2019-09-17 12:43:19 +00:00
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use crate::{
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2020-03-27 16:07:19 +00:00
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comp::{
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2020-11-01 18:38:57 +00:00
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buff::{BuffChange, BuffSource},
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2020-10-30 21:49:58 +00:00
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projectile, EnergyChange, EnergySource, Group, HealthSource, Loadout, Ori, PhysicsState,
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Pos, Projectile, Vel,
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2020-03-27 16:07:19 +00:00
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},
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2020-11-07 18:00:07 +00:00
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event::{EventBus, ServerEvent},
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2020-09-14 12:56:05 +00:00
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metrics::SysMetrics,
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2020-08-26 08:11:31 +00:00
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span,
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2019-10-06 17:30:06 +00:00
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state::DeltaTime,
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2020-03-26 21:52:44 +00:00
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sync::UidAllocator,
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2020-11-02 00:26:01 +00:00
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GroupTarget,
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2019-09-17 12:43:19 +00:00
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};
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2020-11-01 18:38:57 +00:00
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use rand::{thread_rng, Rng};
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2020-09-14 12:56:05 +00:00
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use specs::{
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saveload::MarkerAllocator, Entities, Join, Read, ReadExpect, ReadStorage, System, WriteStorage,
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};
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2019-10-06 17:30:06 +00:00
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use std::time::Duration;
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2019-09-17 12:43:19 +00:00
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/// This system is responsible for handling projectile effect triggers
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pub struct Sys;
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impl<'a> System<'a> for Sys {
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2020-06-10 19:47:36 +00:00
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#[allow(clippy::type_complexity)]
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2019-09-17 12:43:19 +00:00
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type SystemData = (
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Entities<'a>,
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2019-10-06 17:30:06 +00:00
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Read<'a, DeltaTime>,
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2020-03-26 21:52:44 +00:00
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Read<'a, UidAllocator>,
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2019-09-17 12:43:19 +00:00
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Read<'a, EventBus<ServerEvent>>,
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2020-09-14 12:56:05 +00:00
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ReadExpect<'a, SysMetrics>,
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2020-03-22 19:39:50 +00:00
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ReadStorage<'a, Pos>,
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2019-09-17 12:43:19 +00:00
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ReadStorage<'a, PhysicsState>,
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2019-10-02 19:28:35 +00:00
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ReadStorage<'a, Vel>,
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2019-09-21 12:43:24 +00:00
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WriteStorage<'a, Ori>,
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2019-09-17 12:43:19 +00:00
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WriteStorage<'a, Projectile>,
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2020-07-25 23:57:04 +00:00
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ReadStorage<'a, Loadout>,
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2020-09-19 23:35:14 +00:00
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ReadStorage<'a, Group>,
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2019-09-17 12:43:19 +00:00
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);
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fn run(
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&mut self,
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(
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entities,
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2019-10-06 17:30:06 +00:00
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dt,
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uid_allocator,
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2019-09-17 12:43:19 +00:00
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server_bus,
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2020-09-14 12:56:05 +00:00
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sys_metrics,
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2020-03-22 19:39:50 +00:00
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positions,
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2019-09-17 12:43:19 +00:00
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physics_states,
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velocities,
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mut orientations,
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mut projectiles,
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loadouts,
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groups,
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): Self::SystemData,
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) {
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2020-09-14 12:56:05 +00:00
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let start_time = std::time::Instant::now();
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2020-09-07 04:59:16 +00:00
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span!(_guard, "run", "projectile::Sys::run");
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2019-09-17 12:43:19 +00:00
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let mut server_emitter = server_bus.emitter();
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// Attacks
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2020-03-22 19:39:50 +00:00
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for (entity, pos, physics, ori, projectile) in (
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2019-09-17 12:43:19 +00:00
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&entities,
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2020-03-22 19:39:50 +00:00
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&positions,
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&physics_states,
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&mut orientations,
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&mut projectiles,
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)
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.join()
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{
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// Hit entity
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for other in physics.touch_entities.iter().copied() {
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let same_group = projectile
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.owner
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// Note: somewhat inefficient since we do the lookup for every touching
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// entity, but if we pull this out of the loop we would want to do it only
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// if there is at least one touching entity
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.and_then(|uid| uid_allocator.retrieve_entity_internal(uid.into()))
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.and_then(|e| groups.get(e))
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.map_or(false, |owner_group|
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Some(owner_group) == uid_allocator
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.retrieve_entity_internal(other.into())
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.and_then(|e| groups.get(e))
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);
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2020-11-02 00:26:01 +00:00
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let target_group = if same_group {
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GroupTarget::InGroup
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} else {
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GroupTarget::OutOfGroup
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};
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2020-09-19 23:35:14 +00:00
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if projectile.ignore_group
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// Skip if in the same group
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&& same_group
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{
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continue;
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}
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2020-08-24 23:04:04 +00:00
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if projectile.owner == Some(other) {
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continue;
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}
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2020-09-16 01:06:45 +00:00
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for effect in projectile.hit_entity.drain(..) {
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2019-10-06 17:30:06 +00:00
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match effect {
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2020-11-04 02:01:12 +00:00
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projectile::Effect::Damage(target, damage) => {
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2020-10-17 22:42:43 +00:00
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if Some(other) == projectile.owner {
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continue;
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2020-08-24 23:04:04 +00:00
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}
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2020-11-04 02:01:12 +00:00
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if let Some(target) = target {
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if target != target_group {
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continue;
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}
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}
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2020-11-02 00:26:01 +00:00
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if let Some(other_entity) =
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uid_allocator.retrieve_entity_internal(other.into())
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{
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let other_entity_loadout = loadouts.get(other_entity);
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2020-11-04 02:01:12 +00:00
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let change =
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damage.modify_damage(other_entity_loadout, projectile.owner);
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server_emitter.emit(ServerEvent::Damage {
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entity: other_entity,
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change,
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});
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2020-08-24 23:04:04 +00:00
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}
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},
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projectile::Effect::Knockback(knockback) => {
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2020-11-02 00:26:01 +00:00
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if let Some(other_entity) =
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2020-08-24 23:04:04 +00:00
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uid_allocator.retrieve_entity_internal(other.into())
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{
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2020-10-27 22:16:17 +00:00
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let impulse = knockback.calculate_impulse(ori.0);
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if !impulse.is_approx_zero() {
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2020-11-07 18:00:07 +00:00
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server_emitter.emit(ServerEvent::Knockback {
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2020-11-02 00:26:01 +00:00
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entity: other_entity,
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impulse,
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});
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2020-10-27 22:16:17 +00:00
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}
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2020-08-24 23:04:04 +00:00
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}
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},
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projectile::Effect::RewardEnergy(energy) => {
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2020-11-02 00:26:01 +00:00
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if let Some(entity_owner) = projectile
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.owner
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.and_then(|u| uid_allocator.retrieve_entity_internal(u.into()))
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{
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2020-10-30 21:49:58 +00:00
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server_emitter.emit(ServerEvent::EnergyChange {
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2020-11-02 00:26:01 +00:00
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entity: entity_owner,
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2020-10-30 21:49:58 +00:00
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change: EnergyChange {
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amount: energy as i32,
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source: EnergySource::HitEnemy,
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},
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});
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2020-08-24 23:04:04 +00:00
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}
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},
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2020-10-06 02:19:41 +00:00
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projectile::Effect::Explode(e) => {
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server_emitter.emit(ServerEvent::Explosion {
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pos: pos.0,
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explosion: e,
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owner: projectile.owner,
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reagent: None,
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})
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},
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2019-10-11 04:30:34 +00:00
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projectile::Effect::Vanish => server_emitter.emit(ServerEvent::Destroy {
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entity,
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cause: HealthSource::World,
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}),
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2020-08-24 23:04:04 +00:00
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projectile::Effect::Possess => {
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if other != projectile.owner.unwrap() {
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if let Some(owner) = projectile.owner {
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server_emitter.emit(ServerEvent::Possess(owner, other));
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}
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}
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},
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2020-11-04 02:01:12 +00:00
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// TODO: Change to effect after !1472 merges
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projectile::Effect::Buff { buff, chance } => {
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if let Some(entity) =
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uid_allocator.retrieve_entity_internal(other.into())
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{
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if chance.map_or(true, |c| thread_rng().gen::<f32>() < c) {
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let mut buff = buff.clone();
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if let Some(uid) = projectile.owner {
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buff.source = BuffSource::Character { by: uid };
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}
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server_emitter.emit(ServerEvent::Buff {
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entity,
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buff_change: BuffChange::Add(buff),
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});
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}
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}
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},
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2020-02-01 20:39:39 +00:00
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_ => {},
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2019-10-06 17:30:06 +00:00
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}
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}
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2020-08-24 23:04:04 +00:00
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}
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2020-08-24 17:24:44 +00:00
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2020-08-24 23:04:04 +00:00
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// Hit something solid
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if physics.on_wall.is_some() || physics.on_ground || physics.on_ceiling {
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for effect in projectile.hit_solid.drain(..) {
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match effect {
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2020-10-06 02:19:41 +00:00
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projectile::Effect::Explode(e) => {
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server_emitter.emit(ServerEvent::Explosion {
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pos: pos.0,
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explosion: e,
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owner: projectile.owner,
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reagent: None,
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})
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},
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2020-08-24 23:04:04 +00:00
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projectile::Effect::Vanish => server_emitter.emit(ServerEvent::Destroy {
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entity,
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cause: HealthSource::World,
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}),
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_ => {},
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2019-09-17 12:43:19 +00:00
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}
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}
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2020-08-31 09:31:24 +00:00
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} else if let Some(dir) = velocities
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2020-08-24 23:04:04 +00:00
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.get(entity)
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.and_then(|vel| vel.0.try_normalized())
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{
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ori.0 = dir.into();
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2019-10-02 19:28:35 +00:00
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}
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2019-10-06 17:30:06 +00:00
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if projectile.time_left == Duration::default() {
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server_emitter.emit(ServerEvent::Destroy {
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entity,
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cause: HealthSource::World,
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});
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}
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projectile.time_left = projectile
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.time_left
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.checked_sub(Duration::from_secs_f32(dt.0))
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.unwrap_or_default();
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2019-09-17 12:43:19 +00:00
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}
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2020-09-14 12:56:05 +00:00
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sys_metrics.projectile_ns.store(
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start_time.elapsed().as_nanos() as i64,
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std::sync::atomic::Ordering::Relaxed,
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);
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2019-09-17 12:43:19 +00:00
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}
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}
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