2020-02-24 18:17:16 +00:00
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use crate::{
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2020-03-07 18:15:02 +00:00
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comp::{CharacterState, StateUpdate},
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2020-03-07 19:02:54 +00:00
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sys::character_behavior::JoinData,
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2020-02-24 18:17:16 +00:00
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};
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use std::{collections::VecDeque, time::Duration};
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2019-12-26 18:01:19 +00:00
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use vek::Vec3;
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2019-12-28 16:10:39 +00:00
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2020-01-07 15:49:08 +00:00
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const ROLL_SPEED: f32 = 17.0;
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2020-03-07 18:15:02 +00:00
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pub fn behavior(data: &JoinData) -> StateUpdate {
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let mut update = StateUpdate {
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character: *data.character,
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pos: *data.pos,
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vel: *data.vel,
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ori: *data.ori,
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energy: *data.energy,
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local_events: VecDeque::new(),
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server_events: VecDeque::new(),
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};
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if let CharacterState::Roll { remaining_duration } = data.character {
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2019-12-26 18:01:19 +00:00
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// Update velocity
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update.vel.0 = Vec3::new(0.0, 0.0, update.vel.0.z)
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+ (update.vel.0 * Vec3::new(1.0, 1.0, 0.0)
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2020-03-07 18:15:02 +00:00
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+ 1.5 * data.inputs.move_dir.try_normalized().unwrap_or_default())
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2019-12-26 18:01:19 +00:00
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.try_normalized()
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.unwrap_or_default()
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* ROLL_SPEED;
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2020-02-24 19:57:33 +00:00
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// Smooth orientation
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if update.vel.0.magnitude_squared() > 0.0001
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&& (update.ori.0.normalized() - Vec3::from(update.vel.0).normalized())
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.magnitude_squared()
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> 0.001
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{
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update.ori.0 =
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2020-03-07 18:15:02 +00:00
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vek::ops::Slerp::slerp(update.ori.0, update.vel.0.into(), 9.0 * data.dt.0);
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2020-02-24 19:57:33 +00:00
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}
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2020-03-07 18:15:02 +00:00
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if *remaining_duration == Duration::default() {
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2020-01-22 12:48:55 +00:00
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// Roll duration has expired
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2020-03-07 18:15:02 +00:00
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update.character = CharacterState::Idle {};
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2020-01-22 12:48:55 +00:00
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} else {
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// Otherwise, tick down remaining_duration
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2020-03-07 18:15:02 +00:00
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update.character = CharacterState::Roll {
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remaining_duration: remaining_duration
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.checked_sub(Duration::from_secs_f32(data.dt.0))
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2020-01-22 12:48:55 +00:00
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.unwrap_or_default(),
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2020-03-07 18:15:02 +00:00
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};
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2020-01-22 12:48:55 +00:00
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}
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2019-12-26 14:43:59 +00:00
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}
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2020-03-07 18:15:02 +00:00
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update
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2019-12-26 14:43:59 +00:00
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}
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