2020-07-08 19:58:41 +00:00
|
|
|
use crate::{
|
2020-12-06 02:29:46 +00:00
|
|
|
comp::{
|
2021-01-26 00:31:06 +00:00
|
|
|
CharacterState, EnergyChange, EnergySource, MeleeAttack, PoiseChange, PoiseSource,
|
2020-12-06 02:29:46 +00:00
|
|
|
StateUpdate,
|
|
|
|
},
|
2020-12-01 00:28:00 +00:00
|
|
|
consts::GRAVITY,
|
|
|
|
states::{
|
|
|
|
behavior::{CharacterBehavior, JoinData},
|
|
|
|
utils::*,
|
2020-10-17 16:11:53 +00:00
|
|
|
},
|
2021-01-25 22:46:43 +00:00
|
|
|
Damage, DamageSource, GroupTarget, Knockback, KnockbackDir,
|
2020-07-08 19:58:41 +00:00
|
|
|
};
|
|
|
|
use serde::{Deserialize, Serialize};
|
|
|
|
use std::time::Duration;
|
|
|
|
use vek::Vec3;
|
|
|
|
|
2020-09-17 01:31:27 +00:00
|
|
|
/// Separated out to condense update portions of character state
|
|
|
|
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
|
|
|
|
pub struct StaticData {
|
2020-07-08 19:58:41 +00:00
|
|
|
/// How long until the state attacks
|
|
|
|
pub buildup_duration: Duration,
|
2020-09-17 01:31:27 +00:00
|
|
|
/// How long the state is in the swing duration
|
|
|
|
pub swing_duration: Duration,
|
2020-07-08 19:58:41 +00:00
|
|
|
/// How long until state ends
|
|
|
|
pub recover_duration: Duration,
|
|
|
|
/// Base damage
|
|
|
|
pub base_damage: u32,
|
2020-12-05 18:23:45 +00:00
|
|
|
/// Base poise damage
|
|
|
|
pub base_poise_damage: u32,
|
2020-09-17 01:31:27 +00:00
|
|
|
/// Knockback
|
|
|
|
pub knockback: f32,
|
|
|
|
/// Range
|
|
|
|
pub range: f32,
|
2020-07-08 19:58:41 +00:00
|
|
|
/// Energy cost per attack
|
|
|
|
pub energy_cost: u32,
|
2020-09-17 01:31:27 +00:00
|
|
|
/// Whether spin state is infinite
|
|
|
|
pub is_infinite: bool,
|
2021-01-21 22:45:03 +00:00
|
|
|
/// Used to dictate how movement functions in this state
|
|
|
|
pub movement_behavior: MovementBehavior,
|
2020-09-20 17:23:33 +00:00
|
|
|
/// Whether the state can be interrupted by other abilities
|
|
|
|
pub is_interruptible: bool,
|
2020-09-17 01:31:27 +00:00
|
|
|
/// Used for forced forward movement
|
|
|
|
pub forward_speed: f32,
|
|
|
|
/// Number of spins
|
|
|
|
pub num_spins: u32,
|
2020-10-31 18:44:00 +00:00
|
|
|
/// What key is used to press ability
|
|
|
|
pub ability_key: AbilityKey,
|
2020-07-08 19:58:41 +00:00
|
|
|
}
|
|
|
|
|
2020-09-17 01:31:27 +00:00
|
|
|
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
|
|
|
|
pub struct Data {
|
|
|
|
/// Struct containing data that does not change over the course of the
|
|
|
|
/// character state
|
|
|
|
pub static_data: StaticData,
|
|
|
|
/// Timer for each stage
|
|
|
|
pub timer: Duration,
|
|
|
|
/// How many spins it can do before ending
|
|
|
|
pub spins_remaining: u32,
|
|
|
|
/// What section the character stage is in
|
|
|
|
pub stage_section: StageSection,
|
2020-09-18 19:27:02 +00:00
|
|
|
/// Whether the state can deal damage
|
|
|
|
pub exhausted: bool,
|
2020-09-17 01:31:27 +00:00
|
|
|
}
|
2020-07-08 19:58:41 +00:00
|
|
|
|
|
|
|
impl CharacterBehavior for Data {
|
|
|
|
fn behavior(&self, data: &JoinData) -> StateUpdate {
|
|
|
|
let mut update = StateUpdate::from(data);
|
|
|
|
|
2021-01-21 22:45:03 +00:00
|
|
|
match self.static_data.movement_behavior {
|
|
|
|
MovementBehavior::ForwardGround => {},
|
|
|
|
MovementBehavior::AxeHover => {
|
2021-01-20 16:20:12 +00:00
|
|
|
let new_vel_z = update.vel.0.z + GRAVITY * data.dt.0 * 0.5;
|
|
|
|
update.vel.0 = Vec3::new(0.0, 0.0, new_vel_z) + data.inputs.move_dir * 5.0;
|
|
|
|
},
|
2021-01-21 22:45:03 +00:00
|
|
|
MovementBehavior::GolemHover => {
|
|
|
|
update.vel.0 = Vec3::new(0.0, 0.0, 20.0) + *data.inputs.look_dir * 25.0;
|
2021-01-20 16:20:12 +00:00
|
|
|
},
|
2020-09-20 17:23:33 +00:00
|
|
|
}
|
|
|
|
|
2020-11-20 17:30:48 +00:00
|
|
|
if !ability_key_is_pressed(data, self.static_data.ability_key) {
|
2020-11-20 17:54:56 +00:00
|
|
|
handle_interrupt(data, &mut update, self.static_data.is_interruptible);
|
2020-09-20 17:23:33 +00:00
|
|
|
match update.character {
|
|
|
|
CharacterState::SpinMelee(_) => {},
|
|
|
|
_ => {
|
|
|
|
return update;
|
|
|
|
},
|
|
|
|
}
|
2020-09-17 01:31:27 +00:00
|
|
|
}
|
2020-07-08 19:58:41 +00:00
|
|
|
|
2020-09-21 22:38:01 +00:00
|
|
|
match self.stage_section {
|
|
|
|
StageSection::Buildup => {
|
|
|
|
if self.timer < self.static_data.buildup_duration {
|
|
|
|
// Build up
|
|
|
|
update.character = CharacterState::SpinMelee(Data {
|
|
|
|
timer: self
|
|
|
|
.timer
|
|
|
|
.checked_add(Duration::from_secs_f32(data.dt.0))
|
|
|
|
.unwrap_or_default(),
|
2020-10-27 22:16:17 +00:00
|
|
|
..*self
|
2020-09-21 22:38:01 +00:00
|
|
|
});
|
|
|
|
} else {
|
|
|
|
// Transitions to swing section of stage
|
|
|
|
update.character = CharacterState::SpinMelee(Data {
|
|
|
|
timer: Duration::default(),
|
|
|
|
stage_section: StageSection::Swing,
|
2020-10-27 22:16:17 +00:00
|
|
|
..*self
|
2020-09-21 22:38:01 +00:00
|
|
|
});
|
|
|
|
}
|
|
|
|
},
|
|
|
|
StageSection::Swing => {
|
|
|
|
if !self.exhausted {
|
|
|
|
update.character = CharacterState::SpinMelee(Data {
|
|
|
|
timer: Duration::default(),
|
|
|
|
exhausted: true,
|
2020-10-27 22:16:17 +00:00
|
|
|
..*self
|
2020-09-21 22:38:01 +00:00
|
|
|
});
|
|
|
|
// Hit attempt
|
2021-01-26 00:31:06 +00:00
|
|
|
data.updater.insert(data.entity, MeleeAttack {
|
2020-12-06 02:29:46 +00:00
|
|
|
effects: vec![(
|
|
|
|
Some(GroupTarget::OutOfGroup),
|
|
|
|
Damage {
|
|
|
|
source: DamageSource::Melee,
|
|
|
|
value: self.static_data.base_damage as f32,
|
|
|
|
},
|
|
|
|
PoiseChange {
|
|
|
|
amount: -(self.static_data.base_poise_damage as i32),
|
2021-01-27 03:05:13 +00:00
|
|
|
source: PoiseSource::Attack,
|
2020-12-06 02:29:46 +00:00
|
|
|
},
|
|
|
|
)],
|
2020-09-21 22:38:01 +00:00
|
|
|
range: self.static_data.range,
|
|
|
|
max_angle: 180_f32.to_radians(),
|
|
|
|
applied: false,
|
|
|
|
hit_count: 0,
|
2021-01-25 22:46:43 +00:00
|
|
|
knockback: Knockback {
|
|
|
|
strength: self.static_data.knockback,
|
|
|
|
direction: KnockbackDir::Away,
|
|
|
|
},
|
2020-09-21 22:38:01 +00:00
|
|
|
});
|
|
|
|
} else if self.timer < self.static_data.swing_duration {
|
2021-01-21 22:45:03 +00:00
|
|
|
if matches!(
|
|
|
|
self.static_data.movement_behavior,
|
|
|
|
MovementBehavior::ForwardGround
|
|
|
|
) {
|
2020-10-25 20:22:40 +00:00
|
|
|
handle_forced_movement(
|
|
|
|
data,
|
|
|
|
&mut update,
|
|
|
|
ForcedMovement::Forward {
|
|
|
|
strength: self.static_data.forward_speed,
|
|
|
|
},
|
|
|
|
0.1,
|
|
|
|
);
|
2020-09-21 22:38:01 +00:00
|
|
|
handle_orientation(data, &mut update, 1.0);
|
|
|
|
}
|
2020-09-20 07:51:18 +00:00
|
|
|
|
2020-09-21 22:38:01 +00:00
|
|
|
// Swings
|
|
|
|
update.character = CharacterState::SpinMelee(Data {
|
|
|
|
timer: self
|
|
|
|
.timer
|
|
|
|
.checked_add(Duration::from_secs_f32(data.dt.0))
|
|
|
|
.unwrap_or_default(),
|
2020-10-27 22:16:17 +00:00
|
|
|
..*self
|
2020-09-21 22:38:01 +00:00
|
|
|
});
|
|
|
|
} else if update.energy.current() >= self.static_data.energy_cost
|
|
|
|
&& (self.spins_remaining != 0
|
2020-10-31 18:44:00 +00:00
|
|
|
|| (self.static_data.is_infinite
|
|
|
|
&& ability_key_is_pressed(data, self.static_data.ability_key)))
|
2020-09-21 22:38:01 +00:00
|
|
|
{
|
|
|
|
let new_spins_remaining = if self.static_data.is_infinite {
|
|
|
|
self.spins_remaining
|
|
|
|
} else {
|
|
|
|
self.spins_remaining - 1
|
|
|
|
};
|
|
|
|
update.character = CharacterState::SpinMelee(Data {
|
|
|
|
timer: Duration::default(),
|
|
|
|
spins_remaining: new_spins_remaining,
|
|
|
|
exhausted: false,
|
2020-10-27 22:16:17 +00:00
|
|
|
..*self
|
2020-09-21 22:38:01 +00:00
|
|
|
});
|
|
|
|
// Consumes energy if there's enough left and RMB is held down
|
2020-10-30 21:49:58 +00:00
|
|
|
update.energy.change_by(EnergyChange {
|
|
|
|
amount: -(self.static_data.energy_cost as i32),
|
|
|
|
source: EnergySource::Ability,
|
|
|
|
});
|
2020-09-21 22:38:01 +00:00
|
|
|
} else {
|
|
|
|
// Transitions to recover section of stage
|
|
|
|
update.character = CharacterState::SpinMelee(Data {
|
|
|
|
timer: Duration::default(),
|
|
|
|
stage_section: StageSection::Recover,
|
2020-10-27 22:16:17 +00:00
|
|
|
..*self
|
2020-09-21 22:38:01 +00:00
|
|
|
});
|
|
|
|
}
|
|
|
|
},
|
|
|
|
StageSection::Recover => {
|
|
|
|
if self.timer < self.static_data.recover_duration {
|
|
|
|
// Recover
|
|
|
|
update.character = CharacterState::SpinMelee(Data {
|
|
|
|
timer: self
|
|
|
|
.timer
|
|
|
|
.checked_add(Duration::from_secs_f32(data.dt.0))
|
|
|
|
.unwrap_or_default(),
|
2020-10-27 22:16:17 +00:00
|
|
|
..*self
|
2020-09-21 22:38:01 +00:00
|
|
|
});
|
|
|
|
} else {
|
|
|
|
// Done
|
|
|
|
update.character = CharacterState::Wielding;
|
|
|
|
// Make sure attack component is removed
|
2021-01-26 00:31:06 +00:00
|
|
|
data.updater.remove::<MeleeAttack>(data.entity);
|
2020-09-21 22:38:01 +00:00
|
|
|
}
|
|
|
|
},
|
|
|
|
_ => {
|
|
|
|
// If it somehow ends up in an incorrect stage section
|
|
|
|
update.character = CharacterState::Wielding;
|
|
|
|
// Make sure attack component is removed
|
2021-01-26 00:31:06 +00:00
|
|
|
data.updater.remove::<MeleeAttack>(data.entity);
|
2020-09-21 22:38:01 +00:00
|
|
|
},
|
2020-07-08 19:58:41 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
update
|
|
|
|
}
|
|
|
|
}
|
2021-01-20 16:20:12 +00:00
|
|
|
|
|
|
|
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
|
2021-01-21 22:45:03 +00:00
|
|
|
pub enum MovementBehavior {
|
|
|
|
ForwardGround,
|
|
|
|
AxeHover,
|
|
|
|
GolemHover,
|
2021-01-20 16:20:12 +00:00
|
|
|
}
|