2020-01-09 16:23:20 +00:00
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use super::utils::*;
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2020-03-14 21:17:27 +00:00
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use crate::{
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comp::StateUpdate,
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sys::character_behavior::{CharacterBehavior, JoinData},
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};
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2020-03-07 19:55:15 +00:00
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use std::collections::VecDeque;
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2019-12-26 14:43:59 +00:00
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2020-03-07 19:55:15 +00:00
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// const BLOCK_ACCEL: f32 = 30.0;
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// const BLOCK_SPEED: f32 = 75.0;
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2020-01-07 15:49:08 +00:00
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2020-03-14 21:17:27 +00:00
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)]
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pub struct Data;
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2019-12-26 14:43:59 +00:00
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2020-03-14 21:17:27 +00:00
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impl CharacterBehavior for Data {
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fn behavior(&self, data: &JoinData) -> StateUpdate {
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let mut update = StateUpdate {
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pos: *data.pos,
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vel: *data.vel,
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ori: *data.ori,
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energy: *data.energy,
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2020-03-16 11:32:57 +00:00
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character: data.character.clone(),
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2020-03-14 21:17:27 +00:00
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local_events: VecDeque::new(),
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server_events: VecDeque::new(),
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};
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2020-02-24 19:57:33 +00:00
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2020-03-14 21:17:27 +00:00
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handle_move(&data, &mut update);
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2020-03-16 12:40:14 +00:00
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if !data.physics.on_ground
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|| !(data.inputs.secondary.is_pressed() || data.inputs.primary.is_pressed())
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{
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2020-03-14 21:17:27 +00:00
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attempt_wield(data, &mut update);
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}
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update
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2019-12-26 14:43:59 +00:00
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}
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}
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