veloren/common/src/states/sit.rs

51 lines
1.5 KiB
Rust
Raw Normal View History

2020-01-09 16:23:20 +00:00
use super::utils::*;
2020-02-24 18:17:16 +00:00
use crate::{
comp::{CharacterState, InventoryAction, StateUpdate},
states::behavior::{CharacterBehavior, JoinData},
2020-02-24 18:17:16 +00:00
};
use serde::{Deserialize, Serialize};
2019-12-28 16:10:39 +00:00
2020-03-14 21:17:27 +00:00
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)]
pub struct Data;
2019-12-26 14:43:59 +00:00
2020-03-14 21:17:27 +00:00
impl CharacterBehavior for Data {
fn behavior(&self, data: &JoinData) -> StateUpdate {
let mut update = StateUpdate::from(data);
2020-01-05 23:17:22 +00:00
handle_wield(data, &mut update);
handle_jump(data, &mut update, 1.0);
2020-03-14 21:17:27 +00:00
// Try to Fall/Stand up/Move
2020-03-24 07:38:16 +00:00
if !data.physics.on_ground || data.inputs.move_dir.magnitude_squared() > 0.0 {
2020-03-14 21:17:27 +00:00
update.character = CharacterState::Idle;
}
2020-03-07 18:15:02 +00:00
2020-03-14 21:17:27 +00:00
update
}
2020-03-24 07:38:16 +00:00
2020-03-26 15:05:17 +00:00
fn wield(&self, data: &JoinData) -> StateUpdate {
2020-03-24 07:38:16 +00:00
let mut update = StateUpdate::from(data);
attempt_wield(data, &mut update);
update
}
2020-05-27 06:41:55 +00:00
fn dance(&self, data: &JoinData) -> StateUpdate {
let mut update = StateUpdate::from(data);
attempt_dance(data, &mut update);
update
}
2020-03-26 15:05:17 +00:00
fn stand(&self, data: &JoinData) -> StateUpdate {
2020-03-24 07:38:16 +00:00
let mut update = StateUpdate::from(data);
// Try to Fall/Stand up/Move
update.character = CharacterState::Idle;
update
}
fn manipulate_loadout(&self, data: &JoinData, inv_action: InventoryAction) -> StateUpdate {
let mut update = StateUpdate::from(data);
handle_manipulate_loadout(&data, &mut update, inv_action);
update
}
2019-12-26 14:43:59 +00:00
}