2020-01-21 22:54:32 +00:00
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use super::utils::*;
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2020-03-14 21:17:27 +00:00
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use crate::{
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2021-03-01 22:40:42 +00:00
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comp::{InventoryAction, StateUpdate},
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2020-12-01 00:28:00 +00:00
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states::behavior::{CharacterBehavior, JoinData},
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2020-03-14 21:17:27 +00:00
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};
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2019-12-28 16:10:39 +00:00
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2020-03-14 21:17:27 +00:00
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pub struct Data;
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2019-12-28 16:10:39 +00:00
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2020-03-14 21:17:27 +00:00
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impl CharacterBehavior for Data {
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fn behavior(&self, data: &JoinData) -> StateUpdate {
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2020-03-21 21:16:26 +00:00
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let mut update = StateUpdate::from(data);
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2020-03-15 13:34:17 +00:00
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2021-04-24 19:20:26 +00:00
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handle_orientation(data, &mut update, 1.0);
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2020-03-26 19:02:01 +00:00
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handle_move(data, &mut update, 1.0);
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2021-03-22 22:47:13 +00:00
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handle_jump(data, &mut update, 1.0);
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2020-06-12 16:07:38 +00:00
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handle_wield(data, &mut update);
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2020-03-14 21:17:27 +00:00
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handle_climb(data, &mut update);
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handle_dodge_input(data, &mut update);
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update
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}
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2020-03-24 07:38:16 +00:00
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2020-03-26 15:05:17 +00:00
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fn wield(&self, data: &JoinData) -> StateUpdate {
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2020-03-24 07:38:16 +00:00
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let mut update = StateUpdate::from(data);
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attempt_wield(data, &mut update);
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update
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}
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2020-03-26 15:05:17 +00:00
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fn sit(&self, data: &JoinData) -> StateUpdate {
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2020-03-24 07:38:16 +00:00
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let mut update = StateUpdate::from(data);
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attempt_sit(data, &mut update);
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update
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}
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2021-01-31 20:29:50 +00:00
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fn talk(&self, data: &JoinData) -> StateUpdate {
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let mut update = StateUpdate::from(data);
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attempt_talk(data, &mut update);
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update
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}
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2020-05-27 06:41:55 +00:00
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fn dance(&self, data: &JoinData) -> StateUpdate {
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let mut update = StateUpdate::from(data);
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attempt_dance(data, &mut update);
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update
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}
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2020-08-02 05:09:11 +00:00
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fn sneak(&self, data: &JoinData) -> StateUpdate {
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let mut update = StateUpdate::from(data);
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attempt_sneak(data, &mut update);
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update
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}
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2020-06-16 21:32:39 +00:00
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fn glide_wield(&self, data: &JoinData) -> StateUpdate {
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let mut update = StateUpdate::from(data);
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attempt_glide_wield(data, &mut update);
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update
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}
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2021-02-08 17:31:17 +00:00
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fn swap_equipped_weapons(&self, data: &JoinData) -> StateUpdate {
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2020-03-24 07:38:16 +00:00
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let mut update = StateUpdate::from(data);
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2021-02-08 17:31:17 +00:00
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attempt_swap_equipped_weapons(data, &mut update);
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2020-03-24 07:38:16 +00:00
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update
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}
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2021-02-07 02:15:29 +00:00
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2021-03-01 22:40:42 +00:00
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fn manipulate_loadout(&self, data: &JoinData, inv_action: InventoryAction) -> StateUpdate {
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2021-02-07 02:15:29 +00:00
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let mut update = StateUpdate::from(data);
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2021-07-11 18:41:52 +00:00
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handle_manipulate_loadout(data, &mut update, inv_action);
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2021-02-07 02:15:29 +00:00
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update
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}
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2019-12-28 16:10:39 +00:00
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}
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