veloren/voxygen/src/audio/mod.rs

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Rust
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pub mod channel;
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pub mod fader;
pub mod sfx;
pub mod soundcache;
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use channel::{AudioType, Channel};
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use fader::Fader;
use soundcache::SoundCache;
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use common::assets;
use cpal::traits::DeviceTrait;
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use rodio::{Decoder, Device};
use vek::*;
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const FALLOFF: f32 = 0.13;
pub struct AudioFrontend {
pub device: String,
pub device_list: Vec<String>,
audio_device: Option<Device>,
sound_cache: SoundCache,
channels: Vec<Channel>,
next_channel_id: usize,
sfx_volume: f32,
music_volume: f32,
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listener_pos: Vec3<f32>,
listener_ori: Vec3<f32>,
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listener_ear_left: Vec3<f32>,
listener_ear_right: Vec3<f32>,
}
impl AudioFrontend {
/// Construct with given device
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pub fn new(device: String, channel_num: usize) -> Self {
let mut channels = Vec::with_capacity(channel_num);
let audio_device = get_device_raw(&device);
if let Some(audio_device) = &audio_device {
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for _i in 0..channel_num {
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channels.push(Channel::new(&audio_device));
}
}
Self {
device: device.clone(),
device_list: list_devices(),
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audio_device,
sound_cache: SoundCache::new(),
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channels: channels,
next_channel_id: 1,
sfx_volume: 1.0,
music_volume: 1.0,
listener_pos: Vec3::zero(),
listener_ori: Vec3::zero(),
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listener_ear_left: Vec3::zero(),
listener_ear_right: Vec3::zero(),
}
}
/// Construct in `no-audio` mode for debugging
pub fn no_audio() -> Self {
Self {
device: "none".to_string(),
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device_list: Vec::new(),
audio_device: None,
sound_cache: SoundCache::new(),
channels: Vec::new(),
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next_channel_id: 1,
sfx_volume: 1.0,
music_volume: 1.0,
listener_pos: Vec3::zero(),
listener_ori: Vec3::zero(),
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listener_ear_left: Vec3::zero(),
listener_ear_right: Vec3::zero(),
}
}
/// Maintain audio
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pub fn maintain(&mut self, dt: f32) {
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for channel in self.channels.iter_mut() {
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channel.update(dt);
}
}
pub fn get_channel(&mut self, audio_type: AudioType) -> Option<&mut Channel> {
if let Some(channel) = self.channels.iter_mut().find(|c| c.is_done()) {
let id = self.next_channel_id;
self.next_channel_id += 1;
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let volume = match audio_type {
AudioType::Music => self.music_volume,
_ => self.sfx_volume,
};
channel.set_id(id);
channel.set_audio_type(audio_type);
channel.set_volume(volume);
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Some(channel)
} else {
None
}
}
/// Play specfied sound file.
pub fn play_sound(&mut self, sound: &str, pos: Vec3<f32>) -> Option<usize> {
if self.audio_device.is_some() {
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let calc_pos = ((pos - self.listener_pos) * FALLOFF).into_array();
let sound = self.sound_cache.load_sound(sound);
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let left_ear = self.listener_ear_left.into_array();
let right_ear = self.listener_ear_right.into_array();
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if let Some(channel) = self.get_channel(AudioType::Sfx) {
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channel.set_emitter_position(calc_pos);
channel.set_left_ear_position(left_ear);
channel.set_right_ear_position(right_ear);
channel.play(sound);
return Some(channel.get_id());
}
}
None
}
pub fn play_music(&mut self, sound: &str) -> Option<usize> {
if self.audio_device.is_some() {
if let Some(channel) = self.get_channel(AudioType::Music) {
let file = assets::load_file(&sound, &["ogg"]).expect("Failed to load sound");
let sound = Decoder::new(file).expect("Failed to decode sound");
channel.play(sound);
return Some(channel.get_id());
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}
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}
None
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}
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pub fn set_listener_pos(&mut self, pos: &Vec3<f32>, ori: &Vec3<f32>) {
self.listener_pos = pos.clone();
self.listener_ori = ori.normalized();
let up = Vec3::new(0.0, 0.0, 1.0);
let pos_left = up.cross(self.listener_ori.clone()).normalized();
let pos_right = self.listener_ori.cross(up.clone()).normalized();
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self.listener_ear_left = pos_left;
self.listener_ear_right = pos_right;
for channel in self.channels.iter_mut() {
if !channel.is_done() && channel.get_audio_type() == AudioType::Sfx {
// TODO: Update this to correctly determine the updated relative position of
// the SFX emitter when the player (listener) moves
// channel.set_emitter_position(
// ((channel.pos - self.listener_pos) * FALLOFF).into_array(),
// );
channel.set_left_ear_position(pos_left.into_array());
channel.set_right_ear_position(pos_right.into_array());
}
}
}
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pub fn stop_channel(&mut self, channel_id: usize, fader: Fader) {
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let index = self.channels.iter().position(|c| c.get_id() == channel_id);
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if let Some(index) = index {
self.channels[index].stop(fader);
}
}
pub fn get_sfx_volume(&self) -> f32 {
self.sfx_volume
}
pub fn get_music_volume(&self) -> f32 {
self.music_volume
}
pub fn set_sfx_volume(&mut self, sfx_volume: f32) {
self.sfx_volume = sfx_volume;
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for channel in self.channels.iter_mut() {
if channel.get_audio_type() == AudioType::Sfx {
channel.set_volume(sfx_volume);
}
}
}
pub fn set_music_volume(&mut self, music_volume: f32) {
self.music_volume = music_volume;
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for channel in self.channels.iter_mut() {
if channel.get_audio_type() == AudioType::Music {
channel.set_volume(music_volume);
}
}
}
// TODO: figure out how badly this will break things when it is called
pub fn set_device(&mut self, name: String) {
self.device = name.clone();
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self.audio_device = get_device_raw(&name);
}
}
/// Returns the default audio device.
/// Does not return rodio Device struct in case our audio backend changes.
pub fn get_default_device() -> String {
rodio::default_output_device()
.expect("No audio output devices detected.")
.name()
.expect("Unable to get device name")
}
/// Returns a vec of the audio devices available.
/// Does not return rodio Device struct in case our audio backend changes.
pub fn list_devices() -> Vec<String> {
list_devices_raw()
.iter()
.map(|x| x.name().expect("Unable to get device name"))
.collect()
}
/// Returns vec of devices
fn list_devices_raw() -> Vec<Device> {
rodio::output_devices()
.expect("Unable to get output devices")
.collect()
}
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fn get_device_raw(device: &str) -> Option<Device> {
rodio::output_devices()
.expect("Unable to get output devices")
.find(|d| d.name().expect("Unable to get device name") == device)
}