veloren/assets/common/entity/village/merchant.ron

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EntityConfig (
name: Name("Merchant"),
body: RandomWith("humanoid"),
alignment: Alignment(Npc),
// considering giving some gold/gems/materials?
loot: Uninit,
hands: TwoHanded(Item("common.items.weapons.bow.eldwood-0")),
meta: [
SkillSetAsset("common.skillset.village.merchant"),
],
)