veloren/common/src/comp/mod.rs

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mod ability;
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mod admin;
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pub mod agent;
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mod body;
mod character_state;
mod chat;
mod controller;
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mod damage;
mod energy;
mod inputs;
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mod inventory;
mod last;
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mod location;
mod misc;
mod phys;
mod player;
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pub mod projectile;
pub mod skills;
mod stats;
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mod visual;
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// Reexports
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pub use ability::{
Ability, AbilityId, CharacterAbility, CharacterAbilityType, ItemConfig, Loadout,
};
pub use admin::{Admin, AdminList};
pub use agent::{Agent, Alignment};
pub use body::{
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biped_large, bird_medium, bird_small, critter, dragon, fish_medium, fish_small, golem,
humanoid, object, quadruped_low, quadruped_medium, quadruped_small, AllBodies, Body, BodyData,
};
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pub use character_state::{Attacking, CharacterState, StateUpdate};
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pub use chat::{ChatMode, ChatMsg, ChatType, Faction, Group, SpeechBubble, SpeechBubbleType};
pub use controller::{
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Climb, ControlAction, ControlEvent, Controller, ControllerInputs, Input, InventoryManip,
MountState, Mounting,
};
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pub use damage::{Damage, DamageSource};
pub use energy::{Energy, EnergySource};
pub use inputs::CanBuild;
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pub use inventory::{
item,
item::{Item, ItemDrop},
slot, Inventory, InventoryUpdate, InventoryUpdateEvent, MAX_PICKUP_RANGE_SQR,
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};
pub use last::Last;
pub use location::{Waypoint, WaypointArea};
pub use misc::Object;
pub use phys::{Collider, ForceUpdate, Gravity, Mass, Ori, PhysicsState, Pos, Scale, Sticky, Vel};
pub use player::{Player, MAX_MOUNT_RANGE_SQR};
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pub use projectile::Projectile;
pub use skills::{Skill, SkillGroup, SkillGroupType, SkillSet};
pub use stats::{Exp, HealthChange, HealthSource, Level, Stats};
pub use visual::{LightAnimation, LightEmitter};