veloren/voxygen/src/hud/skillbar.rs

895 lines
33 KiB
Rust
Raw Normal View History

use super::{
2020-04-12 01:20:48 +00:00
hotbar,
img_ids::{Imgs, ImgsRot},
item_imgs::ItemImgs,
2022-07-06 09:20:18 +00:00
slots, util, BarNumbers, HudInfo, ShortcutNumbers, BLACK, CRITICAL_HP_COLOR, HP_COLOR,
2022-09-01 09:39:08 +00:00
LOW_HP_COLOR, POISE_COLOR, QUALITY_EPIC, STAMINA_COLOR, TEXT_COLOR, UI_HIGHLIGHT_0,
};
use crate::{
game_input::GameInput,
hud::{ComboFloater, Position, PositionSpecifier},
2020-04-11 06:33:06 +00:00
ui::{
fonts::Fonts,
2020-04-11 06:33:06 +00:00
slot::{ContentSize, SlotMaker},
2021-03-16 12:19:31 +00:00
ImageFrame, ItemTooltip, ItemTooltipManager, ItemTooltipable, Tooltip, TooltipManager,
Tooltipable,
2020-04-11 06:33:06 +00:00
},
GlobalState,
};
2021-07-29 18:47:45 +00:00
use i18n::Localization;
2022-08-06 17:47:45 +00:00
use std::borrow::Cow;
2021-03-24 21:02:01 +00:00
use client::{self, Client};
2021-03-04 20:43:58 +00:00
use common::comp::{
self,
2021-11-11 22:55:14 +00:00
ability::AbilityInput,
item::{ItemDesc, MaterialStatManifest},
2022-09-01 09:39:08 +00:00
Ability, ActiveAbilities, Body, Energy, Health, Inventory, Poise, SkillSet,
2020-01-18 01:10:12 +00:00
};
use conrod_core::{
color,
widget::{self, Button, Image, Rectangle, Text},
2021-07-20 20:28:41 +00:00
widget_ids, Color, Colorable, Positionable, Sizeable, UiCell, Widget, WidgetCommon,
};
2020-04-11 06:33:06 +00:00
use vek::*;
widget_ids! {
struct Ids {
// Death message
death_message_1,
death_message_2,
death_message_1_bg,
death_message_2_bg,
death_bg,
// Level up message
level_up,
level_down,
level_align,
level_message,
level_message_bg,
// Hurt BG
hurt_bg,
// Skillbar
alignment,
bg,
frame,
bg_health,
frame_health,
bg_energy,
frame_energy,
2022-09-01 09:39:08 +00:00
bg_poise,
frame_poise,
m1_ico,
m2_ico,
// Level
level_bg,
level,
// Exp-Bar
exp_alignment,
exp_filling,
// HP-Bar
hp_alignment,
hp_filling,
hp_decayed,
hp_txt_alignment,
hp_txt_bg,
hp_txt,
2021-03-25 18:43:48 +00:00
decay_overlay,
// Energy-Bar
energy_alignment,
energy_filling,
energy_txt_alignment,
energy_txt_bg,
energy_txt,
2022-09-01 09:39:08 +00:00
// Poise-Bar
poise_alignment,
poise_filling,
poise_tick,
2022-09-01 09:39:08 +00:00
poise_txt_alignment,
poise_txt_bg,
poise_txt,
2021-03-04 01:24:54 +00:00
// Combo Counter
combo_align,
combo_bg,
combo,
// Slots
m1_slot,
m1_slot_bg,
m1_text,
2020-04-09 19:42:05 +00:00
m1_text_bg,
2020-01-17 22:00:00 +00:00
m1_slot_act,
m1_content,
m2_slot,
m2_slot_bg,
m2_text,
2020-04-09 19:42:05 +00:00
m2_text_bg,
2020-01-17 22:00:00 +00:00
m2_slot_act,
m2_content,
slot1,
slot1_text,
2020-04-09 19:42:05 +00:00
slot1_text_bg,
slot2,
slot2_text,
2020-04-09 19:42:05 +00:00
slot2_text_bg,
slot3,
slot3_text,
2020-04-09 19:42:05 +00:00
slot3_text_bg,
slot4,
slot4_text,
2020-04-09 19:42:05 +00:00
slot4_text_bg,
slot5,
slot5_text,
2020-04-09 19:42:05 +00:00
slot5_text_bg,
slot6,
slot6_text,
2020-04-09 19:42:05 +00:00
slot6_text_bg,
slot7,
slot7_text,
2020-04-09 19:42:05 +00:00
slot7_text_bg,
slot8,
slot8_text,
2020-04-09 19:42:05 +00:00
slot8_text_bg,
slot9,
slot9_text,
2020-04-09 19:42:05 +00:00
slot9_text_bg,
slot10,
slot10_text,
slot10_text_bg,
}
}
2021-07-19 17:52:12 +00:00
#[derive(Clone, Copy)]
struct SlotEntry {
slot: hotbar::Slot,
widget_id: widget::Id,
position: PositionSpecifier,
game_input: GameInput,
shortcut_position: PositionSpecifier,
shortcut_position_bg: PositionSpecifier,
shortcut_widget_ids: (widget::Id, widget::Id),
}
2021-07-20 17:58:31 +00:00
fn slot_entries(state: &State, slot_offset: f64) -> [SlotEntry; 10] {
2021-07-19 17:52:12 +00:00
use PositionSpecifier::*;
[
// 1th - 5th slots
SlotEntry {
slot: hotbar::Slot::One,
widget_id: state.ids.slot1,
position: BottomLeftWithMarginsOn(state.ids.frame, 0.0, 0.0),
game_input: GameInput::Slot1,
shortcut_position: BottomLeftWithMarginsOn(state.ids.slot1_text_bg, 1.0, 1.0),
shortcut_position_bg: TopRightWithMarginsOn(state.ids.slot1, 3.0, 5.0),
shortcut_widget_ids: (state.ids.slot1_text, state.ids.slot1_text_bg),
},
SlotEntry {
slot: hotbar::Slot::Two,
widget_id: state.ids.slot2,
position: RightFrom(state.ids.slot1, slot_offset),
game_input: GameInput::Slot2,
shortcut_position: BottomLeftWithMarginsOn(state.ids.slot2_text_bg, 1.0, 1.0),
shortcut_position_bg: TopRightWithMarginsOn(state.ids.slot2, 3.0, 5.0),
shortcut_widget_ids: (state.ids.slot2_text, state.ids.slot2_text_bg),
},
SlotEntry {
slot: hotbar::Slot::Three,
widget_id: state.ids.slot3,
position: RightFrom(state.ids.slot2, slot_offset),
game_input: GameInput::Slot3,
shortcut_position: BottomLeftWithMarginsOn(state.ids.slot3_text_bg, 1.0, 1.0),
shortcut_position_bg: TopRightWithMarginsOn(state.ids.slot3, 3.0, 5.0),
shortcut_widget_ids: (state.ids.slot3_text, state.ids.slot3_text_bg),
},
SlotEntry {
slot: hotbar::Slot::Four,
widget_id: state.ids.slot4,
position: RightFrom(state.ids.slot3, slot_offset),
game_input: GameInput::Slot4,
shortcut_position: BottomLeftWithMarginsOn(state.ids.slot4_text_bg, 1.0, 1.0),
shortcut_position_bg: TopRightWithMarginsOn(state.ids.slot4, 3.0, 5.0),
shortcut_widget_ids: (state.ids.slot4_text, state.ids.slot4_text_bg),
},
SlotEntry {
slot: hotbar::Slot::Five,
widget_id: state.ids.slot5,
position: RightFrom(state.ids.slot4, slot_offset),
game_input: GameInput::Slot5,
shortcut_position: BottomLeftWithMarginsOn(state.ids.slot5_text_bg, 1.0, 1.0),
shortcut_position_bg: TopRightWithMarginsOn(state.ids.slot5, 3.0, 5.0),
shortcut_widget_ids: (state.ids.slot5_text, state.ids.slot5_text_bg),
},
// 6th - 10th slots
SlotEntry {
slot: hotbar::Slot::Six,
widget_id: state.ids.slot6,
position: RightFrom(state.ids.m2_slot_bg, slot_offset),
game_input: GameInput::Slot6,
shortcut_position: BottomLeftWithMarginsOn(state.ids.slot6_text_bg, 1.0, 1.0),
shortcut_position_bg: TopRightWithMarginsOn(state.ids.slot6, 3.0, 5.0),
shortcut_widget_ids: (state.ids.slot6_text, state.ids.slot6_text_bg),
},
SlotEntry {
slot: hotbar::Slot::Seven,
widget_id: state.ids.slot7,
position: RightFrom(state.ids.slot6, slot_offset),
game_input: GameInput::Slot7,
shortcut_position: BottomLeftWithMarginsOn(state.ids.slot7_text_bg, 1.0, 1.0),
shortcut_position_bg: TopRightWithMarginsOn(state.ids.slot7, 3.0, 5.0),
shortcut_widget_ids: (state.ids.slot7_text, state.ids.slot7_text_bg),
},
SlotEntry {
slot: hotbar::Slot::Eight,
widget_id: state.ids.slot8,
position: RightFrom(state.ids.slot7, slot_offset),
game_input: GameInput::Slot8,
shortcut_position: BottomLeftWithMarginsOn(state.ids.slot8_text_bg, 1.0, 1.0),
shortcut_position_bg: TopRightWithMarginsOn(state.ids.slot8, 3.0, 5.0),
shortcut_widget_ids: (state.ids.slot8_text, state.ids.slot8_text_bg),
},
SlotEntry {
slot: hotbar::Slot::Nine,
widget_id: state.ids.slot9,
position: RightFrom(state.ids.slot8, slot_offset),
game_input: GameInput::Slot9,
shortcut_position: BottomLeftWithMarginsOn(state.ids.slot9_text_bg, 1.0, 1.0),
shortcut_position_bg: TopRightWithMarginsOn(state.ids.slot9, 3.0, 5.0),
shortcut_widget_ids: (state.ids.slot9_text, state.ids.slot9_text_bg),
},
SlotEntry {
slot: hotbar::Slot::Ten,
widget_id: state.ids.slot10,
position: RightFrom(state.ids.slot9, slot_offset),
game_input: GameInput::Slot10,
shortcut_position: BottomLeftWithMarginsOn(state.ids.slot10_text_bg, 1.0, 1.0),
shortcut_position_bg: TopRightWithMarginsOn(state.ids.slot10, 3.0, 5.0),
shortcut_widget_ids: (state.ids.slot10_text, state.ids.slot10_text_bg),
},
]
}
#[derive(WidgetCommon)]
pub struct Skillbar<'a> {
2021-03-24 21:02:01 +00:00
client: &'a Client,
2022-07-06 09:20:18 +00:00
info: &'a HudInfo,
global_state: &'a GlobalState,
imgs: &'a Imgs,
2020-04-11 06:33:06 +00:00
item_imgs: &'a ItemImgs,
fonts: &'a Fonts,
2020-04-12 01:20:48 +00:00
rot_imgs: &'a ImgsRot,
health: &'a Health,
inventory: &'a Inventory,
energy: &'a Energy,
2022-09-01 09:39:08 +00:00
poise: &'a Poise,
skillset: &'a SkillSet,
active_abilities: Option<&'a ActiveAbilities>,
2021-11-10 02:20:41 +00:00
body: &'a Body,
// character_state: &'a CharacterState,
// controller: &'a ControllerInputs,
2020-04-11 06:33:06 +00:00
hotbar: &'a hotbar::State,
2020-04-12 01:20:48 +00:00
tooltip_manager: &'a mut TooltipManager,
2021-03-02 00:45:02 +00:00
item_tooltip_manager: &'a mut ItemTooltipManager,
2020-04-11 06:33:06 +00:00
slot_manager: &'a mut slots::SlotManager,
localized_strings: &'a Localization,
pulse: f32,
#[conrod(common_builder)]
common: widget::CommonBuilder,
msm: &'a MaterialStatManifest,
2021-03-04 20:43:58 +00:00
combo: Option<ComboFloater>,
}
impl<'a> Skillbar<'a> {
#[allow(clippy::too_many_arguments)]
pub fn new(
2021-03-24 21:02:01 +00:00
client: &'a Client,
2022-07-06 09:20:18 +00:00
info: &'a HudInfo,
global_state: &'a GlobalState,
imgs: &'a Imgs,
2020-04-11 06:33:06 +00:00
item_imgs: &'a ItemImgs,
fonts: &'a Fonts,
2020-04-12 01:20:48 +00:00
rot_imgs: &'a ImgsRot,
health: &'a Health,
inventory: &'a Inventory,
energy: &'a Energy,
2022-09-01 09:39:08 +00:00
poise: &'a Poise,
skillset: &'a SkillSet,
active_abilities: Option<&'a ActiveAbilities>,
2021-11-10 02:20:41 +00:00
body: &'a Body,
// character_state: &'a CharacterState,
pulse: f32,
// controller: &'a ControllerInputs,
2020-04-11 06:33:06 +00:00
hotbar: &'a hotbar::State,
2020-04-12 01:20:48 +00:00
tooltip_manager: &'a mut TooltipManager,
2021-03-02 00:45:02 +00:00
item_tooltip_manager: &'a mut ItemTooltipManager,
2020-04-11 06:33:06 +00:00
slot_manager: &'a mut slots::SlotManager,
localized_strings: &'a Localization,
msm: &'a MaterialStatManifest,
2021-03-04 20:43:58 +00:00
combo: Option<ComboFloater>,
) -> Self {
2019-08-29 00:32:19 +00:00
Self {
2021-03-24 21:02:01 +00:00
client,
2022-07-06 09:20:18 +00:00
info,
2019-12-30 13:56:42 +00:00
global_state,
imgs,
2020-04-11 06:33:06 +00:00
item_imgs,
2019-12-30 13:56:42 +00:00
fonts,
2020-04-12 01:20:48 +00:00
rot_imgs,
health,
inventory,
energy,
2022-09-01 09:39:08 +00:00
poise,
skillset,
2021-11-12 03:37:37 +00:00
active_abilities,
2021-11-10 02:20:41 +00:00
body,
common: widget::CommonBuilder::default(),
// character_state,
pulse,
// controller,
2020-04-11 06:33:06 +00:00
hotbar,
2020-04-12 01:20:48 +00:00
tooltip_manager,
2021-03-02 00:45:02 +00:00
item_tooltip_manager,
2020-04-11 06:33:06 +00:00
slot_manager,
2020-04-12 01:20:48 +00:00
localized_strings,
msm,
combo,
}
}
fn show_death_message(&self, state: &State, ui: &mut UiCell) {
let localized_strings = self.localized_strings;
let key_layout = &self.global_state.window.key_layout;
if let Some(key) = self
.global_state
.settings
.controls
.get_binding(GameInput::Respawn)
{
Text::new(&localized_strings.get_msg("hud-you_died"))
.middle_of(ui.window)
.font_size(self.fonts.cyri.scale(50))
.font_id(self.fonts.cyri.conrod_id)
.color(Color::Rgba(0.0, 0.0, 0.0, 1.0))
.set(state.ids.death_message_1_bg, ui);
2022-08-06 17:47:45 +00:00
let respawn_msg =
localized_strings.get_msg_ctx("hud-press_key_to_respawn", &i18n::fluent_args! {
"key" => key.display_string(key_layout)
});
Text::new(&respawn_msg)
.mid_bottom_with_margin_on(state.ids.death_message_1_bg, -120.0)
.font_size(self.fonts.cyri.scale(30))
.font_id(self.fonts.cyri.conrod_id)
.color(Color::Rgba(0.0, 0.0, 0.0, 1.0))
.set(state.ids.death_message_2_bg, ui);
Text::new(&localized_strings.get_msg("hud-you_died"))
.bottom_left_with_margins_on(state.ids.death_message_1_bg, 2.0, 2.0)
.font_size(self.fonts.cyri.scale(50))
.font_id(self.fonts.cyri.conrod_id)
.color(CRITICAL_HP_COLOR)
.set(state.ids.death_message_1, ui);
2022-08-06 17:47:45 +00:00
Text::new(&respawn_msg)
.bottom_left_with_margins_on(state.ids.death_message_2_bg, 2.0, 2.0)
.font_size(self.fonts.cyri.scale(30))
.font_id(self.fonts.cyri.conrod_id)
.color(CRITICAL_HP_COLOR)
.set(state.ids.death_message_2, ui);
}
}
fn show_stat_bars(&self, state: &State, ui: &mut UiCell) {
2022-09-01 09:39:08 +00:00
let (hp_percentage, energy_percentage, poise_percentage): (f64, f64, f64) =
if self.health.is_dead {
(0.0, 0.0, 0.0)
} else {
let max_hp = f64::from(self.health.base_max().max(self.health.maximum()));
let current_hp = f64::from(self.health.current());
(
current_hp / max_hp * 100.0,
f64::from(self.energy.fraction() * 100.0),
f64::from(self.poise.fraction() * 100.0),
)
};
2021-07-20 19:28:16 +00:00
// Animation timer
let hp_ani = (self.pulse * 4.0/* speed factor */).cos() * 0.5 + 0.8;
let crit_hp_color: Color = Color::Rgba(0.79, 0.19, 0.17, hp_ani);
let bar_values = self.global_state.settings.interface.bar_numbers;
2021-09-15 12:04:44 +00:00
let show_health = self.global_state.settings.interface.always_show_bars
|| (self.health.current() - self.health.maximum()).abs() > Health::HEALTH_EPSILON;
let show_energy = self.global_state.settings.interface.always_show_bars
|| (self.energy.current() - self.energy.maximum()).abs() > Energy::ENERGY_EPSILON;
2022-09-01 09:39:08 +00:00
let show_poise = self.global_state.settings.interface.always_show_bars
|| (self.poise.current() - self.poise.maximum()).abs() > Poise::POISE_EPSILON;
2021-03-25 18:43:48 +00:00
let decayed_health = 1.0 - self.health.maximum() as f64 / self.health.base_max() as f64;
2021-03-25 18:43:48 +00:00
if show_health && !self.health.is_dead || decayed_health > 0.0 {
let offset = 1.0;
Image::new(self.imgs.health_bg)
.w_h(484.0, 24.0)
.mid_top_with_margin_on(state.ids.frame, -offset)
.set(state.ids.bg_health, ui);
Rectangle::fill_with([480.0, 18.0], color::TRANSPARENT)
.top_left_with_margins_on(state.ids.bg_health, 2.0, 2.0)
.set(state.ids.hp_alignment, ui);
let health_col = match hp_percentage as u8 {
0..=20 => crit_hp_color,
21..=40 => LOW_HP_COLOR,
_ => HP_COLOR,
};
Image::new(self.imgs.bar_content)
.w_h(480.0 * hp_percentage / 100.0, 18.0)
.color(Some(health_col))
.top_left_with_margins_on(state.ids.hp_alignment, 0.0, 0.0)
.set(state.ids.hp_filling, ui);
2021-03-25 01:12:15 +00:00
if decayed_health > 0.0 {
2021-03-28 00:05:05 +00:00
let decay_bar_len = 480.0 * decayed_health;
Image::new(self.imgs.bar_content)
2021-03-25 01:12:15 +00:00
.w_h(decay_bar_len, 18.0)
.color(Some(QUALITY_EPIC))
.top_right_with_margins_on(state.ids.hp_alignment, 0.0, 0.0)
2021-03-25 01:12:15 +00:00
.crop_kids()
2021-03-25 18:43:48 +00:00
.set(state.ids.hp_decayed, ui);
2021-03-25 01:12:15 +00:00
2021-03-25 18:43:48 +00:00
Image::new(self.imgs.decayed_bg)
.w_h(480.0, 18.0)
.color(Some(Color::Rgba(0.58, 0.29, 0.93, (hp_ani + 0.6).min(1.0))))
.top_left_with_margins_on(state.ids.hp_alignment, 0.0, 0.0)
.parent(state.ids.hp_decayed)
.set(state.ids.decay_overlay, ui);
}
Image::new(self.imgs.health_frame)
.w_h(484.0, 24.0)
.color(Some(UI_HIGHLIGHT_0))
.middle_of(state.ids.bg_health)
.set(state.ids.frame_health, ui);
}
if show_energy && !self.health.is_dead {
2021-03-25 18:43:48 +00:00
let offset = if show_health || decayed_health > 0.0 {
34.0
} else {
1.0
};
Image::new(self.imgs.energy_bg)
.w_h(323.0, 16.0)
.mid_top_with_margin_on(state.ids.frame, -offset)
.set(state.ids.bg_energy, ui);
Rectangle::fill_with([319.0, 10.0], color::TRANSPARENT)
.top_left_with_margins_on(state.ids.bg_energy, 2.0, 2.0)
.set(state.ids.energy_alignment, ui);
Image::new(self.imgs.bar_content)
.w_h(319.0 * energy_percentage / 100.0, 10.0)
.color(Some(STAMINA_COLOR))
.top_left_with_margins_on(state.ids.energy_alignment, 0.0, 0.0)
.set(state.ids.energy_filling, ui);
Image::new(self.imgs.energy_frame)
.w_h(323.0, 16.0)
.color(Some(UI_HIGHLIGHT_0))
.middle_of(state.ids.bg_energy)
.set(state.ids.frame_energy, ui);
}
2022-09-01 09:39:08 +00:00
if show_poise && !self.health.is_dead {
2022-09-01 05:16:56 +00:00
let offset = 17.0;
2022-09-01 09:39:08 +00:00
Image::new(self.imgs.poise_bg)
.w_h(323.0, 14.0)
.mid_top_with_margin_on(state.ids.frame, -offset)
.set(state.ids.bg_poise, ui);
Rectangle::fill_with([319.0, 10.0], color::TRANSPARENT)
.top_left_with_margins_on(state.ids.bg_poise, 2.0, 2.0)
.set(state.ids.poise_alignment, ui);
Image::new(self.imgs.bar_content)
.w_h(319.0 * poise_percentage / 100.0, 10.0)
.color(Some(POISE_COLOR))
.top_left_with_margins_on(state.ids.poise_alignment, 0.0, 0.0)
.set(state.ids.poise_filling, ui);
Image::new(self.imgs.poise_tick)
.w_h(3.0, 10.0)
.color(Some(Color::Rgba(0.70, 0.90, 0.0, 1.0)))
.top_left_with_margins_on(
state.ids.poise_alignment,
0.0,
319.0f64 * (self.poise.next_threshold() / self.poise.maximum()) as f64,
)
.set(state.ids.poise_tick, ui);
2022-09-01 09:39:08 +00:00
Image::new(self.imgs.poise_frame)
.w_h(323.0, 16.0)
.color(Some(UI_HIGHLIGHT_0))
.middle_of(state.ids.bg_poise)
.set(state.ids.frame_poise, ui);
}
// Bar Text
2021-07-20 19:28:16 +00:00
let bar_text = if self.health.is_dead {
Some((
2022-08-23 17:18:18 +00:00
self.localized_strings
.get_msg("hud-group-dead")
.into_owned(),
self.localized_strings
.get_msg("hud-group-dead")
.into_owned(),
2022-09-01 09:39:08 +00:00
self.localized_strings
.get_msg("hud-group-dead")
.into_owned(),
2021-07-20 19:28:16 +00:00
))
} else if let BarNumbers::Values = bar_values {
Some((
format!(
"{}/{}",
self.health.current().round().max(1.0) as u32, /* Don't show 0 health for
* living players */
self.health.maximum().round() as u32
2021-07-20 19:28:16 +00:00
),
format!(
"{}/{}",
self.energy.current().round() as u32,
self.energy.maximum().round() as u32
2021-07-20 19:28:16 +00:00
),
2022-09-02 04:32:35 +00:00
format!(""), // Don't obscure the tick mark
2021-07-20 19:28:16 +00:00
))
} else if let BarNumbers::Percent = bar_values {
Some((
format!("{}%", hp_percentage as u32),
format!("{}%", energy_percentage as u32),
2022-09-02 04:32:35 +00:00
format!(""), // Don't obscure the tick mark
2021-07-20 19:28:16 +00:00
))
} else {
None
};
2022-09-01 09:39:08 +00:00
if let Some((hp_txt, energy_txt, poise_txt)) = bar_text {
Text::new(&hp_txt)
.middle_of(state.ids.frame_health)
.font_size(self.fonts.cyri.scale(12))
.font_id(self.fonts.cyri.conrod_id)
.color(Color::Rgba(0.0, 0.0, 0.0, 1.0))
.set(state.ids.hp_txt_bg, ui);
Text::new(&hp_txt)
.bottom_left_with_margins_on(state.ids.hp_txt_bg, 2.0, 2.0)
.font_size(self.fonts.cyri.scale(12))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.hp_txt, ui);
Text::new(&energy_txt)
.middle_of(state.ids.frame_energy)
.font_size(self.fonts.cyri.scale(12))
.font_id(self.fonts.cyri.conrod_id)
.color(Color::Rgba(0.0, 0.0, 0.0, 1.0))
.set(state.ids.energy_txt_bg, ui);
Text::new(&energy_txt)
.bottom_left_with_margins_on(state.ids.energy_txt_bg, 2.0, 2.0)
.font_size(self.fonts.cyri.scale(12))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.energy_txt, ui);
2022-09-01 09:39:08 +00:00
Text::new(&poise_txt)
.middle_of(state.ids.frame_poise)
.font_size(self.fonts.cyri.scale(12))
.font_id(self.fonts.cyri.conrod_id)
.color(Color::Rgba(0.0, 0.0, 0.0, 1.0))
.set(state.ids.poise_txt_bg, ui);
Text::new(&poise_txt)
.bottom_left_with_margins_on(state.ids.poise_txt_bg, 2.0, 2.0)
.font_size(self.fonts.cyri.scale(12))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.poise_txt, ui);
}
}
fn show_slotbar(&mut self, state: &State, ui: &mut UiCell, slot_offset: f64) {
let shortcuts = self.global_state.settings.interface.shortcut_numbers;
let key_layout = &self.global_state.window.key_layout;
2021-07-20 19:28:16 +00:00
2021-07-20 17:58:31 +00:00
// TODO: avoid this
2021-11-10 02:20:41 +00:00
let content_source = (
self.hotbar,
self.inventory,
self.energy,
self.skillset,
2021-11-12 03:37:37 +00:00
self.active_abilities,
2021-11-10 02:20:41 +00:00
self.body,
);
let image_source = (self.item_imgs, self.imgs);
let mut slot_maker = SlotMaker {
// TODO: is a separate image needed for the frame?
empty_slot: self.imgs.skillbar_slot,
filled_slot: self.imgs.skillbar_slot,
selected_slot: self.imgs.inv_slot_sel,
background_color: None,
content_size: ContentSize {
width_height_ratio: 1.0,
max_fraction: 0.8, /* Changes the item image size by setting a maximum fraction
* of either the width or height */
},
selected_content_scale: 1.0,
amount_font: self.fonts.cyri.conrod_id,
amount_margins: Vec2::new(1.0, 1.0),
amount_font_size: self.fonts.cyri.scale(12),
amount_text_color: TEXT_COLOR,
content_source: &content_source,
image_source: &image_source,
slot_manager: Some(self.slot_manager),
pulse: self.pulse,
};
2021-03-24 22:17:25 +00:00
// Tooltips
let tooltip = Tooltip::new({
// Edge images [t, b, r, l]
// Corner images [tr, tl, br, bl]
let edge = &self.rot_imgs.tt_side;
let corner = &self.rot_imgs.tt_corner;
ImageFrame::new(
[edge.cw180, edge.none, edge.cw270, edge.cw90],
[corner.none, corner.cw270, corner.cw90, corner.cw180],
Color::Rgba(0.08, 0.07, 0.04, 1.0),
5.0,
)
})
.title_font_size(self.fonts.cyri.scale(15))
.parent(ui.window)
.desc_font_size(self.fonts.cyri.scale(12))
.font_id(self.fonts.cyri.conrod_id)
.desc_text_color(TEXT_COLOR);
2021-03-02 00:45:02 +00:00
2021-03-24 22:17:25 +00:00
let item_tooltip = ItemTooltip::new(
2021-03-24 21:02:01 +00:00
{
// Edge images [t, b, r, l]
// Corner images [tr, tl, br, bl]
let edge = &self.rot_imgs.tt_side;
let corner = &self.rot_imgs.tt_corner;
ImageFrame::new(
[edge.cw180, edge.none, edge.cw270, edge.cw90],
[corner.none, corner.cw270, corner.cw90, corner.cw180],
Color::Rgba(0.08, 0.07, 0.04, 1.0),
5.0,
)
},
self.client,
2022-07-06 09:20:18 +00:00
self.info,
2021-03-24 21:02:01 +00:00
self.imgs,
self.item_imgs,
self.pulse,
self.msm,
self.localized_strings,
)
.title_font_size(self.fonts.cyri.scale(20))
.parent(ui.window)
.desc_font_size(self.fonts.cyri.scale(12))
.font_id(self.fonts.cyri.conrod_id)
.desc_text_color(TEXT_COLOR);
let slot_content = |slot| {
2021-07-20 17:58:31 +00:00
let (hotbar, inventory, ..) = content_source;
hotbar.get(slot).and_then(|content| match content {
hotbar::SlotContents::Inventory(i, _) => inventory.get_by_hash(i),
2021-07-20 17:58:31 +00:00
_ => None,
})
2021-03-24 21:02:01 +00:00
};
// Helper
let tooltip_text = |slot| {
let (hotbar, inventory, _, skill_set, active_abilities, _) = content_source;
2021-07-20 17:58:31 +00:00
hotbar.get(slot).and_then(|content| match content {
hotbar::SlotContents::Inventory(i, _) => inventory
.get_by_hash(i)
2022-08-06 17:47:45 +00:00
.map(|item| (item.name(), Cow::Borrowed(item.description()))),
2021-11-12 03:37:37 +00:00
hotbar::SlotContents::Ability(i) => active_abilities
.and_then(|a| {
a.auxiliary_set(Some(inventory), Some(skill_set))
.get(i)
.and_then(|a| Ability::from(*a).ability_id(Some(inventory)))
})
.map(|id| util::ability_description(id, self.localized_strings)),
2021-07-20 17:58:31 +00:00
})
};
2021-07-19 17:52:12 +00:00
slot_maker.empty_slot = self.imgs.skillbar_slot;
slot_maker.selected_slot = self.imgs.skillbar_slot;
2021-07-20 17:58:31 +00:00
let slots = slot_entries(state, slot_offset);
2021-07-19 17:52:12 +00:00
for entry in slots {
let slot = slot_maker
.fabricate(entry.slot, [40.0; 2])
.filled_slot(self.imgs.skillbar_slot)
.position(entry.position);
// if there is an item attached, show item tooltip
if let Some(item) = slot_content(entry.slot) {
slot.with_item_tooltip(
self.item_tooltip_manager,
core::iter::once(item as &dyn ItemDesc),
&None,
&item_tooltip,
)
.set(entry.widget_id, ui);
2021-07-19 17:52:12 +00:00
// if we can gather some text to display, show it
} else if let Some((title, desc)) = tooltip_text(entry.slot) {
2022-08-06 17:47:45 +00:00
slot.with_tooltip(self.tooltip_manager, &title, &desc, &tooltip, TEXT_COLOR)
2021-07-19 17:52:12 +00:00
.set(entry.widget_id, ui);
// if not, just set slot
} else {
slot.set(entry.widget_id, ui);
}
// shortcuts
if let ShortcutNumbers::On = shortcuts {
if let Some(key) = &self
.global_state
.settings
.controls
.get_binding(entry.game_input)
{
let position = entry.shortcut_position;
let position_bg = entry.shortcut_position_bg;
let (id, id_bg) = entry.shortcut_widget_ids;
let key_desc = key.display_shortest(key_layout);
2021-07-19 17:52:12 +00:00
// shortcut text
Text::new(&key_desc)
.position(position)
.font_size(self.fonts.cyri.scale(8))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(id, ui);
// shortcut background
Text::new(&key_desc)
.position(position_bg)
.font_size(self.fonts.cyri.scale(8))
.font_id(self.fonts.cyri.conrod_id)
.color(BLACK)
.set(id_bg, ui);
}
}
}
// Slot M1
Image::new(self.imgs.skillbar_slot)
.w_h(40.0, 40.0)
.right_from(state.ids.slot5, slot_offset)
.set(state.ids.m1_slot_bg, ui);
let primary_ability_id = self
.active_abilities
.and_then(|a| Ability::from(a.primary).ability_id(Some(self.inventory)));
Button::image(
primary_ability_id.map_or(self.imgs.nothing, |id| util::ability_image(self.imgs, id)),
)
.w_h(36.0, 36.0)
2019-08-29 00:32:19 +00:00
.middle_of(state.ids.m1_slot_bg)
.set(state.ids.m1_content, ui);
// Slot M2
Image::new(self.imgs.skillbar_slot)
.w_h(40.0, 40.0)
.right_from(state.ids.m1_slot_bg, slot_offset)
.set(state.ids.m2_slot_bg, ui);
2020-01-17 22:00:00 +00:00
let secondary_ability_id = self
.active_abilities
.and_then(|a| Ability::from(a.secondary).ability_id(Some(self.inventory)));
Button::image(
secondary_ability_id.map_or(self.imgs.nothing, |id| util::ability_image(self.imgs, id)),
)
.w_h(36.0, 36.0)
2019-08-29 00:32:19 +00:00
.middle_of(state.ids.m2_slot_bg)
.image_color(
if self.energy.current()
>= self
2021-11-12 03:37:37 +00:00
.active_abilities
.and_then(|a| {
a.activate_ability(
AbilityInput::Secondary,
Some(self.inventory),
self.skillset,
Some(self.body),
)
})
.map_or(0.0, |(a, _)| a.get_energy_cost())
{
Color::Rgba(1.0, 1.0, 1.0, 1.0)
} else {
Color::Rgba(0.3, 0.3, 0.3, 0.8)
},
)
2019-08-29 00:32:19 +00:00
.set(state.ids.m2_content, ui);
2021-07-19 17:52:12 +00:00
// M1 and M2 icons
Image::new(self.imgs.m1_ico)
.w_h(16.0, 18.0)
.mid_bottom_with_margin_on(state.ids.m1_content, -11.0)
.set(state.ids.m1_ico, ui);
Image::new(self.imgs.m2_ico)
.w_h(16.0, 18.0)
.mid_bottom_with_margin_on(state.ids.m2_content, -11.0)
.set(state.ids.m2_ico, ui);
}
2021-03-04 01:24:54 +00:00
fn show_combo_counter(&self, combo: ComboFloater, state: &State, ui: &mut UiCell) {
if combo.combo > 0 {
let combo_txt = format!("{} Combo", combo.combo);
let combo_cnt = combo.combo as f32;
let time_since_last_update = comp::combo::COMBO_DECAY_START - combo.timer;
let alpha = (1.0 - time_since_last_update * 0.2).min(1.0) as f32;
let fnt_col = Color::Rgba(
// White -> Yellow -> Red text color gradient depending on count
(1.0 - combo_cnt / (combo_cnt + 20.0)).max(0.79),
(1.0 - combo_cnt / (combo_cnt + 80.0)).max(0.19),
(1.0 - combo_cnt / (combo_cnt + 5.0)).max(0.17),
alpha,
);
// Increase size for higher counts,
// "flash" on update by increasing the font size by 2.
let fnt_size = ((14.0 + combo.timer as f32 * 0.8).min(30.0)) as u32
+ if (time_since_last_update) < 0.1 { 2 } else { 0 };
Rectangle::fill_with([10.0, 10.0], color::TRANSPARENT)
.middle_of(ui.window)
.set(state.ids.combo_align, ui);
Text::new(combo_txt.as_str())
.mid_bottom_with_margin_on(
2021-07-19 17:52:12 +00:00
state.ids.combo_align,
-350.0 + time_since_last_update * -8.0,
)
.font_size(self.fonts.cyri.scale(fnt_size))
.font_id(self.fonts.cyri.conrod_id)
.color(Color::Rgba(0.0, 0.0, 0.0, alpha))
.set(state.ids.combo_bg, ui);
Text::new(combo_txt.as_str())
.bottom_right_with_margins_on(state.ids.combo_bg, 1.0, 1.0)
.font_size(self.fonts.cyri.scale(fnt_size))
.font_id(self.fonts.cyri.conrod_id)
.color(fnt_col)
.set(state.ids.combo, ui);
}
}
}
pub struct State {
ids: Ids,
}
impl<'a> Widget for Skillbar<'a> {
type Event = ();
type State = State;
type Style = ();
fn init_state(&self, id_gen: widget::id::Generator) -> Self::State {
State {
ids: Ids::new(id_gen),
}
}
fn style(&self) -> Self::Style {}
fn update(mut self, args: widget::UpdateArgs<Self>) -> Self::Event {
common_base::prof_span!("Skillbar::update");
let widget::UpdateArgs { state, ui, .. } = args;
let slot_offset = 3.0;
// Death message
if self.health.is_dead {
self.show_death_message(state, ui);
}
// Skillbar
// Alignment and BG
let alignment_size = 40.0 * 12.0 + slot_offset * 11.0;
Rectangle::fill_with([alignment_size, 80.0], color::TRANSPARENT)
.mid_bottom_with_margin_on(ui.window, 10.0)
.set(state.ids.frame, ui);
// Health and Energy bar
self.show_stat_bars(state, ui);
// Slots
self.show_slotbar(state, ui, slot_offset);
// Combo Counter
if let Some(combo) = self.combo {
self.show_combo_counter(combo, state, ui);
2021-03-04 01:24:54 +00:00
}
}
}