veloren/common/src/msg/server.rs

114 lines
2.6 KiB
Rust
Raw Normal View History

use super::{ClientState, EcsCompPacket, EcsResPacket};
2019-07-21 17:03:06 +00:00
use crate::{
comp,
terrain::{Block, TerrainChunk},
ChatType,
};
2019-08-11 20:38:28 +00:00
use hashbrown::HashMap;
use vek::*;
2019-08-08 16:01:15 +00:00
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
pub enum RequestStateError {
Denied,
Already,
Impossible,
WrongMessage,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ServerInfo {
pub name: String,
pub description: String,
2019-07-21 17:45:31 +00:00
pub git_hash: String,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum ServerMsg {
InitialSync {
ecs_state: sphynx::StatePackage<EcsCompPacket, EcsResPacket>,
entity_uid: u64,
server_info: ServerInfo,
},
StateAnswer(Result<ClientState, (RequestStateError, ClientState)>),
ForceState(ClientState),
Ping,
Pong,
2019-07-17 22:10:42 +00:00
ChatMsg {
chat_type: ChatType,
message: String,
2019-07-17 22:10:42 +00:00
},
SetPlayerEntity(u64),
EcsSync(sphynx::SyncPackage<EcsCompPacket, EcsResPacket>),
EntityPos {
entity: u64,
pos: comp::Pos,
},
EntityVel {
entity: u64,
vel: comp::Vel,
},
EntityOri {
entity: u64,
ori: comp::Ori,
},
EntityCharacterState {
entity: u64,
character_state: comp::CharacterState,
},
InventoryUpdate(comp::Inventory),
TerrainChunkUpdate {
key: Vec2<i32>,
chunk: Result<Box<TerrainChunk>, ()>,
},
2019-08-11 20:38:28 +00:00
TerrainBlockUpdates(HashMap<Vec3<i32>, Block>),
Error(ServerError),
Disconnect,
Shutdown,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum ServerError {
TooManyPlayers,
2019-08-08 03:56:02 +00:00
InvalidAuth,
//TODO: InvalidAlias,
}
2019-07-17 22:10:42 +00:00
impl ServerMsg {
pub fn chat(message: String) -> ServerMsg {
ServerMsg::ChatMsg {
2019-07-17 22:10:42 +00:00
chat_type: ChatType::Chat,
message,
2019-07-17 22:10:42 +00:00
}
}
pub fn tell(message: String) -> ServerMsg {
ServerMsg::ChatMsg {
2019-07-17 22:10:42 +00:00
chat_type: ChatType::Tell,
message,
}
}
pub fn game(message: String) -> ServerMsg {
ServerMsg::ChatMsg {
chat_type: ChatType::GameUpdate,
message,
}
}
pub fn broadcast(message: String) -> ServerMsg {
ServerMsg::ChatMsg {
chat_type: ChatType::Broadcast,
message,
}
}
pub fn private(message: String) -> ServerMsg {
ServerMsg::ChatMsg {
chat_type: ChatType::Private,
message,
2019-07-17 22:10:42 +00:00
}
}
2019-07-29 14:40:46 +00:00
pub fn kill(message: String) -> ServerMsg {
ServerMsg::ChatMsg {
chat_type: ChatType::Kill,
message,
}
}
2019-07-17 22:10:42 +00:00
}