veloren/voxygen/src/mesh/terrain.rs

193 lines
6.9 KiB
Rust
Raw Normal View History

2019-06-05 15:22:06 +00:00
use crate::{
mesh::{vol, Meshable},
render::{self, FluidPipeline, Mesh, TerrainPipeline},
2019-06-05 15:22:06 +00:00
};
2019-01-23 20:01:58 +00:00
use common::{
terrain::{Block, BlockKind},
vol::{BaseVol, ReadVol, VolSize},
volumes::vol_map_2d::VolMap2d,
2019-01-23 20:01:58 +00:00
};
2019-06-05 15:22:06 +00:00
use std::fmt::Debug;
use vek::*;
2019-01-23 20:01:58 +00:00
type TerrainVertex = <TerrainPipeline as render::Pipeline>::Vertex;
type FluidVertex = <FluidPipeline as render::Pipeline>::Vertex;
fn block_shadow_density(kind: BlockKind) -> (f32, f32) {
2019-08-19 20:09:35 +00:00
// (density, cap)
match kind {
BlockKind::Normal => (0.085, 0.3),
BlockKind::Dense => (0.3, 0.0),
2019-08-16 14:58:14 +00:00
BlockKind::Water => (0.15, 0.0),
2019-08-19 20:09:35 +00:00
kind if kind.is_air() => (0.0, 0.0),
_ => (1.0, 0.0),
2019-01-23 20:01:58 +00:00
}
}
2019-08-19 20:09:35 +00:00
impl<V: BaseVol<Vox = Block> + ReadVol + Debug, S: VolSize + Clone>
Meshable<TerrainPipeline, FluidPipeline> for VolMap2d<V, S>
{
type Pipeline = TerrainPipeline;
type TranslucentPipeline = FluidPipeline;
type Supplement = Aabb<i32>;
fn generate_mesh(
&self,
range: Self::Supplement,
) -> (Mesh<Self::Pipeline>, Mesh<Self::TranslucentPipeline>) {
let mut opaque_mesh = Mesh::new();
let mut fluid_mesh = Mesh::new();
for x in range.min.x + 1..range.max.x - 1 {
for y in range.min.y + 1..range.max.y - 1 {
2019-06-18 11:33:18 +00:00
let mut neighbour_light = [[[1.0f32; 3]; 3]; 3];
for z in (range.min.z..range.max.z).rev() {
let pos = Vec3::new(x, y, z);
let offs = (pos - (range.min + 1) * Vec3::new(1, 1, 0)).map(|e| e as f32);
let block = self.get(pos).ok();
// Create mesh polygons
if let Some(col) = block
.filter(|vox| vox.is_opaque())
.and_then(|vox| vox.get_color())
{
2019-05-31 20:37:11 +00:00
let col = col.map(|e| e as f32 / 255.0);
vol::push_vox_verts(
&mut opaque_mesh,
self,
pos,
offs,
col,
2019-06-19 14:55:26 +00:00
|pos, norm, col, ao, light| {
2019-07-04 12:02:26 +00:00
TerrainVertex::new(pos, norm, col, light * ao)
2019-06-19 14:55:26 +00:00
},
false,
2019-06-18 11:33:18 +00:00
&neighbour_light,
|vox| !vox.is_opaque(),
|vox| vox.is_opaque(),
);
} else if let Some(col) = block
.filter(|vox| vox.is_fluid())
.and_then(|vox| vox.get_color())
{
let col = col.map(|e| e as f32 / 255.0);
vol::push_vox_verts(
&mut fluid_mesh,
self,
pos,
offs,
col,
|pos, norm, col, ao, light| {
FluidVertex::new(pos, norm, col, light * ao, 0.3)
},
false,
&neighbour_light,
|vox| vox.is_air(),
|vox| vox.is_opaque(),
);
}
2019-06-18 23:59:40 +00:00
// Shift lighting
neighbour_light[2] = neighbour_light[1];
neighbour_light[1] = neighbour_light[0];
// Accumulate shade under opaque blocks
for i in 0..3 {
for j in 0..3 {
let (density, cap) = self
2019-06-18 23:59:40 +00:00
.get(pos + Vec3::new(i as i32 - 1, j as i32 - 1, -1))
.ok()
.map(|vox| block_shadow_density(vox.kind()))
.unwrap_or((0.0, 0.0));
neighbour_light[0][i][j] = (neighbour_light[0][i][j] * (1.0 - density))
.max(cap.min(neighbour_light[1][i][j]));
2019-06-18 23:59:40 +00:00
}
}
// Spread light
neighbour_light[0] = [[neighbour_light[0]
.iter()
.map(|col| col.iter())
.flatten()
.copied()
2019-06-19 14:55:26 +00:00
.fold(0.0, |a, x| a + x)
/ 9.0; 3]; 3];
}
}
}
(opaque_mesh, fluid_mesh)
}
}
2019-05-31 20:37:11 +00:00
/*
2019-06-05 15:22:06 +00:00
impl<V: BaseVol<Vox = Block> + ReadVol + Debug, S: VolSize + Clone> Meshable for VolMap3d<V, S> {
type Pipeline = TerrainPipeline;
type Supplement = Aabb<i32>;
fn generate_mesh(&self, range: Self::Supplement) -> Mesh<Self::Pipeline> {
let mut mesh = Mesh::new();
let mut last_chunk_pos = self.pos_key(range.min);
let mut last_chunk = self.get_key(last_chunk_pos);
let size = range.max - range.min;
for x in 1..size.x - 1 {
for y in 1..size.y - 1 {
for z in 1..size.z - 1 {
let pos = Vec3::new(x, y, z);
let new_chunk_pos = self.pos_key(range.min + pos);
if last_chunk_pos != new_chunk_pos {
last_chunk = self.get_key(new_chunk_pos);
last_chunk_pos = new_chunk_pos;
}
let offs = pos.map(|e| e as f32 - 1.0);
if let Some(chunk) = last_chunk {
let chunk_pos = Self::chunk_offs(range.min + pos);
if let Some(col) = chunk.get(chunk_pos).ok().and_then(|vox| vox.get_color())
{
let col = col.map(|e| e as f32 / 255.0);
vol::push_vox_verts(
&mut mesh,
self,
range.min + pos,
offs,
col,
TerrainVertex::new,
false,
);
}
} else {
if let Some(col) = self
.get(range.min + pos)
.ok()
.and_then(|vox| vox.get_color())
{
let col = col.map(|e| e as f32 / 255.0);
vol::push_vox_verts(
&mut mesh,
self,
range.min + pos,
offs,
col,
TerrainVertex::new,
false,
);
}
}
}
}
}
mesh
}
}
2019-05-31 20:37:11 +00:00
*/