veloren/assets/voxygen/voxel/object_manifest.ron

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2020-12-14 01:42:46 +00:00
({
Arrow: (
bone0: (
offset: (-0.5, -6.0, -1.5),
central: ("weapon.projectile.simple-arrow"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
Bomb: (
bone0: (
offset: (-5.5, -5.5, 0.0),
central: ("object.bomb"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
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DagonBomb: (
bone0: (
offset: (-5.5, -5.5, 0.0),
central: ("object.dagon_bomb"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
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FireworkBlue: (
bone0: (
offset: (0.0, 0.0, 0.0),
central: ("weapon.projectile.fireworks_blue-0"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
FireworkGreen: (
bone0: (
offset: (0.0, 0.0, 0.0),
central: ("weapon.projectile.fireworks_green-0"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
FireworkPurple: (
bone0: (
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central: ("weapon.projectile.fireworks_purple-0"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
FireworkRed: (
bone0: (
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central: ("weapon.projectile.fireworks_red-0"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
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FireworkWhite: (
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bone1: (
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central: ("armor.empty"),
)
),
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FireworkYellow: (
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bone1: (
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central: ("armor.empty"),
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)
),
Scarecrow: (
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central: ("object.scarecrow"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
Cauldron: (
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central: ("object.cauldron"),
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bone1: (
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central: ("armor.empty"),
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)
),
ChestVines: (
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central: ("object.chest_vines"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
Chest: (
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central: ("object.chest"),
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bone1: (
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central: ("armor.empty"),
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)
),
ChestDark: (
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offset: (-7.5, -6.0, 0.0),
central: ("object.chest_dark"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
ChestDemon: (
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central: ("object.chest_demon"),
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bone1: (
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central: ("armor.empty"),
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)
),
ChestGold: (
bone0: (
offset: (-7.5, -6.0, 0.0),
central: ("object.chest_gold"),
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bone1: (
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central: ("armor.empty"),
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)
),
ChestLight: (
bone0: (
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central: ("object.chest_light"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
ChestOpen: (
bone0: (
offset: (-7.5, -6.0, 0.0),
central: ("object.chest_open"),
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bone1: (
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central: ("armor.empty"),
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)
),
ChestSkull: (
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central: ("object.chest_skull"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
Pumpkin: (
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offset: (-5.5, -4.0, 0.0),
central: ("object.pumpkin"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
Pumpkin2: (
bone0: (
offset: (-5.0, -4.0, 0.0),
central: ("object.pumpkin_2"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
Pumpkin3: (
bone0: (
offset: (-5.0, -4.0, 0.0),
central: ("object.pumpkin_3"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
Pumpkin4: (
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offset: (-5.0, -4.0, 0.0),
central: ("object.pumpkin_4"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
Pumpkin5: (
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offset: (-4.0, -5.0, 0.0),
central: ("object.pumpkin_5"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
Campfire: (
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offset: (-9.0, -10.0, 0.0),
central: ("object.campfire"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
CampfireLit: (
bone0: (
offset: (-9.0, -10.0, 0.0),
central: ("object.campfire_lit"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
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BarrelOrgan: (
bone0: (
offset: (-9.0, -10.0, 0.0),
central: ("sprite.misc.barrel_organ"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
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LanternGround: (
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offset: (-3.5, -3.5, 0.0),
central: ("object.lantern_ground"),
),
bone1: (
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central: ("armor.empty"),
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)
),
LanternGroundOpen: (
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offset: (-3.5, -3.5, 0.0),
central: ("object.lantern_ground_open"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
LanternStanding: (
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offset: (-7.5, -3.5, 0.0),
central: ("object.lantern_standing"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
LanternStanding2: (
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offset: (-11.5, -3.5, 0.0),
central: ("object.lantern_standing_2"),
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bone1: (
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central: ("armor.empty"),
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)
),
PotionRed: (
bone0: (
offset: (-2.0, -2.0, 0.0),
central: ("object.potion_red"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
PotionBlue: (
bone0: (
offset: (-2.0, -2.0, 0.0),
central: ("object.potion_blue"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
PotionGreen: (
bone0: (
offset: (-2.0, -2.0, 0.0),
central: ("object.potion_green"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
Crate: (
bone0: (
offset: (-7.0, -7.0, 0.0),
central: ("object.crate"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
Tent: (
bone0: (
offset: (-18.5, -19.5, 0.0),
central: ("object.tent"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
WindowSpooky: (
bone0: (
offset: (-15.0, -1.5, -1.0),
central: ("object.window_spooky"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
DoorSpooky: (
bone0: (
offset: (-15.0, -4.5, 0.0),
central: ("object.door_spooky"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
Table: (
bone0: (
offset: (-12.0, -8.0, 0.0),
central: ("object.table"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
Table2: (
bone0: (
offset: (-8.0, -8.0, 0.0),
central: ("object.table_2"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
Table3: (
bone0: (
offset: (-10.0, -10.0, 0.0),
central: ("object.table_3"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
Drawer: (
bone0: (
offset: (-11.0, -7.5, 0.0),
central: ("object.drawer"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
BedBlue: (
bone0: (
offset: (-11.0, -15.0, 0.0),
central: ("object.bed_human_blue"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
Anvil: (
bone0: (
offset: (-3.0, -7.0, 0.0),
central: ("object.anvil"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
Gravestone: (
bone0: (
offset: (-5.0, -2.0, 0.0),
central: ("object.gravestone"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
Gravestone2: (
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offset: (-8.5, -3.0, 0.0),
central: ("object.gravestone_2"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
Chair: (
bone0: (
offset: (-5.0, -4.5, 0.0),
central: ("object.chair"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
Chair2: (
bone0: (
offset: (-5.0, -4.5, 0.0),
central: ("object.chair_2"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
Chair3: (
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offset: (-5.0, -4.5, 0.0),
central: ("object.chair_3"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
Bench: (
bone0: (
offset: (-8.8, -5.0, 0.0),
central: ("object.bench"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
Carpet: (
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central: ("object.carpet"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
Bedroll: (
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central: ("object.bedroll"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
CarpetHumanRound: (
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offset: (-14.0, -14.0, -0.5),
central: ("object.carpet_human_round"),
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bone1: (
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central: ("armor.empty"),
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)
),
CarpetHumanSquare: (
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offset: (-13.5, -14.0, -0.5),
central: ("object.carpet_human_square"),
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bone1: (
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central: ("armor.empty"),
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)
),
CarpetHumanSquare2: (
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offset: (-13.5, -14.0, -0.5),
central: ("object.carpet_human_square_2"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
CarpetHumanSquircle: (
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central: ("object.carpet_human_squircle"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
Pouch: (
bone0: (
offset: (-5.5, -4.5, 0.0),
central: ("object.pouch"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
Coins: (
bone0: (
offset: (0.0, 0.0, 0.0),
central: ("object.coins"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
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CraftingBench: (
bone0: (
offset: (-9.5, -7.0, 0.0),
central: ("object.crafting_bench"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
ArrowSnake: (
bone0: (
offset: (-1.5, -6.5, 0.0),
central: ("weapon.projectile.snake-arrow"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
BoltFire: (
bone0: (
offset: (-3.0, -5.5, -3.0),
central: ("weapon.projectile.fire-bolt-0"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
BoltFireBig: (
bone0: (
offset: (-6.0, -6.0, -6.0),
central: ("weapon.projectile.fire-bolt-1"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
TrainingDummy: (
bone0: (
offset: (-7.0, -5.0, 0.0),
central: ("object.training_dummy"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
MultiArrow: (
bone0: (
offset: (-4.0, -9.5, -5.0),
central: ("weapon.projectile.multi-arrow"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
BoltNature: (
bone0: (
offset: (-6.0, -6.0, -6.0),
central: ("weapon.projectile.nature-bolt"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
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ToughMeat: (
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bone0: (
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offset: (-4.5, -4.0, 0.0),
central: ("sprite.food.meat.tough_raw"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
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BeastMeat: (
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bone0: (
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offset: (-6.5, -4.5, 0.0),
central: ("sprite.food.meat.beast_large_raw"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
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Crossbow: (
bone0: (
offset: (-18.0, -15.5, -8.0),
central: ("object.crossbow.bone0"),
),
bone1: (
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offset: (-9.0, -7.0, -5.0),
central: ("object.crossbow.bone1"),
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)
),
ArrowTurret: (
bone0: (
offset: (-1.5, -6.5, -1.5),
central: ("weapon.projectile.turret-arrow"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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)
),
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SilverOre: (
bone0: (
offset: (-4.5, -5.0, 0.0),
central: ("object.silver_ore"),
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),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
GoldOre: (
bone0: (
offset: (-4.5, -5.0, 0.0),
central: ("object.gold_ore"),
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),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
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ClayRocket: (
bone0: (
offset: (-0.5, -6.0, -1.5),
central: ("weapon.projectile.clay-missile"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
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HaniwaSentry: (
bone0: (
offset: (-5.5, -4.5, -5.5),
central: ("object.haniwa_sentry.bone0"),
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bone1: (
offset: (-5.5, -5.5, -3.0),
central: ("object.haniwa_sentry.bone1"),
)
),
SeaLantern: (
bone0: (
offset: (-4.5, -4.5, 0.0),
central: ("object.sea_lantern"),
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),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
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BirdMeat: (
bone0: (
offset: (-5.5, -3.0, 0.0),
central: ("sprite.food.meat.bird_raw"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
FishMeat: (
bone0: (
offset: (-5.5, -5.5, 0.0),
central: ("sprite.food.meat.fish_raw"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
SmallMeat: (
bone0: (
offset: (-6.5, -3.5, 0.0),
central: ("sprite.food.meat.beast_small_raw"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
2021-06-01 01:51:47 +00:00
Snowball: (
bone0: (
offset: (-12.5, -12.5, 0.0),
central: ("weapon.projectile.snowball"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
2021-05-26 00:37:31 +00:00
Tornado: (
bone0: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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),
2021-09-10 08:34:01 +00:00
Apple: (
bone0: (
2023-02-09 16:15:46 +00:00
offset: (-3.5, -3.5, 0.0),
2021-09-10 08:34:01 +00:00
central: ("sprite.fruit.apple"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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),
Hive: (
bone0: (
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central: ("sprite.beehive.beehive"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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Coconut: (
bone0: (
offset: (-4.5, -4.5, 0.0),
central: ("sprite.fruit.coconut"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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),
2021-11-10 21:41:44 +00:00
BoltIcicle: (
bone0: (
offset: (-2.5, -6.0, -2.5),
central: ("weapon.projectile.icicle-bolt"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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),
SpitPoison: (
bone0: (
offset: (-3.0, -5.0, -3.0),
central: ("weapon.projectile.poison-spit"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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),
2022-01-21 23:53:10 +00:00
Dart: (
bone0: (
offset: (-0.5, -5.5, -1.5),
central: ("weapon.projectile.dart"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
2022-02-09 01:23:23 +00:00
GnarlingTotemRed: (
bone0: (
offset: (-6.0, -5.0, 0.0),
central: ("object.gnarling_totem_red"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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GnarlingTotemGreen: (
bone0: (
offset: (-9.0, -5.0, 0.0),
central: ("object.gnarling_totem_green"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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GnarlingTotemWhite: (
bone0: (
offset: (-8.0, -5.0, 0.0),
central: ("object.gnarling_totem_white"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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),
2023-02-15 00:10:37 +00:00
IceBomb: (
bone0: (
offset: (-12.5, -12.5, 0.0),
central: ("weapon.projectile.ice_bomb"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
2023-04-12 22:53:38 +00:00
SpectralSwordSmall: (
bone0: (
offset: (-0.5, -25.0, -8.5),
central: ("weapon.projectile.spectral_sword_small"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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),
SpectralSwordLarge: (
bone0: (
offset: (-0.5, -30.0, -8.5),
central: ("weapon.projectile.spectral_sword_large"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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LaserBeam: (
bone0: (
offset: (-6.0, -60.0, -17.0),
central: ("weapon.projectile.laser_beam"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
)
),
2023-03-21 01:34:18 +00:00
AdletSpear: (
bone0: (
2023-03-25 17:59:23 +00:00
offset: (5.0, -22.0, -2.0),
2023-03-21 01:34:18 +00:00
central: ("weapon.projectile.adlet-spear"),
),
bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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AdletTrap: (
bone0: (
offset: (-4.5, -2.5, 0.0),
central: ("weapon.projectile.adlet-trap"),
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bone1: (
offset: (0.0, 0.0, 0.0),
central: ("armor.empty"),
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