veloren/server/src/cmd.rs

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//! # Implementing new commands.
//! To implement a new command, add an instance of `ChatCommand` to `CHAT_COMMANDS`
//! and provide a handler function.
use crate::Server;
use common::{
comp,
msg::ServerMsg,
npc::{get_npc_name, NpcKind},
state::{TimeOfDay, TerrainChange},
terrain::Block,
vol::Vox,
};
use specs::{Builder, Entity as EcsEntity, Join};
use vek::*;
use lazy_static::lazy_static;
use scan_fmt::scan_fmt;
/// Struct representing a command that a user can run from server chat.
pub struct ChatCommand {
/// The keyword used to invoke the command, omitting the leading '/'.
pub keyword: &'static str,
/// A format string for parsing arguments.
arg_fmt: &'static str,
/// A message that explains how the command is used.
help_string: &'static str,
/// Handler function called when the command is executed.
/// # Arguments
/// * `&mut Server` - the `Server` instance executing the command.
/// * `EcsEntity` - an `Entity` corresponding to the player that invoked the command.
/// * `String` - a `String` containing the part of the command after the keyword.
/// * `&ChatCommand` - the command to execute with the above arguments.
/// Handler functions must parse arguments from the the given `String` (`scan_fmt!` is included for this purpose).
handler: fn(&mut Server, EcsEntity, String, &ChatCommand),
}
impl ChatCommand {
/// Creates a new chat command.
pub fn new(
keyword: &'static str,
arg_fmt: &'static str,
help_string: &'static str,
handler: fn(&mut Server, EcsEntity, String, &ChatCommand),
) -> Self {
Self {
keyword,
arg_fmt,
help_string,
handler,
}
}
/// Calls the contained handler function, passing `&self` as the last argument.
pub fn execute(&self, server: &mut Server, entity: EcsEntity, args: String) {
(self.handler)(server, entity, args, self);
}
}
lazy_static! {
/// Static list of chat commands available to the server.
pub static ref CHAT_COMMANDS: Vec<ChatCommand> = vec![
ChatCommand::new(
"jump",
"{d} {d} {d}",
"/jump <dx> <dy> <dz> : Offset your current position",
handle_jump,
),
ChatCommand::new(
"goto",
"{d} {d} {d}",
"/goto <x> <y> <z> : Teleport to a position",
handle_goto,
),
ChatCommand::new(
"alias",
"{}",
"/alias <name> : Change your alias",
handle_alias,
),
ChatCommand::new(
"tp",
"{}",
"/tp <alias> : Teleport to another player",
handle_tp,
),
ChatCommand::new(
"kill",
"{}",
"/kill : Kill yourself",
handle_kill,
),
ChatCommand::new(
"time",
"{} {s}",
"/time : Set the time of day",
handle_time,
),
ChatCommand::new(
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"spawn",
"{} {} {d}",
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"/spawn <alignment> <entity> [amount] : Spawn a test entity",
handle_spawn,
),
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ChatCommand::new(
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"players",
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"{}",
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"/players : Show the online players list",
handle_players,
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),
ChatCommand::new(
"solid",
"{}",
"/solid : Make the blocks around you solid",
handle_solid,
),
ChatCommand::new(
"empty",
"{}",
"/empty : Make the blocks around you empty",
handle_empty,
),
ChatCommand::new(
"help", "", "/help: Display this message", handle_help)
];
}
fn handle_jump(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
let (opt_x, opt_y, opt_z) = scan_fmt!(&args, action.arg_fmt, f32, f32, f32);
match (opt_x, opt_y, opt_z) {
(Some(x), Some(y), Some(z)) => {
match server.state.read_component_cloned::<comp::Pos>(entity) {
Some(current_pos) => {
server
.state
.write_component(entity, comp::Pos(current_pos.0 + Vec3::new(x, y, z)));
server.state.write_component(entity, comp::ForceUpdate);
}
None => server.clients.notify(
entity,
ServerMsg::Chat(String::from("You have no position!")),
),
}
}
_ => server
.clients
.notify(entity, ServerMsg::Chat(String::from(action.help_string))),
}
}
fn handle_goto(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
let (opt_x, opt_y, opt_z) = scan_fmt!(&args, action.arg_fmt, f32, f32, f32);
match server.state.read_component_cloned::<comp::Pos>(entity) {
Some(mut pos) => match (opt_x, opt_y, opt_z) {
(Some(x), Some(y), Some(z)) => {
server
.state
.write_component(entity, comp::Pos(Vec3::new(x, y, z)));
server.state.write_component(entity, comp::ForceUpdate);
}
_ => server
.clients
.notify(entity, ServerMsg::Chat(String::from(action.help_string))),
},
None => {
server.clients.notify(
entity,
ServerMsg::Chat(String::from("You don't have any position!")),
);
}
}
}
fn handle_kill(server: &mut Server, entity: EcsEntity, _args: String, _action: &ChatCommand) {
server
.state
.ecs_mut()
.write_storage::<comp::Stats>()
.get_mut(entity)
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.map(|s| s.health.set_to(0, comp::HealthSource::Suicide));
}
fn handle_time(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
let time = scan_fmt!(&args, action.arg_fmt, String);
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server.state.ecs_mut().write_resource::<TimeOfDay>().0 = match time.as_ref().map(|s| s.as_str())
{
Some("day") => 12.0 * 3600.0,
Some("night") => 24.0 * 3600.0,
Some("dawn") => 5.0 * 3600.0,
Some("dusk") => 17.0 * 3600.0,
Some(n) => match n.parse() {
Ok(n) => n,
Err(_) => {
server
.clients
.notify(entity, ServerMsg::Chat(format!("'{}' is not a time!", n)));
return;
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}
},
None => {
server.clients.notify(
entity,
ServerMsg::Chat("You must specify a time!".to_string()),
);
return;
}
};
}
fn handle_alias(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
let opt_alias = scan_fmt!(&args, action.arg_fmt, String);
match opt_alias {
Some(alias) => {
server
.state
.ecs_mut()
.write_storage::<comp::Player>()
.get_mut(entity)
.map(|player| player.alias = alias);
}
None => server
.clients
.notify(entity, ServerMsg::Chat(String::from(action.help_string))),
}
}
fn handle_tp(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
let opt_alias = scan_fmt!(&args, action.arg_fmt, String);
match opt_alias {
Some(alias) => {
let ecs = server.state.ecs();
let opt_player = (&ecs.entities(), &ecs.read_storage::<comp::Player>())
.join()
.find(|(_, player)| player.alias == alias)
.map(|(entity, _)| entity);
match server.state.read_component_cloned::<comp::Pos>(entity) {
Some(mut pos) => match opt_player {
Some(player) => match server.state.read_component_cloned::<comp::Pos>(player) {
Some(pos) => {
server.state.write_component(entity, pos);
server.state.write_component(entity, comp::ForceUpdate);
}
None => server.clients.notify(
entity,
ServerMsg::Chat(format!("Unable to teleport to player '{}'!", alias)),
),
},
None => {
server.clients.notify(
entity,
ServerMsg::Chat(format!("Player '{}' not found!", alias)),
);
server
.clients
.notify(entity, ServerMsg::Chat(String::from(action.help_string)));
}
},
None => {
server.clients.notify(
entity,
ServerMsg::Chat(format!("You have no position!")),
);
}
}
}
None => server
.clients
.notify(entity, ServerMsg::Chat(String::from(action.help_string))),
}
}
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fn handle_spawn(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
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let (opt_align, opt_id, opt_amount) = scan_fmt!(&args, action.arg_fmt, String, NpcKind, String);
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// This should be just an enum handled with scan_fmt!
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let opt_agent = alignment_to_agent(&opt_align.unwrap_or(String::new()), entity);
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// Make sure the amount is either not provided or a valid value
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let opt_amount = opt_amount
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.map_or(Some(1), |a| a.parse().ok())
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.and_then(|a| if a > 0 { Some(a) } else { None });
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match (opt_agent, opt_id, opt_amount) {
(Some(agent), Some(id), Some(amount)) => {
match server.state.read_component_cloned::<comp::Pos>(entity) {
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Some(mut pos) => {
pos.0.x += 1.0; // Temp fix TODO: Solve NaN issue with positions of pets
for _ in 0..amount {
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let body = kind_to_body(id);
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server
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.create_npc(pos, get_npc_name(id), body)
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.with(agent)
.build();
}
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server.clients.notify(
entity,
ServerMsg::Chat(format!("Spawned {} entities", amount).to_owned()),
);
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}
None => server
.clients
.notify(entity, ServerMsg::Chat("You have no position!".to_owned())),
}
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}
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_ => server
.clients
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.notify(entity, ServerMsg::Chat(String::from(action.help_string))),
}
}
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fn handle_players(server: &mut Server, entity: EcsEntity, _args: String, _action: &ChatCommand) {
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let ecs = server.state.ecs();
let players = ecs.read_storage::<comp::Player>();
let count = players.join().count();
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let mut header_message: String = format!("{} online players: \n", count);
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if count > 0 {
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let mut player_iter = players.join();
let first = player_iter.next().unwrap().alias.to_owned();
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let player_list = player_iter.fold(first, |mut s, p| {
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s += ",\n";
s += &p.alias;
s
});
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server
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.clients
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.notify(entity, ServerMsg::Chat(header_message + &player_list));
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} else {
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server
.clients
.notify(entity, ServerMsg::Chat(header_message));
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}
}
fn handle_solid(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
match server.state.read_component_cloned::<comp::Pos>(entity) {
Some(current_pos) => {
let mut terrain_change = server
.state
.ecs()
.write_resource::<TerrainChange>();
for i in -1..2 {
for j in -1..2 {
for k in -1..2 {
terrain_change.set(
current_pos.0.map(|e| e.floor() as i32) + Vec3::new(i, j, k),
Block::new(1, Rgb::broadcast(255)),
);
}
}
}
}
None => server.clients.notify(
entity,
ServerMsg::Chat(String::from("You have no position!")),
),
}
}
fn handle_empty(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
match server.state.read_component_cloned::<comp::Pos>(entity) {
Some(current_pos) => {
let mut terrain_change = server
.state
.ecs()
.write_resource::<TerrainChange>();
for i in -1..2 {
for j in -1..2 {
for k in -2..1 {
terrain_change.set(
current_pos.0.map(|e| e.floor() as i32) + Vec3::new(i, j, k),
Block::empty(),
);
}
}
}
}
None => server.clients.notify(
entity,
ServerMsg::Chat(String::from("You have no position!")),
),
}
}
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fn handle_help(server: &mut Server, entity: EcsEntity, _args: String, _action: &ChatCommand) {
for cmd in CHAT_COMMANDS.iter() {
server
.clients
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.notify(entity, ServerMsg::Chat(String::from(cmd.help_string)));
}
}
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fn alignment_to_agent(alignment: &str, target: EcsEntity) -> Option<comp::Agent> {
match alignment {
"hostile" => Some(comp::Agent::Enemy { target: None }),
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"friendly" => Some(comp::Agent::Pet {
target,
offset: Vec2::zero(),
}),
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// passive?
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_ => None,
}
}
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fn kind_to_body(kind: NpcKind) -> comp::Body {
match kind {
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NpcKind::Humanoid => comp::Body::Humanoid(comp::humanoid::Body::random()),
NpcKind::Pig => comp::Body::Quadruped(comp::quadruped::Body::random()),
NpcKind::Wolf => comp::Body::QuadrupedMedium(comp::quadruped_medium::Body::random()),
}
}