2020-07-05 12:10:58 +00:00
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use super::SceneData;
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use crate::{
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mesh::Meshable,
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render::{
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2020-07-15 15:45:47 +00:00
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pipelines::particle::ParticleMode, Consts, Globals, Instances, Light, Model,
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ParticleInstance, ParticlePipeline, Renderer, Shadow,
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2020-07-05 12:10:58 +00:00
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},
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};
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use common::{
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assets,
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2020-07-15 15:45:47 +00:00
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comp::{object, Body, CharacterState, Pos},
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2020-07-05 12:10:58 +00:00
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figure::Segment,
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};
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use dot_vox::DotVoxData;
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use hashbrown::HashMap;
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use rand::Rng;
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2020-07-15 15:45:47 +00:00
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use specs::{Join, WorldExt};
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2020-07-11 10:37:19 +00:00
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use std::time::{Duration, Instant};
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2020-07-15 15:45:47 +00:00
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use vek::{Mat4, Vec3};
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2020-07-11 10:37:19 +00:00
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2020-07-05 12:10:58 +00:00
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struct Particles {
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2020-07-11 10:37:19 +00:00
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alive_until: Instant, // created_at + lifespan
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2020-07-05 12:10:58 +00:00
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instances: Instances<ParticleInstance>,
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}
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pub struct ParticleMgr {
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2020-07-15 15:45:47 +00:00
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// keep track of lifespans
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2020-07-11 10:37:19 +00:00
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particles: Vec<Particles>,
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model_cache: HashMap<&'static str, Model<ParticlePipeline>>,
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2020-07-05 12:10:58 +00:00
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}
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2020-07-13 13:44:28 +00:00
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const MODEL_KEY: &str = "voxygen.voxel.particle";
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2020-07-11 10:37:19 +00:00
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2020-07-05 12:10:58 +00:00
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impl ParticleMgr {
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pub fn new(renderer: &mut Renderer) -> Self {
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2020-07-11 10:37:19 +00:00
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let mut model_cache = HashMap::new();
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2020-07-05 12:10:58 +00:00
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2020-07-15 15:45:47 +00:00
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model_cache.entry(MODEL_KEY).or_insert_with(|| {
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2020-07-11 10:37:19 +00:00
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let offset = Vec3::zero();
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let lod_scale = Vec3::one();
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2020-07-05 12:10:58 +00:00
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2020-07-11 10:37:19 +00:00
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let vox = assets::load_expect::<DotVoxData>(MODEL_KEY);
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let mesh = &Meshable::<ParticlePipeline, ParticlePipeline>::generate_mesh(
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&Segment::from(vox.as_ref()),
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(offset * lod_scale, Vec3::one() / lod_scale),
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)
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.0;
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let model = renderer
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.create_model(mesh)
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.expect("Failed to create particle model");
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2020-07-05 12:10:58 +00:00
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2020-07-11 10:37:19 +00:00
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model
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});
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2020-07-05 12:10:58 +00:00
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Self {
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2020-07-11 10:37:19 +00:00
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particles: Vec::new(),
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model_cache,
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}
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}
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2020-07-15 15:45:47 +00:00
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pub fn maintain(&mut self, renderer: &mut Renderer, scene_data: &SceneData) {
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2020-07-13 13:44:28 +00:00
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let now = Instant::now();
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2020-07-05 12:10:58 +00:00
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2020-07-11 10:37:19 +00:00
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// remove dead particles
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self.particles.retain(|p| p.alive_until > now);
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2020-07-05 12:10:58 +00:00
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2020-07-15 15:45:47 +00:00
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self.maintain_waypoint_particles(renderer, scene_data);
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2020-07-15 15:45:47 +00:00
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self.maintain_boost_particles(renderer, scene_data);
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2020-07-13 13:44:28 +00:00
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}
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2020-07-15 15:45:47 +00:00
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fn maintain_waypoint_particles(&mut self, renderer: &mut Renderer, scene_data: &SceneData) {
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2020-07-13 13:44:28 +00:00
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let state = scene_data.state;
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let ecs = state.ecs();
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let time = state.get_time();
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let now = Instant::now();
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2020-07-15 15:45:47 +00:00
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let mut rng = rand::thread_rng();
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2020-07-13 13:44:28 +00:00
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2020-07-15 15:45:47 +00:00
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for (_i, (_entity, pos, body)) in (
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2020-07-05 12:10:58 +00:00
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&ecs.entities(),
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&ecs.read_storage::<Pos>(),
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&ecs.read_storage::<Body>(),
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)
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.join()
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.enumerate()
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{
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2020-07-15 15:45:47 +00:00
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match body {
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Body::Object(object::Body::CampfireLit) => {
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let fire_cpu_insts = vec![ParticleInstance::new(
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time,
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rng.gen(),
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ParticleMode::CampfireFire,
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Mat4::identity().translated_3d(pos.0),
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)];
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self.particles.push(Particles {
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alive_until: now + Duration::from_millis(250),
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instances: renderer
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.create_instances(&fire_cpu_insts)
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.expect("Failed to upload particle instances to the GPU!"),
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});
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2020-07-13 13:44:28 +00:00
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2020-07-15 15:45:47 +00:00
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let smoke_cpu_insts = vec![ParticleInstance::new(
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time,
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rng.gen(),
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ParticleMode::CampfireSmoke,
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Mat4::identity().translated_3d(pos.0),
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)];
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2020-07-13 13:44:28 +00:00
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2020-07-15 15:45:47 +00:00
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let smoke_cpu_insts = renderer
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.create_instances(&smoke_cpu_insts)
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2020-07-13 13:44:28 +00:00
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.expect("Failed to upload particle instances to the GPU!");
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2020-07-15 15:45:47 +00:00
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self.particles.push(Particles {
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alive_until: now + Duration::from_secs(10),
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instances: smoke_cpu_insts,
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2020-07-13 13:44:28 +00:00
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});
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2020-07-15 15:45:47 +00:00
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},
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_ => {},
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2020-07-13 13:44:28 +00:00
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}
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}
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}
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2020-07-15 15:45:47 +00:00
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fn maintain_boost_particles(&mut self, renderer: &mut Renderer, scene_data: &SceneData) {
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2020-07-13 13:44:28 +00:00
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let state = scene_data.state;
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let ecs = state.ecs();
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let time = state.get_time();
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let now = Instant::now();
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2020-07-15 15:45:47 +00:00
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let mut rng = rand::thread_rng();
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2020-07-13 13:44:28 +00:00
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2020-07-15 15:45:47 +00:00
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for (_i, (_entity, pos, character_state)) in (
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2020-07-13 13:44:28 +00:00
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&ecs.entities(),
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&ecs.read_storage::<Pos>(),
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&ecs.read_storage::<CharacterState>(),
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)
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.join()
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.enumerate()
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{
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2020-07-15 15:45:47 +00:00
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if let CharacterState::Boost(_) = character_state {
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let cpu_insts = vec![ParticleInstance::new(
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time,
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rng.gen(),
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ParticleMode::CampfireSmoke,
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Mat4::identity().translated_3d(pos.0),
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)];
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2020-07-11 10:37:19 +00:00
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let gpu_insts = renderer
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.create_instances(&cpu_insts)
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.expect("Failed to upload particle instances to the GPU!");
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2020-07-15 15:45:47 +00:00
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self.particles.push(Particles {
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alive_until: now + Duration::from_secs(15),
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2020-07-11 10:37:19 +00:00
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instances: gpu_insts,
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});
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}
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2020-07-05 12:10:58 +00:00
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}
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}
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pub fn render(
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&self,
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renderer: &mut Renderer,
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globals: &Consts<Globals>,
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lights: &Consts<Light>,
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shadows: &Consts<Shadow>,
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) {
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2020-07-11 10:37:19 +00:00
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for particle in &self.particles {
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renderer.render_particles(
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&self
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.model_cache
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.get(MODEL_KEY)
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.expect("Expected particle model in cache"),
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globals,
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&particle.instances,
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lights,
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shadows,
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);
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2020-07-05 12:10:58 +00:00
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}
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}
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}
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