veloren/common/src/comp/body.rs

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pub mod biped_large;
pub mod bird_medium;
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pub mod bird_small;
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pub mod critter;
pub mod dragon;
pub mod fish_medium;
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pub mod fish_small;
pub mod humanoid;
pub mod object;
pub mod quadruped_medium;
pub mod quadruped_small;
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use specs::{Component, FlaggedStorage};
use specs_idvs::IDVStorage;
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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#[repr(u32)]
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pub enum Body {
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Humanoid(humanoid::Body) = 0,
QuadrupedSmall(quadruped_small::Body) = 1,
QuadrupedMedium(quadruped_medium::Body) = 2,
BirdMedium(bird_medium::Body) = 3,
FishMedium(fish_medium::Body) = 4,
Dragon(dragon::Body) = 5,
BirdSmall(bird_small::Body) = 6,
FishSmall(fish_small::Body) = 7,
BipedLarge(biped_large::Body) = 8,
Object(object::Body) = 9,
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Critter(critter::Body) = 10,
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}
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impl Body {
pub fn is_humanoid(&self) -> bool {
match self {
Body::Humanoid(_) => true,
_ => false,
}
}
// Note: this might need to be refined to something more complex for realistic
// behavior with less cylindrical bodies (e.g. wolfs)
pub fn radius(&self) -> f32 {
// TODO: Improve these values (some might be reliant on more info in inner type)
match self {
Body::Humanoid(_) => 0.5,
Body::QuadrupedSmall(_) => 0.6,
Body::QuadrupedMedium(_) => 0.9,
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Body::Critter(_) => 0.5,
Body::BirdMedium(_) => 0.5,
Body::FishMedium(_) => 0.5,
Body::Dragon(_) => 2.5,
Body::BirdSmall(_) => 0.2,
Body::FishSmall(_) => 0.2,
Body::BipedLarge(_) => 1.0,
Body::Object(_) => 0.3,
}
}
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}
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impl Component for Body {
type Storage = FlaggedStorage<Self, IDVStorage<Self>>;
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}