veloren/common/src/sys/stats.rs

44 lines
1.4 KiB
Rust
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use crate::{
comp::{Dying, HealthSource, Stats},
state::DeltaTime,
};
use log::warn;
use specs::{Entities, Join, Read, System, WriteStorage};
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/// This system kills players
pub struct Sys;
impl<'a> System<'a> for Sys {
type SystemData = (
Entities<'a>,
Read<'a, DeltaTime>,
WriteStorage<'a, Stats>,
WriteStorage<'a, Dying>,
);
fn run(&mut self, (entities, dt, mut stats, mut dyings): Self::SystemData) {
for (entity, mut stat) in (&entities, &mut stats).join() {
if stat.should_die() && !stat.is_dead {
// TODO: Replace is_dead with client states
if let Err(err) = dyings.insert(
entity,
Dying {
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cause: match stat.health.last_change {
Some(change) => change.2,
None => {
warn!("Nothing caused an entity to die!");
HealthSource::Unknown
}
},
},
) {
warn!("Inserting Dying for an entity failed: {:?}", err);
}
stat.is_dead = true;
}
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if let Some(change) = &mut stat.health.last_change {
change.1 += dt.0 as f64;
}
}
}
}