2020-01-09 16:23:20 +00:00
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use super::utils::*;
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2020-02-24 14:35:07 +00:00
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use crate::{
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2020-03-07 18:15:02 +00:00
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comp::{CharacterEntityData, CharacterState, StateUpdate},
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2020-02-24 14:35:07 +00:00
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};
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use std::{collections::VecDeque, time::Duration};
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2019-12-26 18:01:19 +00:00
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use vek::Vec2;
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2020-03-07 19:02:54 +00:00
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use crate::sys::character_behavior::JoinData;
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2019-12-26 14:43:59 +00:00
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2020-01-07 15:49:08 +00:00
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const BLOCK_ACCEL: f32 = 30.0;
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const BLOCK_SPEED: f32 = 75.0;
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2019-12-26 14:43:59 +00:00
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2020-03-07 18:15:02 +00:00
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pub fn handle(data: &JoinData) -> StateUpdate {
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2019-12-28 16:10:39 +00:00
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let mut update = StateUpdate {
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2020-03-07 18:15:02 +00:00
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pos: *data.pos,
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vel: *data.vel,
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ori: *data.ori,
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energy: *data.energy,
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character: *data.character,
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2020-02-24 14:35:07 +00:00
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local_events: VecDeque::new(),
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server_events: VecDeque::new(),
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2019-12-26 14:43:59 +00:00
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};
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2019-12-26 18:01:19 +00:00
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2020-03-07 18:15:02 +00:00
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handle_move(&data, &mut update);
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2020-02-24 19:57:33 +00:00
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2020-03-07 18:15:02 +00:00
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if !data.physics.on_ground || !data.inputs.secondary.is_pressed() {
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update.character = CharacterState::Wielding{};
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2020-02-24 19:57:33 +00:00
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}
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2020-01-12 23:14:08 +00:00
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update
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2019-12-26 14:43:59 +00:00
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}
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}
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