veloren/assets/common/skill_trees/skill_prerequisites.ron

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({
Sword(SDamage): {Sword(UnlockSpin): None},
Sword(SSpeed): {Sword(UnlockSpin): None},
Sword(SCost): {Sword(UnlockSpin): None},
Sword(SSpins): {Sword(UnlockSpin): None},
Axe(LDamage): {Axe(UnlockLeap): None},
Axe(LKnockback): {Axe(UnlockLeap): None},
Axe(LCost): {Axe(UnlockLeap): None},
Axe(LDistance): {Axe(UnlockLeap): None},
Hammer(LDamage): {Hammer(UnlockLeap): None},
Hammer(LCost): {Hammer(UnlockLeap): None},
Hammer(LDistance): {Hammer(UnlockLeap): None},
Hammer(LKnockback): {Hammer(UnlockLeap): None},
Hammer(LRange): {Hammer(UnlockLeap): None},
Bow(SDamage): {Bow(UnlockShotgun): None},
Bow(SCost): {Bow(UnlockShotgun): None},
Bow(SArrows): {Bow(UnlockShotgun): None},
Bow(SSpread): {Bow(UnlockShotgun): None},
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Staff(SDamage): {Staff(UnlockShockwave): None},
Staff(SKnockback): {Staff(UnlockShockwave): None},
Staff(SRange): {Staff(UnlockShockwave): None},
Staff(SCost): {Staff(UnlockShockwave): None},
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Sceptre(AStrength): {Sceptre(UnlockAura): None},
Sceptre(ADuration): {Sceptre(UnlockAura): None},
Sceptre(ARange): {Sceptre(UnlockAura): None},
Sceptre(ACost): {Sceptre(UnlockAura): None},
})