veloren/world/src/block/mod.rs

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mod natural;
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use crate::{
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column::{ColumnGen, ColumnSample, StructureData},
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generator::TownGen,
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util::{HashCache, RandomField, Sampler, SamplerMut},
World, CONFIG,
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};
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use common::{
terrain::{structure::StructureBlock, Block, BlockKind, Structure},
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util::saturate_srgb,
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vol::{ReadVol, Vox},
};
use noise::NoiseFn;
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use std::ops::{Add, Div, Mul, Neg};
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use vek::*;
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pub struct BlockGen<'a> {
world: &'a World,
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column_cache: HashCache<Vec2<i32>, Option<ColumnSample<'a>>>,
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column_gen: ColumnGen<'a>,
}
impl<'a> BlockGen<'a> {
pub fn new(world: &'a World, column_gen: ColumnGen<'a>) -> Self {
Self {
world,
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column_cache: HashCache::with_capacity(64),
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column_gen,
}
}
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fn sample_column(
column_gen: &ColumnGen<'a>,
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cache: &mut HashCache<Vec2<i32>, Option<ColumnSample<'a>>>,
wpos: Vec2<i32>,
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) -> Option<ColumnSample<'a>> {
cache
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.get(Vec2::from(wpos), |wpos| column_gen.get(wpos))
.clone()
}
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fn get_cliff_height(
column_gen: &ColumnGen<'a>,
cache: &mut HashCache<Vec2<i32>, Option<ColumnSample<'a>>>,
wpos: Vec2<f32>,
close_cliffs: &[(Vec2<i32>, u32); 9],
cliff_hill: f32,
) -> f32 {
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close_cliffs.iter().fold(
0.0f32,
|max_height, (cliff_pos, seed)| match Self::sample_column(
column_gen,
cache,
Vec2::from(*cliff_pos),
) {
Some(cliff_sample) if cliff_sample.is_cliffs && cliff_sample.spawn_rate > 0.5 => {
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let cliff_pos3d = Vec3::from(*cliff_pos);
let height = RandomField::new(seed + 1).get(cliff_pos3d) % 48;
let radius = RandomField::new(seed + 2).get(cliff_pos3d) % 48 + 8;
max_height.max(
if cliff_pos.map(|e| e as f32).distance_squared(wpos)
< (radius * radius) as f32
{
cliff_sample.alt
+ height as f32 * (1.0 - cliff_sample.chaos)
+ cliff_hill
} else {
0.0
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},
)
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}
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_ => max_height,
},
)
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}
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pub fn get_z_cache(&mut self, wpos: Vec2<i32>) -> Option<ZCache<'a>> {
let BlockGen {
world,
column_cache,
column_gen,
} = self;
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// Main sample
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let sample = Self::sample_column(column_gen, column_cache, wpos)?;
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// Tree samples
let mut structure_samples = [None, None, None, None, None, None, None, None, None];
for i in 0..structure_samples.len() {
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if let Some(st) = sample.close_structures[i] {
let st_sample = Self::sample_column(column_gen, column_cache, Vec2::from(st.pos));
structure_samples[i] = st_sample;
}
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}
let mut structures = [None, None, None, None, None, None, None, None, None];
for i in 0..structures.len() {
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if let (Some(st), Some(st_sample)) =
(sample.close_structures[i], structure_samples[i].clone())
{
let st_info = match st.meta {
None => natural::structure_gen(
column_gen,
column_cache,
i,
st.pos,
st.seed,
&structure_samples,
),
Some(meta) => Some(StructureInfo {
pos: Vec3::from(st.pos) + Vec3::unit_z() * st_sample.alt as i32,
seed: st.seed,
meta,
}),
};
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if let Some(st_info) = st_info {
structures[i] = Some((st_info, st_sample));
}
}
}
Some(ZCache {
wpos,
sample,
structures,
})
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}
pub fn get_with_z_cache(&mut self, wpos: Vec3<i32>, z_cache: Option<&ZCache>) -> Option<Block> {
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let BlockGen {
world,
column_cache,
column_gen,
} = self;
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let &ColumnSample {
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alt,
chaos,
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water_level,
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//river,
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surface_color,
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sub_surface_color,
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//tree_density,
//forest_kind,
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//close_structures,
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cave_xy,
cave_alt,
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marble,
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marble_small,
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rock,
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//cliffs,
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cliff_hill,
close_cliffs,
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temp,
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chunk,
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..
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} = &z_cache?.sample;
let structures = &z_cache?.structures;
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let wposf = wpos.map(|e| e as f64);
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let (definitely_underground, height, water_height) =
if (wposf.z as f32) < alt - 64.0 * chaos {
// Shortcut warping
(true, alt, CONFIG.sea_level /*water_level*/)
} else {
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// Apply warping
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let warp = (world.sim().gen_ctx.warp_nz.get(wposf.div(16.0)) as f32)
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.mul((chaos - 0.1).max(0.0))
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.mul(15.0);
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let height = if (wposf.z as f32) < alt + warp - 10.0 {
// Shortcut cliffs
alt + warp
} else {
let turb = Vec2::new(
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world.sim().gen_ctx.fast_turb_x_nz.get(wposf.div(16.0)) as f32,
world.sim().gen_ctx.fast_turb_y_nz.get(wposf.div(16.0)) as f32,
) * 8.0;
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let wpos_turb = Vec2::from(wpos).map(|e: i32| e as f32) + turb;
let cliff_height = Self::get_cliff_height(
column_gen,
column_cache,
wpos_turb,
&close_cliffs,
cliff_hill,
);
(alt + warp).max(cliff_height)
};
(
false,
height,
/*(water_level + warp).max(*/ CONFIG.sea_level, /*)*/
)
};
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// Sample blocks
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// let stone_col = Rgb::new(240, 230, 220);
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let stone_col = Rgb::new(195, 187, 201);
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// let dirt_col = Rgb::new(79, 67, 60);
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let air = Block::empty();
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// let stone = Block::new(2, stone_col);
// let surface_stone = Block::new(1, Rgb::new(200, 220, 255));
// let dirt = Block::new(1, dirt_col);
// let sand = Block::new(1, Rgb::new(180, 150, 50));
// let warm_stone = Block::new(1, Rgb::new(165, 165, 130));
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let water = Block::new(BlockKind::Water, Rgb::new(60, 90, 190));
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let grass_depth = 1.5 + 2.0 * chaos;
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let block = if (wposf.z as f32) < height - grass_depth {
let col = Lerp::lerp(
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saturate_srgb(sub_surface_color, 0.45).map(|e| (e * 255.0) as u8),
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stone_col,
(height - grass_depth - wposf.z as f32) * 0.15,
);
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// Underground
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if (wposf.z as f32) > alt - 32.0 * chaos {
Some(Block::new(BlockKind::Normal, col))
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} else {
Some(Block::new(BlockKind::Dense, col))
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}
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} else if (wposf.z as f32) < height {
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let col = Lerp::lerp(
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sub_surface_color,
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surface_color,
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(wposf.z as f32 - (height - grass_depth))
.div(grass_depth)
.powf(0.5),
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);
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// Surface
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Some(Block::new(
BlockKind::Normal,
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saturate_srgb(col, 0.45).map(|e| (e * 255.0) as u8),
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))
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} else if (wposf.z as f32) < height + 0.9
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&& temp < CONFIG.desert_temp
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&& (wposf.z as f32 > water_height + 3.0)
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&& marble > 0.68
&& marble_small > 0.65
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&& (marble * 3173.7).fract() < 0.5
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{
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let flowers = [
BlockKind::BlueFlower,
BlockKind::PinkFlower,
BlockKind::PurpleFlower,
BlockKind::RedFlower,
BlockKind::WhiteFlower,
BlockKind::YellowFlower,
BlockKind::Sunflower,
];
let grasses = [
BlockKind::LongGrass,
BlockKind::MediumGrass,
BlockKind::ShortGrass,
];
Some(Block::new(
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if (height * 1271.0).fract() < 0.15 {
flowers[(height * 0.2) as usize % flowers.len()]
} else {
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grasses[(height * 0.3) as usize % grasses.len()]
},
Rgb::broadcast(0),
))
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} else if (wposf.z as f32) < height + 0.9
&& temp > CONFIG.desert_temp
&& (marble * 4423.5).fract() < 0.0005
{
Some(Block::new(
if (height * 1271.0).fract() < 0.5 {
BlockKind::LargeCactus
} else {
BlockKind::BarrelCactus
},
Rgb::broadcast(0),
))
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} else {
None
};
// Caves
let block = block.and_then(|block| {
// Underground
let cave = cave_xy.powf(2.0)
* (wposf.z as f32 - cave_alt)
.div(40.0)
.powf(4.0)
.neg()
.add(1.0)
> 0.9993;
if cave {
None
} else {
Some(block)
}
});
// Rocks
let block = block.or_else(|| {
if (height + 2.5 - wposf.z as f32).div(7.5).abs().powf(2.0) < rock {
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let field0 = RandomField::new(world.sim().seed + 0);
let field1 = RandomField::new(world.sim().seed + 1);
let field2 = RandomField::new(world.sim().seed + 2);
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Some(Block::new(
BlockKind::Normal,
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stone_col
- Rgb::new(
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field0.get(wpos) as u8 % 16,
field1.get(wpos) as u8 % 16,
field2.get(wpos) as u8 % 16,
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),
))
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} else {
None
}
});
// Water
let block = block.or_else(|| {
if (wposf.z as f32) < water_height {
// Ocean
Some(water)
} else {
None
}
});
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// Structures (like towns)
let block = block.or_else(|| {
chunk
.structures
.town
.as_ref()
.and_then(|town| TownGen.get((town, wpos)))
});
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let block = structures
.iter()
.find_map(|st| {
let (st, st_sample) = st.as_ref()?;
st.get(wpos, st_sample)
})
.or(block)
.unwrap_or(Block::empty());
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Some(block)
}
}
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pub struct ZCache<'a> {
wpos: Vec2<i32>,
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sample: ColumnSample<'a>,
structures: [Option<(StructureInfo, ColumnSample<'a>)>; 9],
}
impl<'a> ZCache<'a> {
pub fn get_z_limits(&self) -> (f32, f32) {
let cave_depth = if self.sample.cave_xy.abs() > 0.9 {
(self.sample.alt - self.sample.cave_alt + 8.0).max(0.0)
} else {
0.0
};
let min = self.sample.alt - (self.sample.chaos * 48.0 + cave_depth) - 4.0;
let cliff = if self.sample.near_cliffs { 48.0 } else { 0.0 };
let warp = self.sample.chaos * 48.0;
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let (structure_min, structure_max) = self
.structures
.iter()
.filter_map(|st| st.as_ref())
.fold((0.0f32, 0.0f32), |(min, max), (st_info, st_sample)| {
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let bounds = st_info.get_bounds();
let st_area = Aabr {
min: Vec2::from(bounds.min),
max: Vec2::from(bounds.max),
};
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if st_area.contains_point(self.wpos - st_info.pos) {
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(min.min(bounds.min.z as f32), max.max(bounds.max.z as f32))
} else {
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(min, max)
}
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});
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let min = min + structure_min;
let max = (self.sample.alt + cliff + structure_max + warp + 8.0)
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.max(self.sample.water_level)
.max(CONFIG.sea_level + 2.0);
(min, max)
}
}
impl<'a> SamplerMut<'static> for BlockGen<'a> {
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type Index = Vec3<i32>;
type Sample = Option<Block>;
fn get(&mut self, wpos: Vec3<i32>) -> Option<Block> {
let z_cache = self.get_z_cache(wpos.into());
self.get_with_z_cache(wpos, z_cache.as_ref())
}
}
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#[derive(Copy, Clone)]
pub enum StructureMeta {
Pyramid {
height: i32,
},
Volume {
units: (Vec2<i32>, Vec2<i32>),
volume: &'static Structure,
},
}
pub struct StructureInfo {
pos: Vec3<i32>,
seed: u32,
meta: StructureMeta,
}
impl StructureInfo {
fn get_bounds(&self) -> Aabb<i32> {
match self.meta {
StructureMeta::Pyramid { height } => {
let base = 40;
Aabb {
min: Vec3::new(-base - height, -base - height, -base),
max: Vec3::new(base + height, base + height, height),
}
}
StructureMeta::Volume { units, volume } => {
let bounds = volume.get_bounds();
(Aabb {
min: Vec3::from(units.0 * bounds.min.x + units.1 * bounds.min.y)
+ Vec3::unit_z() * bounds.min.z,
max: Vec3::from(units.0 * bounds.max.x + units.1 * bounds.max.y)
+ Vec3::unit_z() * bounds.max.z,
})
.made_valid()
}
}
}
fn get(&self, wpos: Vec3<i32>, sample: &ColumnSample) -> Option<Block> {
match self.meta {
StructureMeta::Pyramid { height } => {
if wpos.z - self.pos.z
< height
- Vec2::from(wpos - self.pos)
.map(|e: i32| (e.abs() / 2) * 2)
.reduce_max()
{
Some(Block::new(BlockKind::Dense, Rgb::new(203, 170, 146)))
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} else {
None
}
}
StructureMeta::Volume { units, volume } => {
let rpos = wpos - self.pos;
let block_pos = Vec3::unit_z() * rpos.z
+ Vec3::from(units.0) * rpos.x
+ Vec3::from(units.1) * rpos.y;
volume
.get((block_pos * 128) / 128) // Scaling
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.ok()
.and_then(|b| {
block_from_structure(
*b,
volume.default_kind(),
block_pos,
self.pos.into(),
self.seed,
sample,
)
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})
}
}
}
}
fn block_from_structure(
sblock: StructureBlock,
default_kind: BlockKind,
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pos: Vec3<i32>,
structure_pos: Vec2<i32>,
structure_seed: u32,
_sample: &ColumnSample,
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) -> Option<Block> {
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let field = RandomField::new(structure_seed + 0);
let lerp = 0.5
+ ((field.get(Vec3::from(structure_pos)) % 256) as f32 / 256.0 - 0.5) * 0.65
+ ((field.get(Vec3::from(pos)) % 256) as f32 / 256.0 - 0.5) * 0.15;
match sblock {
StructureBlock::None => None,
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StructureBlock::TemperateLeaves => Some(Block::new(
BlockKind::Normal,
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Lerp::lerp(
Rgb::new(0.0, 132.0, 94.0),
Rgb::new(142.0, 181.0, 0.0),
lerp,
)
.map(|e| e as u8),
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)),
StructureBlock::PineLeaves => Some(Block::new(
BlockKind::Normal,
Lerp::lerp(Rgb::new(0.0, 60.0, 50.0), Rgb::new(30.0, 100.0, 10.0), lerp)
.map(|e| e as u8),
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)),
StructureBlock::PalmLeaves => Some(Block::new(
BlockKind::Normal,
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Lerp::lerp(
Rgb::new(0.0, 108.0, 113.0),
Rgb::new(30.0, 156.0, 10.0),
lerp,
)
.map(|e| e as u8),
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)),
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StructureBlock::Water => Some(Block::new(BlockKind::Water, Rgb::new(100, 150, 255))),
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StructureBlock::GreenSludge => Some(Block::new(BlockKind::Water, Rgb::new(30, 126, 23))),
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StructureBlock::Acacia => Some(Block::new(
BlockKind::Normal,
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Lerp::lerp(
Rgb::new(15.0, 126.0, 50.0),
Rgb::new(30.0, 180.0, 10.0),
lerp,
)
.map(|e| e as u8),
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)),
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StructureBlock::Fruit => Some(Block::new(BlockKind::Apple, Rgb::new(194, 30, 37))),
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StructureBlock::Hollow => Some(Block::empty()),
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StructureBlock::Normal(color) => {
Some(Block::new(default_kind, color)).filter(|block| !block.is_empty())
}
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}
}