2021-06-07 21:58:05 +00:00
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EntityConfig (
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2021-07-11 18:24:44 +00:00
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name: Name("Merchant"),
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2021-07-04 14:55:52 +00:00
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body: RandomWith("humanoid"),
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alignment: Alignment(Npc),
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2021-06-07 21:58:05 +00:00
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2021-09-22 19:53:11 +00:00
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// TODO: consider giving some gold/gems/materials?
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loot: LootTable("common.loot_tables.creature.humanoid"),
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2021-06-08 22:07:48 +00:00
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2021-07-11 11:28:56 +00:00
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hands: TwoHanded(Item("common.items.weapons.bow.eldwood-0")),
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2021-06-07 21:58:05 +00:00
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2021-07-10 20:51:29 +00:00
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meta: [
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SkillSetAsset("common.skillset.village.merchant"),
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],
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2021-06-07 21:58:05 +00:00
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)
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