veloren/server/src/sys/terrain_sync.rs

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use crate::{client::Client, presence::Presence};
use common::{
comp::Pos,
terrain::TerrainGrid,
vsystem::{Origin, Phase, VJob, VSystem},
};
use common_net::msg::ServerGeneral;
2020-12-01 12:13:07 +00:00
use common_sys::state::TerrainChanges;
use specs::{Join, Read, ReadExpect, ReadStorage};
/// This systems sends new chunks to clients as well as changes to existing
/// chunks
#[derive(Default)]
pub struct Sys;
impl<'a> VSystem<'a> for Sys {
#[allow(clippy::type_complexity)]
type SystemData = (
ReadExpect<'a, TerrainGrid>,
Read<'a, TerrainChanges>,
ReadStorage<'a, Pos>,
ReadStorage<'a, Presence>,
ReadStorage<'a, Client>,
);
const NAME: &'static str = "terrain_sync";
const ORIGIN: Origin = Origin::Server;
const PHASE: Phase = Phase::Create;
fn run(
_job: &mut VJob<Self>,
(terrain, terrain_changes, positions, presences, clients): Self::SystemData,
) {
// Sync changed chunks
'chunk: for chunk_key in &terrain_changes.modified_chunks {
let mut lazy_msg = None;
for (presence, pos, client) in (&presences, &positions, &clients).join() {
if super::terrain::chunk_in_vd(pos.0, *chunk_key, &terrain, presence.view_distance)
{
if lazy_msg.is_none() {
lazy_msg = Some(client.prepare(ServerGeneral::TerrainChunkUpdate {
key: *chunk_key,
chunk: Ok(Box::new(match terrain.get_key(*chunk_key) {
Some(chunk) => chunk.clone(),
None => break 'chunk,
})),
}));
}
lazy_msg.as_ref().map(|ref msg| client.send_prepared(&msg));
}
}
}
// TODO: Don't send all changed blocks to all clients
// Sync changed blocks
let mut lazy_msg = None;
for (_, client) in (&presences, &clients).join() {
if lazy_msg.is_none() {
lazy_msg = Some(client.prepare(ServerGeneral::TerrainBlockUpdates(
terrain_changes.modified_blocks.clone(),
)));
}
lazy_msg.as_ref().map(|ref msg| client.send_prepared(&msg));
}
}
}