veloren/voxygen/src/hud/bag.rs

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Rust
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use super::{
img_ids::{Imgs, ImgsRot},
item_imgs::{ItemImgs, ItemKey},
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Event as HudEvent, Fonts, TEXT_COLOR,
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};
use crate::ui::{ImageFrame, Tooltip, TooltipManager, Tooltipable};
use client::Client;
use conrod_core::{
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color, image,
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widget::{self, Button, Image, Rectangle /*, Scrollbar*/},
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widget_ids, Color, Positionable, Sizeable, Widget, WidgetCommon,
};
widget_ids! {
struct Ids {
bag_close,
bag_top,
bag_mid,
bag_bot,
inv_alignment,
inv_grid_1,
inv_grid_2,
inv_scrollbar,
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inv_slots_0,
map_title,
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inv_slots[],
items[],
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tooltip[],
}
}
#[derive(WidgetCommon)]
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#[allow(dead_code)]
pub struct Bag<'a> {
client: &'a Client,
imgs: &'a Imgs,
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item_imgs: &'a ItemImgs,
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fonts: &'a Fonts,
#[conrod(common_builder)]
common: widget::CommonBuilder,
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rot_imgs: &'a ImgsRot,
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tooltip_manager: &'a mut TooltipManager,
}
impl<'a> Bag<'a> {
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pub fn new(
client: &'a Client,
imgs: &'a Imgs,
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item_imgs: &'a ItemImgs,
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fonts: &'a Fonts,
rot_imgs: &'a ImgsRot,
tooltip_manager: &'a mut TooltipManager,
) -> Self {
Self {
client,
imgs,
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item_imgs,
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fonts,
common: widget::CommonBuilder::default(),
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rot_imgs,
tooltip_manager,
}
}
}
pub struct State {
ids: Ids,
img_id_cache: Vec<Option<(ItemKey, image::Id)>>,
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selected_slot: Option<usize>,
}
const BAG_SCALE: f64 = 4.0;
pub enum Event {
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HudEvent(HudEvent),
Close,
}
impl<'a> Widget for Bag<'a> {
type State = State;
type Style = ();
type Event = Option<Event>;
fn init_state(&self, id_gen: widget::id::Generator) -> Self::State {
State {
ids: Ids::new(id_gen),
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img_id_cache: Vec::new(),
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selected_slot: None,
}
}
fn style(&self) -> Self::Style {
()
}
fn update(self, args: widget::UpdateArgs<Self>) -> Self::Event {
let widget::UpdateArgs { state, ui, .. } = args;
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let mut event = None;
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let invs = self.client.inventories();
let inventory = match invs.get(self.client.entity()) {
Some(inv) => inv,
None => return None,
};
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// Tooltips
let item_tooltip = Tooltip::new({
// Edge images [t, b, r, l]
// Corner images [tr, tl, br, bl]
let edge = &self.rot_imgs.tt_side;
let corner = &self.rot_imgs.tt_corner;
ImageFrame::new(
[edge.cw180, edge.none, edge.cw270, edge.cw90],
[corner.none, corner.cw270, corner.cw90, corner.cw180],
Color::Rgba(0.08, 0.07, 0.04, 1.0),
5.0,
)
})
.title_font_size(15)
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.parent(ui.window)
.desc_font_size(12)
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.title_text_color(TEXT_COLOR)
.desc_text_color(TEXT_COLOR);
// Bag parts
Image::new(self.imgs.bag_bot)
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.w_h(58.0 * BAG_SCALE, 9.0 * BAG_SCALE)
.bottom_right_with_margins_on(ui.window, 60.0, 5.0)
.set(state.ids.bag_bot, ui);
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let mid_height = ((inventory.len() + 4) / 5) as f64 * 44.0;
Image::new(self.imgs.bag_mid)
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.w_h(58.0 * BAG_SCALE, mid_height)
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.up_from(state.ids.bag_bot, 0.0)
.set(state.ids.bag_mid, ui);
Image::new(self.imgs.bag_top)
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.w_h(58.0 * BAG_SCALE, 9.0 * BAG_SCALE)
.up_from(state.ids.bag_mid, 0.0)
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.set(state.ids.bag_top, ui);
// Alignment for Grid
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Rectangle::fill_with([56.0 * BAG_SCALE, mid_height], color::TRANSPARENT)
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.top_left_with_margins_on(state.ids.bag_mid, 0.0, 3.0 * BAG_SCALE)
.scroll_kids_vertically()
.set(state.ids.inv_alignment, ui);
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// Create available inventory slot widgets
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if state.ids.inv_slots.len() < inventory.len() {
state.update(|s| {
s.ids
.inv_slots
.resize(inventory.len(), &mut ui.widget_id_generator());
});
}
if state.ids.items.len() < inventory.len() {
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state.update(|s| {
s.ids
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.items
.resize(inventory.len(), &mut ui.widget_id_generator());
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});
}
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// Expand img id cache to the number of slots
if state.img_id_cache.len() < inventory.len() {
state.update(|s| {
s.img_id_cache.resize(inventory.len(), None);
});
}
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// Display inventory contents
for (i, item) in inventory.slots().iter().enumerate() {
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let x = i % 5;
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let y = i / 5;
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let is_selected = Some(i) == state.selected_slot;
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// Slot
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let slot_widget = Button::image(if !is_selected {
self.imgs.inv_slot
} else {
self.imgs.inv_slot_sel
})
.top_left_with_margins_on(
state.ids.inv_alignment,
0.0 + y as f64 * (40.0 + 2.0),
0.0 + x as f64 * (40.0 + 2.0),
) // conrod uses a (y,x) format for placing...
// (the margin placement functions do this because that is the same order as "top left")
.w_h(40.0, 40.0)
.image_color(if is_selected {
color::WHITE
} else {
color::DARK_YELLOW
});
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let slot_widget_clicked = if let Some(item) = item {
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slot_widget
.with_tooltip(
self.tooltip_manager,
&item.name(),
&format!("{}", /*item.kind, item.effect(), */ item.description()),
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&item_tooltip,
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)
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.set(state.ids.inv_slots[i], ui)
} else {
slot_widget.set(state.ids.inv_slots[i], ui)
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}
.was_clicked();
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// Item
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if slot_widget_clicked {
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let selected_slot = match state.selected_slot {
Some(a) => {
if a == i {
event = Some(Event::HudEvent(HudEvent::UseInventorySlot(i)));
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} else {
event = Some(Event::HudEvent(HudEvent::SwapInventorySlots(a, i)));
}
None
}
None if item.is_some() => Some(i),
None => None,
};
state.update(|s| s.selected_slot = selected_slot);
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}
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// Item
if let Some(kind) = item.as_ref().map(|i| ItemKey::from(i)) {
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Button::image(match &state.img_id_cache[i] {
Some((cached_kind, id)) if cached_kind == &kind => *id,
_ => {
let id = self
.item_imgs
.img_id(kind.clone())
.unwrap_or(self.imgs.not_found);
state.update(|s| s.img_id_cache[i] = Some((kind, id)));
id
}
})
.w_h(30.0, 30.0)
.middle_of(state.ids.inv_slots[i]) // TODO: Items need to be assigned to a certain slot and then placed like in this example
//.label("5x") // TODO: Quantity goes here...
//.label_font_id(self.fonts.opensans)
//.label_font_size(12)
//.label_x(Relative::Scalar(10.0))
//.label_y(Relative::Scalar(-10.0))
//.label_color(TEXT_COLOR)
//.parent(state.ids.inv_slots[i])
.graphics_for(state.ids.inv_slots[i])
.set(state.ids.items[i], ui);
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}
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}
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// Drop selected item
if let Some(to_drop) = state.selected_slot {
if ui.widget_input(ui.window).clicks().left().next().is_some() {
event = Some(Event::HudEvent(HudEvent::DropInventorySlot(to_drop)));
}
}
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// Close button
if Button::image(self.imgs.close_button)
.w_h(28.0, 28.0)
.hover_image(self.imgs.close_button_hover)
.press_image(self.imgs.close_button_press)
.top_right_with_margins_on(state.ids.bag_top, 0.0, 0.0)
.set(state.ids.bag_close, ui)
.was_clicked()
{
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event = Some(Event::Close);
}
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event
}
}