veloren/voxygen/src/hud/chat.rs

338 lines
11 KiB
Rust
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use super::{
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img_ids::Imgs, Fonts, BROADCAST_COLOR, FACTION_COLOR, GAME_UPDATE_COLOR, GROUP_COLOR,
KILL_COLOR, META_COLOR, PRIVATE_COLOR, SAY_COLOR, TELL_COLOR, TEXT_COLOR,
};
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use client::Event as ClientEvent;
use common::ChatType;
use conrod_core::{
input::Key,
position::Dimension,
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text::cursor::Index,
widget::{self, Button, Id, List, Rectangle, Text, TextEdit},
widget_ids, Colorable, Positionable, Sizeable, UiCell, Widget, WidgetCommon,
};
use std::collections::VecDeque;
widget_ids! {
struct Ids {
message_box,
message_box_bg,
input,
input_bg,
chat_arrow,
}
}
const MAX_MESSAGES: usize = 100;
#[derive(WidgetCommon)]
pub struct Chat<'a> {
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new_messages: &'a mut VecDeque<ClientEvent>,
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force_input: Option<String>,
force_cursor: Option<Index>,
imgs: &'a Imgs,
fonts: &'a Fonts,
#[conrod(common_builder)]
common: widget::CommonBuilder,
}
impl<'a> Chat<'a> {
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pub fn new(
new_messages: &'a mut VecDeque<ClientEvent>,
imgs: &'a Imgs,
fonts: &'a Fonts,
) -> Self {
Self {
new_messages,
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force_input: None,
force_cursor: None,
imgs,
fonts,
common: widget::CommonBuilder::default(),
}
}
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pub fn input(mut self, input: String) -> Self {
self.force_input = Some(input);
self
}
pub fn cursor_pos(mut self, index: Index) -> Self {
self.force_cursor = Some(index);
self
}
fn scrolled_to_bottom(state: &State, ui: &UiCell) -> bool {
// Might be more efficient to cache result and update it when a scroll event has occurred
// instead of every frame.
if let Some(scroll) = ui
.widget_graph()
.widget(state.ids.message_box)
.and_then(|widget| widget.maybe_y_scroll_state)
{
scroll.offset >= scroll.offset_bounds.start
} else {
false
}
}
}
pub struct State {
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messages: VecDeque<ClientEvent>,
input: String,
history: VecDeque<String>,
history_pos: usize,
history_max: usize,
ids: Ids,
}
pub enum Event {
SendMessage(String),
Focus(Id),
}
impl<'a> Widget for Chat<'a> {
type State = State;
type Style = ();
type Event = Option<Event>;
fn init_state(&self, id_gen: widget::id::Generator) -> Self::State {
State {
input: "".to_owned(),
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messages: VecDeque::new(),
history: VecDeque::new(),
history_pos: 0,
history_max: 32,
ids: Ids::new(id_gen),
}
}
fn style(&self) -> Self::Style {
()
}
fn update(self, args: widget::UpdateArgs<Self>) -> Self::Event {
let widget::UpdateArgs { id, state, ui, .. } = args;
// Maintain scrolling.
if !self.new_messages.is_empty() {
state.update(|s| s.messages.extend(self.new_messages.drain(..)));
ui.scroll_widget(state.ids.message_box, [0.0, std::f64::MAX]);
}
// Empty old messages
state.update(|s| {
while s.messages.len() > MAX_MESSAGES {
s.messages.pop_front();
}
});
let keyboard_capturer = ui.global_input().current.widget_capturing_keyboard;
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if let Some(input) = &self.force_input {
state.update(|s| s.input = input.clone());
}
let input_focused =
keyboard_capturer == Some(state.ids.input) || keyboard_capturer == Some(id);
// Only show if it has the keyboard captured.
// Chat input uses a rectangle as its background.
if input_focused {
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let input = self.force_input.as_ref().unwrap_or(&state.input);
let mut text_edit = TextEdit::new(input)
.w(460.0)
.restrict_to_height(false)
.color(TEXT_COLOR)
.line_spacing(2.0)
.font_size(15)
.font_id(self.fonts.opensans);
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if let Some(pos) = self.force_cursor {
text_edit = text_edit.cursor_pos(pos);
}
let y = match text_edit.get_y_dimension(ui) {
Dimension::Absolute(y) => y + 6.0,
_ => 0.0,
};
Rectangle::fill([470.0, y])
.rgba(0.0, 0.0, 0.0, 0.8)
.bottom_left_with_margins_on(ui.window, 10.0, 10.0)
.w(470.0)
.set(state.ids.input_bg, ui);
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if let Some(str) = text_edit
.top_left_with_margins_on(state.ids.input_bg, 1.0, 1.0)
.set(state.ids.input, ui)
{
let mut input = str.to_owned();
input.retain(|c| c != '\n');
state.update(|s| s.input = input);
}
}
// Message box
Rectangle::fill([470.0, 174.0])
.rgba(0.0, 0.0, 0.0, 0.4)
.and(|r| {
if input_focused {
r.up_from(state.ids.input_bg, 0.0)
} else {
r.bottom_left_with_margins_on(ui.window, 10.0, 10.0)
}
})
.set(state.ids.message_box_bg, ui);
let (mut items, _) = List::flow_down(state.messages.len() + 1)
.top_left_of(state.ids.message_box_bg)
.w_h(470.0, 174.0)
.scroll_kids_vertically()
.set(state.ids.message_box, ui);
while let Some(item) = items.next(ui) {
// This would be easier if conrod used the v-metrics from rusttype.
let widget = if item.i < state.messages.len() {
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let msg = &state.messages[item.i];
match msg {
ClientEvent::Chat { chat_type, message } => {
let color = match chat_type {
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ChatType::Meta => META_COLOR,
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ChatType::Tell => TELL_COLOR,
ChatType::Chat => TEXT_COLOR,
ChatType::Private => PRIVATE_COLOR,
ChatType::Broadcast => BROADCAST_COLOR,
ChatType::GameUpdate => GAME_UPDATE_COLOR,
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ChatType::Say => SAY_COLOR,
ChatType::Group => GROUP_COLOR,
ChatType::Faction => FACTION_COLOR,
ChatType::Kill => KILL_COLOR,
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};
let text = Text::new(&message)
.font_size(15)
.font_id(self.fonts.opensans)
.w(470.0)
.color(color)
.line_spacing(2.0);
// Add space between messages.
let y = match text.get_y_dimension(ui) {
Dimension::Absolute(y) => y + 2.0,
_ => 0.0,
};
Some(text.h(y))
}
_ => None,
}
} else {
// Spacer at bottom of the last message so that it is not cut off.
// Needs to be larger than the space above.
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Some(
Text::new("")
.font_size(6)
.font_id(self.fonts.opensans)
.w(470.0),
)
};
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match widget {
Some(widget) => {
item.set(widget, ui);
}
None => {}
}
}
// Chat Arrow
// Check if already at bottom.
if !Self::scrolled_to_bottom(state, ui) {
if Button::image(self.imgs.chat_arrow)
.w_h(20.0, 20.0)
.hover_image(self.imgs.chat_arrow_mo)
.press_image(self.imgs.chat_arrow_press)
.bottom_right_with_margins_on(state.ids.message_box_bg, 0.0, -22.0)
.set(state.ids.chat_arrow, ui)
.was_clicked()
{
ui.scroll_widget(state.ids.message_box, [0.0, std::f64::MAX]);
}
}
// If the chat widget is focused, return a focus event to pass the focus to the input box.
if keyboard_capturer == Some(id) {
Some(Event::Focus(state.ids.input))
}
// If enter is pressed and the input box is not empty, send the current message.
else if ui
.widget_input(state.ids.input)
.presses()
.key()
.any(|key_press| match key_press.key {
Key::Return if !state.input.is_empty() => true,
_ => false,
})
{
let msg = state.input.clone();
state.update(|s| {
s.input.clear();
// update the history
s.history.push_front(msg.clone());
s.history_pos = 0;
while s.history.len() > s.history_max {
s.history.pop_back();
}
});
Some(Event::SendMessage(msg))
}
// If up is pressed, use history
else if ui
.widget_input(state.ids.input)
.presses()
.key()
.any(|key_press| match key_press.key {
Key::Up => true,
_ => false,
})
{
state.update(|s| {
if !s.history.is_empty() {
if s.history_pos < s.history.len() {
s.history_pos += 1;
if let Some(string) = s.history.get(s.history_pos - 1) {
s.input.clear();
s.input.push_str(string);
}
}
}
});
None
}
// If down is pressed, use history
else if ui
.widget_input(state.ids.input)
.presses()
.key()
.any(|key_press| match key_press.key {
Key::Down => true,
_ => false,
})
{
state.update(|s| {
if !s.history.is_empty() {
if s.history_pos > 1 {
s.history_pos -= 1;
s.input.clear();
if let Some(string) = s.history.get(s.history_pos - 1) {
s.input.push_str(string);
}
} else {
s.history_pos = 0;
s.input.clear();
}
}
});
None
} else {
None
}
}
}