veloren/common/src/sys/combat.rs

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2.9 KiB
Rust
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use crate::{
comp::{Attacking, ForceUpdate, HealthSource, Ori, Pos, Stats, Vel, Wielding},
state::{DeltaTime, Uid},
};
use specs::{Entities, Join, Read, ReadStorage, System, WriteStorage};
/// This system is responsible for handling accepted inputs like moving or attacking
pub struct Sys;
impl<'a> System<'a> for Sys {
type SystemData = (
Entities<'a>,
ReadStorage<'a, Uid>,
Read<'a, DeltaTime>,
ReadStorage<'a, Pos>,
ReadStorage<'a, Ori>,
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WriteStorage<'a, Vel>,
WriteStorage<'a, Attacking>,
WriteStorage<'a, Wielding>,
WriteStorage<'a, Stats>,
WriteStorage<'a, ForceUpdate>,
);
fn run(
&mut self,
(
entities,
uids,
dt,
positions,
orientations,
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mut velocities,
mut attackings,
mut wieldings,
mut stats,
mut force_updates,
): Self::SystemData,
) {
// Attacks
(&entities, &uids, &positions, &orientations, &mut attackings)
.join()
.filter_map(|(entity, uid, pos, ori, mut attacking)| {
if !attacking.applied {
// Go through all other entities
for (b, pos_b, mut vel_b, stat_b) in
(&entities, &positions, &mut velocities, &mut stats).join()
{
// Check if it is a hit
if entity != b
&& !stat_b.is_dead
&& pos.0.distance_squared(pos_b.0) < 50.0
&& ori.0.angle_between(pos_b.0 - pos.0).to_degrees() < 70.0
{
// Deal damage
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stat_b
.health
.change_by(-10, HealthSource::Attack { by: *uid }); // TODO: variable damage and weapon
vel_b.0 += (pos_b.0 - pos.0).normalized() * 10.0;
vel_b.0.z = 15.0;
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let _ = force_updates.insert(b, ForceUpdate);
}
}
attacking.applied = true;
}
if attacking.time > 0.5 {
Some(entity)
} else {
attacking.time += dt.0;
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None
}
})
.collect::<Vec<_>>()
.into_iter()
.for_each(|e| {
attackings.remove(e);
});
{
// Wields
for wielding in (&mut wieldings).join() {
if !wielding.applied && wielding.time > 0.3 {
wielding.applied = true;
} else {
wielding.time += dt.0;
}
}
}
}
}