2021-07-02 23:37:22 +00:00
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// Loot table that exists purely for price rationalisation
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//
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// This loot table should be marked as sellable.
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// If you want to add something that merchants can buy but not sell,
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// add another loot table
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//
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// Please keep it sorted by rarity so it's easier to reason about things
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[
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// Meats
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2023-05-12 12:28:11 +00:00
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(0.1, Item("common.items.food.meat.bird_large_raw")),
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(0.35, Item("common.items.food.meat.beast_large_raw")),
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(0.65, Item("common.items.food.meat.bird_raw")),
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(0.65, Item("common.items.food.meat.fish_raw")),
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(0.65, Item("common.items.food.meat.tough_raw")),
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(1.5, Item("common.items.food.meat.beast_small_raw")),
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2021-07-02 23:37:22 +00:00
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// Gatherables
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2021-07-03 12:19:21 +00:00
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(0.25, Item("common.items.food.coconut")),
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2023-05-12 12:28:11 +00:00
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(0.75, Item("common.items.food.cheese")),
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2021-07-03 12:19:21 +00:00
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(1.0, Item("common.items.food.apple")),
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2021-07-02 23:37:22 +00:00
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(2.0, Item("common.items.food.carrot")),
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(2.0, Item("common.items.food.lettuce")),
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(2.0, Item("common.items.food.tomato")),
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(2.0, Item("common.items.food.mushroom")),
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]
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