2020-11-23 15:39:03 +00:00
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#![allow(dead_code)] // TODO: Remove this when rtsim is fleshed out
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mod chunks;
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mod entity;
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2020-11-11 11:42:22 +00:00
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mod load_chunks;
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2020-11-11 23:59:09 +00:00
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mod tick;
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2020-11-23 15:39:03 +00:00
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mod unload_chunks;
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2020-11-10 15:27:52 +00:00
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2020-11-23 15:39:03 +00:00
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use self::{chunks::Chunks, entity::Entity};
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2020-11-11 23:59:09 +00:00
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use common::{
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2020-11-23 15:39:03 +00:00
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comp,
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rtsim::{RtSimController, RtSimEntity, RtSimId},
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2021-03-08 11:13:59 +00:00
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system::{dispatch, System},
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2020-11-11 23:59:09 +00:00
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terrain::TerrainChunk,
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vol::RectRasterableVol,
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};
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2020-12-01 12:13:07 +00:00
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use common_sys::state::State;
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2020-11-11 23:59:09 +00:00
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use rand::prelude::*;
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2020-11-23 15:39:03 +00:00
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use slab::Slab;
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use specs::{DispatcherBuilder, WorldExt};
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use vek::*;
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2020-11-11 11:42:22 +00:00
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pub struct RtSim {
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2020-11-12 21:31:28 +00:00
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tick: u64,
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chunks: Chunks,
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2020-11-11 23:59:09 +00:00
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entities: Slab<Entity>,
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2020-11-11 11:42:22 +00:00
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}
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impl RtSim {
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pub fn new(world_chunk_size: Vec2<u32>) -> Self {
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Self {
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2020-11-12 21:31:28 +00:00
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tick: 0,
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chunks: Chunks::new(world_chunk_size),
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2020-11-11 23:59:09 +00:00
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entities: Slab::new(),
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2020-11-11 11:42:22 +00:00
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}
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}
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pub fn hook_load_chunk(&mut self, key: Vec2<i32>) {
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2020-11-12 21:31:28 +00:00
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if let Some(chunk) = self.chunks.chunk_mut(key) {
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2020-11-11 11:42:22 +00:00
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if !chunk.is_loaded {
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chunk.is_loaded = true;
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2020-11-12 21:31:28 +00:00
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self.chunks.chunks_to_load.push(key);
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2020-11-11 11:42:22 +00:00
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}
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}
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}
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pub fn hook_unload_chunk(&mut self, key: Vec2<i32>) {
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2020-11-12 21:31:28 +00:00
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if let Some(chunk) = self.chunks.chunk_mut(key) {
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2020-11-11 11:42:22 +00:00
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if chunk.is_loaded {
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chunk.is_loaded = false;
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2020-11-12 21:31:28 +00:00
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self.chunks.chunks_to_unload.push(key);
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2020-11-11 11:42:22 +00:00
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}
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}
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}
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2020-11-11 23:59:09 +00:00
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pub fn assimilate_entity(&mut self, entity: RtSimId) {
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2020-11-14 01:12:47 +00:00
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// tracing::info!("Assimilated rtsim entity {}", entity);
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2020-11-11 23:59:09 +00:00
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self.entities.get_mut(entity).map(|e| e.is_loaded = false);
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}
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pub fn reify_entity(&mut self, entity: RtSimId) {
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2020-11-14 01:12:47 +00:00
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// tracing::info!("Reified rtsim entity {}", entity);
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2020-11-11 23:59:09 +00:00
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self.entities.get_mut(entity).map(|e| e.is_loaded = true);
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2020-11-11 11:42:22 +00:00
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}
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2020-11-11 23:59:09 +00:00
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pub fn update_entity(&mut self, entity: RtSimId, pos: Vec3<f32>) {
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self.entities.get_mut(entity).map(|e| e.pos = pos);
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}
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pub fn destroy_entity(&mut self, entity: RtSimId) {
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2020-11-14 01:12:47 +00:00
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// tracing::info!("Destroyed rtsim entity {}", entity);
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2020-11-11 23:59:09 +00:00
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self.entities.remove(entity);
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}
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}
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2020-11-11 11:42:22 +00:00
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pub fn add_server_systems(dispatch_builder: &mut DispatcherBuilder) {
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2021-03-04 14:00:16 +00:00
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dispatch::<unload_chunks::Sys>(dispatch_builder, &[]);
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dispatch::<load_chunks::Sys>(dispatch_builder, &[&unload_chunks::Sys::sys_name()]);
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dispatch::<tick::Sys>(dispatch_builder, &[
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&load_chunks::Sys::sys_name(),
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&unload_chunks::Sys::sys_name(),
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]);
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2020-11-11 11:42:22 +00:00
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}
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2020-11-25 04:55:44 +00:00
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pub fn init(state: &mut State, #[cfg(feature = "worldgen")] world: &world::World) {
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#[cfg(feature = "worldgen")]
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2020-11-11 23:59:09 +00:00
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let mut rtsim = RtSim::new(world.sim().get_size());
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2020-11-25 04:55:44 +00:00
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#[cfg(not(feature = "worldgen"))]
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let mut rtsim = RtSim::new(Vec2::new(40, 40));
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2020-11-11 23:59:09 +00:00
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2021-01-15 00:42:57 +00:00
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for _ in 0..5000 {
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2020-11-23 15:39:03 +00:00
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let pos = rtsim
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.chunks
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.size()
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.map2(TerrainChunk::RECT_SIZE, |sz, chunk_sz| {
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2021-01-26 20:23:18 +00:00
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thread_rng().gen_range(0..sz * chunk_sz) as i32
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2020-11-23 15:39:03 +00:00
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});
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rtsim.entities.insert(Entity {
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2020-11-11 23:59:09 +00:00
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is_loaded: false,
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pos: Vec3::from(pos.map(|e| e as f32)),
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seed: thread_rng().gen(),
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2020-11-12 21:31:28 +00:00
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controller: RtSimController::default(),
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last_tick: 0,
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brain: Default::default(),
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2020-11-11 23:59:09 +00:00
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});
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}
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state.ecs_mut().insert(rtsim);
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2020-11-11 11:42:22 +00:00
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state.ecs_mut().register::<RtSimEntity>();
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tracing::info!("Initiated real-time world simulation");
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2020-11-10 15:27:52 +00:00
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}
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