2021-01-31 20:29:50 +00:00
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use super::utils::*;
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use crate::{
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2021-02-07 16:57:41 +00:00
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comp::{CharacterState, LoadoutManip, StateUpdate},
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2021-01-31 20:29:50 +00:00
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states::behavior::{CharacterBehavior, JoinData},
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};
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use serde::{Deserialize, Serialize};
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const TURN_RATE: f32 = 40.0;
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)]
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pub struct Data;
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impl CharacterBehavior for Data {
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fn behavior(&self, data: &JoinData) -> StateUpdate {
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let mut update = StateUpdate::from(data);
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handle_wield(data, &mut update);
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handle_orientation(data, &mut update, TURN_RATE);
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update
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}
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fn wield(&self, data: &JoinData) -> StateUpdate {
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let mut update = StateUpdate::from(data);
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attempt_wield(data, &mut update);
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update
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}
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fn sit(&self, data: &JoinData) -> StateUpdate {
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let mut update = StateUpdate::from(data);
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update.character = CharacterState::Idle;
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attempt_sit(data, &mut update);
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update
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}
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fn dance(&self, data: &JoinData) -> StateUpdate {
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let mut update = StateUpdate::from(data);
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update.character = CharacterState::Idle;
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attempt_dance(data, &mut update);
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update
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}
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fn stand(&self, data: &JoinData) -> StateUpdate {
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let mut update = StateUpdate::from(data);
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// Try to Fall/Stand up/Move
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update.character = CharacterState::Idle;
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update
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}
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2021-02-07 15:49:35 +00:00
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2021-02-08 17:31:17 +00:00
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fn manipulate_loadout(&self, data: &JoinData, loadout_manip: LoadoutManip) -> StateUpdate {
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2021-02-07 15:49:35 +00:00
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let mut update = StateUpdate::from(data);
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2021-02-08 17:31:17 +00:00
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handle_manipulate_loadout(&data, &mut update, loadout_manip);
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2021-02-07 15:49:35 +00:00
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update
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}
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2021-01-31 20:29:50 +00:00
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}
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