veloren/common/src/comp/controller.rs

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use crate::{
comp::{
inventory::slot::{EquipSlot, InvSlotId, Slot},
invite::{InviteKind, InviteResponse},
BuffKind,
},
trade::{TradeAction, TradeId},
uid::Uid,
util::Dir,
};
use serde::{Deserialize, Serialize};
use specs::{Component, DerefFlaggedStorage};
use specs_idvs::IdvStorage;
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use std::time::Duration;
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use vek::*;
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/// Default duration before an input is considered 'held'.
pub const DEFAULT_HOLD_DURATION: Duration = Duration::from_millis(200);
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub enum InventoryManip {
Pickup(Uid),
Collect(Vec3<i32>),
Use(InvSlotId),
Swap(InvSlotId, InvSlotId),
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SplitSwap(InvSlotId, InvSlotId),
Drop(InvSlotId),
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SplitDrop(InvSlotId),
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CraftRecipe(String),
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}
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#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)]
pub enum LoadoutManip {
Use(EquipSlot),
Swap(EquipSlot, Slot),
Drop(EquipSlot),
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}
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub enum SlotManip {
Pickup(Uid),
Collect(Vec3<i32>),
Use(Slot),
Swap(Slot, Slot),
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SplitSwap(Slot, Slot),
Drop(Slot),
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SplitDrop(Slot),
CraftRecipe(String),
}
impl From<LoadoutManip> for SlotManip {
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fn from(loadout_manip: LoadoutManip) -> Self {
match loadout_manip {
LoadoutManip::Use(equip) => Self::Use(Slot::Equip(equip)),
LoadoutManip::Swap(equip, slot) => Self::Swap(Slot::Equip(equip), slot),
LoadoutManip::Drop(equip) => Self::Drop(Slot::Equip(equip)),
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}
}
}
impl From<InventoryManip> for SlotManip {
fn from(inv_manip: InventoryManip) -> Self {
match inv_manip {
InventoryManip::Pickup(pickup) => Self::Pickup(pickup),
InventoryManip::Collect(collect) => Self::Collect(collect),
InventoryManip::Use(inv) => Self::Use(Slot::Inventory(inv)),
InventoryManip::Swap(inv1, inv2) => {
Self::Swap(Slot::Inventory(inv1), Slot::Inventory(inv2))
},
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InventoryManip::SplitSwap(inv1, inv2) => {
Self::SplitSwap(Slot::Inventory(inv1), Slot::Inventory(inv2))
},
InventoryManip::Drop(inv) => Self::Drop(Slot::Inventory(inv)),
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InventoryManip::SplitDrop(inv) => Self::SplitDrop(Slot::Inventory(inv)),
InventoryManip::CraftRecipe(recipe) => Self::CraftRecipe(recipe),
}
}
}
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub enum GroupManip {
Leave,
Kick(Uid),
AssignLeader(Uid),
}
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub enum ControlEvent {
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//ToggleLantern,
EnableLantern,
DisableLantern,
Interact(Uid),
InitiateInvite(Uid, InviteKind),
InviteResponse(InviteResponse),
PerformTradeAction(TradeId, TradeAction),
Mount(Uid),
Unmount,
InventoryManip(InventoryManip),
GroupManip(GroupManip),
RemoveBuff(BuffKind),
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Respawn,
}
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#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)]
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pub enum ControlAction {
SwapEquippedWeapons,
LoadoutManip(LoadoutManip),
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Wield,
GlideWield,
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Unwield,
Sit,
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Dance,
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Sneak,
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Stand,
Talk,
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}
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
enum Freshness {
New,
TickedOnce,
Old,
}
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/// Whether a key is pressed or unpressed
/// and how long it has been in that state
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct Input {
/// Should not be pub because duration should
/// always be reset when state is updated
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pressed: bool,
/// Should only be updated by npc agents
/// through appropriate fn
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duration: Duration,
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/// How fresh is the last change to the input state
freshness: Freshness,
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}
impl Input {
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fn tick(&mut self, dt: Duration) {
// Increase how long input has been in current state
self.duration = self.duration.checked_add(dt).unwrap_or_default();
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self.tick_freshness();
}
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fn tick_freshness(&mut self) {
self.freshness = match self.freshness {
Freshness::New => Freshness::TickedOnce,
Freshness::TickedOnce => Freshness::Old,
Freshness::Old => Freshness::Old,
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};
}
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/// Update input with newer version
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/// Used to update inputs with input received from clients
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pub fn update_with_new(&mut self, new: Self) {
if self.pressed != new.pressed {
self.freshness = Freshness::New;
}
self.pressed = new.pressed;
self.duration = new.duration;
}
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/// Whether input is being pressed down
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pub fn is_pressed(&self) -> bool { self.pressed }
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/// Whether it's the first frame this input has been pressed
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pub fn is_just_pressed(&self) -> bool { self.is_pressed() && self.freshness != Freshness::Old }
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/// Whether it's the first frame this input has been unpressed
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pub fn is_just_unpressed(&self) -> bool {
!self.is_pressed() && self.freshness != Freshness::Old
}
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/// Whether input has been pressed longer than
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/// `DEFAULT_HOLD_DURATION`
pub fn is_held_down(&self) -> bool {
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self.is_pressed() && self.duration >= DEFAULT_HOLD_DURATION
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}
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/// Whether input has been unpressed longer than
/// `DEFAULT_HOLD_DURATION`
pub fn is_held_up(&self) -> bool {
!self.is_pressed() && self.duration >= DEFAULT_HOLD_DURATION
}
/// Whether input has been pressed for longer than `threshold` duration
pub fn held_for_dur(&self, threshold: Duration) -> bool {
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self.is_pressed() && self.duration >= threshold
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}
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/// Handles logic of updating state of Input
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pub fn set_state(&mut self, pressed: bool) {
if self.pressed != pressed {
self.pressed = pressed;
self.duration = Duration::default();
self.freshness = Freshness::New;
}
}
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/// Increases `input.duration` by `dur`
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pub fn inc_dur(&mut self, dur: Duration) {
self.duration = self.duration.checked_add(dur).unwrap_or_default();
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}
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/// Returns `input.duration`
pub fn get_dur(&self) -> Duration { self.duration }
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}
impl Default for Input {
fn default() -> Self {
Self {
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pressed: false,
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duration: Duration::default(),
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freshness: Freshness::New,
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}
}
}
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#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)]
pub enum Climb {
Up,
Down,
Hold,
}
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#[derive(Clone, Debug, Default, PartialEq, Serialize, Deserialize)]
pub struct ControllerInputs {
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pub primary: Input,
pub secondary: Input,
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pub ability3: Input,
pub ability4: Input,
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pub jump: Input,
pub roll: Input,
pub glide: Input,
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pub fly: Input, // Flying entities only
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pub wall_leap: Input,
pub charge: Input,
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pub climb: Option<Climb>,
pub move_dir: Vec2<f32>,
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pub move_z: f32, /* z axis (not combined with move_dir because they may have independent
* limits) */
pub look_dir: Dir,
}
#[derive(Clone, Debug, Default, PartialEq, Serialize, Deserialize)]
pub struct Controller {
pub inputs: ControllerInputs,
// TODO: consider SmallVec
pub events: Vec<ControlEvent>,
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pub actions: Vec<ControlAction>,
}
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impl ControllerInputs {
/// Updates all inputs, accounting for delta time
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pub fn tick(&mut self, dt: Duration) {
self.primary.tick(dt);
self.secondary.tick(dt);
self.ability3.tick(dt);
self.ability4.tick(dt);
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self.jump.tick(dt);
self.roll.tick(dt);
self.glide.tick(dt);
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self.fly.tick(dt);
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self.wall_leap.tick(dt);
self.charge.tick(dt);
}
pub fn tick_freshness(&mut self) {
self.primary.tick_freshness();
self.secondary.tick_freshness();
self.ability3.tick_freshness();
self.ability4.tick_freshness();
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self.jump.tick_freshness();
self.roll.tick_freshness();
self.glide.tick_freshness();
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self.fly.tick_freshness();
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self.wall_leap.tick_freshness();
self.charge.tick_freshness();
}
/// Updates Controller inputs with new version received from the client
pub fn update_with_new(&mut self, new: Self) {
self.primary.update_with_new(new.primary);
self.secondary.update_with_new(new.secondary);
self.ability3.update_with_new(new.ability3);
self.ability4.update_with_new(new.ability4);
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self.jump.update_with_new(new.jump);
self.roll.update_with_new(new.roll);
self.glide.update_with_new(new.glide);
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self.fly.update_with_new(new.fly);
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self.wall_leap.update_with_new(new.wall_leap);
self.charge.update_with_new(new.charge);
self.climb = new.climb;
self.move_dir = new.move_dir;
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self.move_z = new.move_z;
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self.look_dir = new.look_dir;
}
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pub fn holding_ability_key(&self) -> bool {
self.primary.is_pressed()
|| self.secondary.is_pressed()
|| self.ability3.is_pressed()
|| self.ability4.is_pressed()
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}
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}
impl Controller {
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/// Sets all inputs to default
pub fn reset(&mut self) { *self = Self::default(); }
pub fn clear_events(&mut self) { self.events.clear(); }
pub fn push_event(&mut self, event: ControlEvent) { self.events.push(event); }
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}
impl Component for Controller {
type Storage = IdvStorage<Self>;
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}
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub enum MountState {
Unmounted,
MountedBy(Uid),
}
impl Component for MountState {
type Storage = DerefFlaggedStorage<Self, IdvStorage<Self>>;
}
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct Mounting(pub Uid);
impl Component for Mounting {
type Storage = DerefFlaggedStorage<Self, IdvStorage<Self>>;
}