veloren/common/src/sys/controller.rs

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Rust
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use crate::{
comp::{
phys::{ForceUpdate, Ori, Pos, Vel},
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Animation, AnimationInfo, Attacking, Rolling, Crunning, Cidling, Controller, Gliding, HealthSource, Jumping, MoveDir,
OnGround, Respawning, Stats,
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},
state::DeltaTime,
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};
use specs::{Entities, Join, Read, ReadStorage, System, WriteStorage};
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/// This system is responsible for validating controller inputs
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pub struct Sys;
impl<'a> System<'a> for Sys {
type SystemData = (
Entities<'a>,
Read<'a, DeltaTime>,
ReadStorage<'a, Controller>,
ReadStorage<'a, Stats>,
ReadStorage<'a, Pos>,
WriteStorage<'a, Vel>,
WriteStorage<'a, Ori>,
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WriteStorage<'a, MoveDir>,
WriteStorage<'a, OnGround>,
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WriteStorage<'a, Jumping>,
WriteStorage<'a, Attacking>,
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WriteStorage<'a, Rolling>,
WriteStorage<'a, Crunning>,
WriteStorage<'a, Cidling>,
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WriteStorage<'a, Respawning>,
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WriteStorage<'a, Gliding>,
WriteStorage<'a, ForceUpdate>,
);
fn run(
&mut self,
(
entities,
dt,
controllers,
stats,
positions,
mut velocities,
mut orientations,
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mut move_dirs,
mut on_grounds,
mut jumpings,
mut attackings,
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mut rollings,
mut crunnings,
mut cidlings,
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mut respawns,
mut glidings,
force_updates,
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): Self::SystemData,
) {
for (
entity,
controller,
stats,
pos,
mut vel,
mut ori,
on_ground,
mut attacking,
mut jumping,
mut gliding,
) in (
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&entities,
&controllers,
&stats,
&positions,
&mut velocities,
&mut orientations,
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on_grounds.maybe(),
attackings.maybe(),
jumpings.maybe(),
glidings.maybe(),
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)
.join()
{
if stats.is_dead {
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// Respawn
if controller.respawn {
respawns.insert(entity, Respawning);
}
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continue;
}
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// Glide
if controller.glide && on_ground.is_none() && attacking.is_none() {
gliding = Some(&Gliding);
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} else {
gliding = None
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}
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// Move dir
move_dirs.insert(
entity,
MoveDir(if controller.move_dir.magnitude() > 1.0 {
controller.move_dir.normalized()
} else {
controller.move_dir
}),
);
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// Attack
if controller.attack && attacking.is_none() && gliding.is_none() {
attacking = Some(&Attacking::start());
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}
// Jump
if on_ground.is_some() && controller.jump && vel.0.z <= 0.0 {
jumping = Some(&Jumping);
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} else {
jumping = None;
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}
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// Roll
if on_grounds.get(entity).is_some() && controller.roll {
rollings.insert(entity, Rolling::start());
} else {
rollings.remove(entity);
}
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}
}
}