veloren/voxygen/src/render/texture.rs

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use super::{gfx_backend, RenderError};
use gfx::{self, traits::Factory};
use image::{DynamicImage, GenericImageView};
use vek::Vec2;
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type DefaultShaderFormat = (gfx::format::R8_G8_B8_A8, gfx::format::Srgb);
/// Represents an image that has been uploaded to the GPU.
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pub struct Texture<F: gfx::format::Formatted = DefaultShaderFormat>
where
F::Surface: gfx::format::TextureSurface,
F::Channel: gfx::format::TextureChannel,
<F::Surface as gfx::format::SurfaceTyped>::DataType: Copy,
{
pub tex: gfx::handle::Texture<gfx_backend::Resources, <F as gfx::format::Formatted>::Surface>,
pub srv: gfx::handle::ShaderResourceView<
gfx_backend::Resources,
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<F as gfx::format::Formatted>::View,
>,
pub sampler: gfx::handle::Sampler<gfx_backend::Resources>,
}
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impl<F: gfx::format::Formatted> Texture<F>
where
F::Surface: gfx::format::TextureSurface,
F::Channel: gfx::format::TextureChannel,
<F::Surface as gfx::format::SurfaceTyped>::DataType: Copy,
{
pub fn new(
factory: &mut gfx_backend::Factory,
image: &DynamicImage,
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filter_method: Option<gfx::texture::FilterMethod>,
wrap_mode: Option<gfx::texture::WrapMode>,
) -> Result<Self, RenderError> {
let (tex, srv) = factory
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.create_texture_immutable_u8::<F>(
gfx::texture::Kind::D2(
image.width() as u16,
image.height() as u16,
gfx::texture::AaMode::Single,
),
gfx::texture::Mipmap::Provided,
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&[&image.raw_pixels()],
)
.map_err(RenderError::CombinedError)?;
Ok(Self {
tex,
srv,
sampler: factory.create_sampler(gfx::texture::SamplerInfo::new(
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filter_method.unwrap_or(gfx::texture::FilterMethod::Scale),
wrap_mode.unwrap_or(gfx::texture::WrapMode::Clamp),
)),
})
}
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pub fn new_dynamic(
factory: &mut gfx_backend::Factory,
width: u16,
height: u16,
) -> Result<Self, RenderError> {
let tex = factory.create_texture(
gfx::texture::Kind::D2(
width,
height,
gfx::texture::AaMode::Single,
),
1 as gfx::texture::Level,
gfx::memory::Bind::SHADER_RESOURCE,
gfx::memory::Usage::Dynamic,
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Some(<<F as gfx::format::Formatted>::Channel as gfx::format::ChannelTyped>::get_channel_type()),
)
.map_err(|err| RenderError::CombinedError(gfx::CombinedError::Texture(err)))?;
let srv = factory
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.view_texture_as_shader_resource::<F>(&tex, (0, 0), gfx::format::Swizzle::new())
.map_err(|err| RenderError::CombinedError(gfx::CombinedError::Resource(err)))?;
Ok(Self {
tex,
srv,
sampler: factory.create_sampler(gfx::texture::SamplerInfo::new(
gfx::texture::FilterMethod::Scale,
gfx::texture::WrapMode::Clamp,
)),
})
}
/// Update a texture with the given data (used for updating the glyph cache
/// texture).
pub fn update(
&self,
encoder: &mut gfx::Encoder<gfx_backend::Resources, gfx_backend::CommandBuffer>,
offset: [u16; 2],
size: [u16; 2],
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data: &[<F::Surface as gfx::format::SurfaceTyped>::DataType],
) -> Result<(), RenderError> {
let info = gfx::texture::ImageInfoCommon {
xoffset: offset[0],
yoffset: offset[1],
zoffset: 0,
width: size[0],
height: size[1],
depth: 0,
format: (),
mipmap: 0,
};
encoder
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.update_texture::<<F as gfx::format::Formatted>::Surface, F>(
&self.tex, None, info, data,
)
.map_err(RenderError::TexUpdateError)
}
/// Get dimensions of the represented image.
pub fn get_dimensions(&self) -> Vec2<u16> {
let (w, h, ..) = self.tex.get_info().kind.get_dimensions();
Vec2::new(w, h)
}
}