2020-11-11 01:49:05 +00:00
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ComboMelee(
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stage_data: [
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(
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stage: 1,
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2021-09-09 04:07:17 +00:00
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base_damage: 11.0,
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2021-04-15 06:49:12 +00:00
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base_poise_damage: 12,
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2021-09-09 04:07:17 +00:00
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damage_increase: 1.0,
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2021-01-26 04:16:28 +00:00
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poise_damage_increase: 0,
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2021-06-15 05:43:49 +00:00
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knockback: 5.0,
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2020-11-11 01:49:05 +00:00
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range: 3.5,
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angle: 50.0,
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2021-04-15 16:13:50 +00:00
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base_buildup_duration: 0.15,
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2021-02-05 01:39:12 +00:00
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base_swing_duration: 0.075,
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2021-06-11 19:00:06 +00:00
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hit_timing: 0.6,
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2021-04-15 16:13:50 +00:00
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base_recover_duration: 0.35,
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2020-11-11 01:49:05 +00:00
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forward_movement: 0.5,
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2021-05-06 18:50:16 +00:00
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damage_kind: Slashing,
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2021-07-10 16:04:12 +00:00
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damage_effect: Some(Buff((
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kind: Bleeding,
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dur_secs: 10.0,
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strength: DamageFraction(0.1),
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chance: 0.1,
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))),
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2020-11-11 01:49:05 +00:00
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),
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(
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stage: 2,
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2021-09-09 04:07:17 +00:00
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base_damage: 13.0,
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2021-04-15 06:49:12 +00:00
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base_poise_damage: 20,
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2021-09-09 04:07:17 +00:00
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damage_increase: 1.5,
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2021-01-26 04:16:28 +00:00
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poise_damage_increase: 0,
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2021-06-15 05:43:49 +00:00
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knockback: 6.0,
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2020-11-11 01:49:05 +00:00
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range: 3.5,
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angle: 30.0,
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2021-04-15 16:13:50 +00:00
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base_buildup_duration: 0.2,
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2021-02-05 01:39:12 +00:00
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base_swing_duration: 0.1,
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2021-06-11 19:00:06 +00:00
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hit_timing: 0.6,
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2021-04-15 16:13:50 +00:00
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base_recover_duration: 0.35,
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2020-11-11 01:49:05 +00:00
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forward_movement: 0.25,
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2021-05-06 18:50:16 +00:00
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damage_kind: Slashing,
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2021-07-10 16:04:12 +00:00
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damage_effect: Some(Buff((
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kind: Bleeding,
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dur_secs: 10.0,
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strength: DamageFraction(0.1),
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chance: 0.1,
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))),
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2020-11-11 01:49:05 +00:00
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),
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],
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2021-09-14 02:16:01 +00:00
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initial_energy_gain: 2.5,
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max_energy_gain: 17.5,
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energy_increase: 3.0,
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2020-12-07 03:35:29 +00:00
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speed_increase: 0.1,
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max_speed_increase: 0.6,
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2020-12-08 04:00:24 +00:00
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scales_from_combo: 2,
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2020-11-11 01:49:05 +00:00
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is_interruptible: false,
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2021-04-30 02:59:29 +00:00
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ori_modifier: 1.0,
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2020-12-05 18:23:45 +00:00
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)
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