mut update = StateUpdate::from(data);
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attempt_sit(data, &mut update);
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update
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}
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fn toggle_wield(&self, data: &JoinData) -> StateUpdate {
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let mut update = StateUpdate::from(data);
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update.character = CharacterState::Idle;
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update
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}
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fn swap_loadout(&self, data: &JoinData) -> StateUpdate {
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let mut update = StateUpdate::from(data);
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attempt_swap_loadout(data, &mut update);
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update
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}
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2019-12-26 14:43:59 +00:00
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}
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