veloren/common/src/comp/mod.rs

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mod ability;
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mod admin;
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pub mod agent;
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pub mod aura;
pub mod beam;
pub mod body;
pub mod buff;
mod character_state;
pub mod chat;
mod controller;
mod energy;
pub mod group;
mod health;
pub mod home_chunk;
mod inputs;
pub mod inventory;
mod last;
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mod location;
mod misc;
mod phys;
mod player;
pub mod poise;
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pub mod projectile;
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pub mod shockwave;
pub mod skills;
mod stats;
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pub mod visual;
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// Reexports
pub use ability::{CharacterAbility, CharacterAbilityType};
pub use admin::Admin;
pub use agent::{Agent, Alignment};
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pub use aura::{Aura, AuraChange, AuraKind, Auras};
pub use beam::{Beam, BeamSegment};
pub use body::{
biped_large, bird_medium, bird_small, dragon, fish_medium, fish_small, golem, humanoid, object,
quadruped_low, quadruped_medium, quadruped_small, theropod, AllBodies, Body, BodyData,
};
pub use buff::{
Buff, BuffCategory, BuffChange, BuffData, BuffEffect, BuffId, BuffKind, BuffSource, Buffs,
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ModifierKind,
};
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pub use character_state::{Attacking, CharacterState, StateUpdate};
pub use chat::{
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ChatMode, ChatMsg, ChatType, Faction, SpeechBubble, SpeechBubbleType, UnresolvedChatMsg,
};
pub use controller::{
Climb, ControlAction, ControlEvent, Controller, ControllerInputs, GroupManip, Input,
InventoryManip, MountState, Mounting,
};
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pub use energy::{Energy, EnergyChange, EnergySource};
pub use group::Group;
pub use health::{Health, HealthChange, HealthSource};
pub use home_chunk::HomeChunk;
pub use inputs::CanBuild;
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pub use inventory::{
item,
item::{Item, ItemConfig, ItemDrop},
slot, Inventory, InventoryUpdate, InventoryUpdateEvent,
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};
pub use last::Last;
pub use location::{Waypoint, WaypointArea};
pub use misc::Object;
pub use phys::{
Collider, ForceUpdate, Gravity, Mass, Ori, PhysicsState, Pos, PreviousVelDtCache, Scale,
Sticky, Vel,
};
pub use player::Player;
pub use poise::{Poise, PoiseState};
pub use projectile::{Projectile, ProjectileConstructor};
pub use shockwave::{Shockwave, ShockwaveHitEntities};
pub use skills::{Skill, SkillGroup, SkillGroupKind, SkillSet};
pub use stats::Stats;
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pub use visual::{LightAnimation, LightEmitter};