veloren/common/src/sys/projectile.rs

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use crate::{
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comp::{
projectile, Energy, EnergySource, HealthSource, Ori, PhysicsState, Pos, Projectile, Vel,
},
event::{EventBus, LocalEvent, ServerEvent},
state::DeltaTime,
sync::UidAllocator,
util::Dir,
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};
use specs::{saveload::MarkerAllocator, Entities, Join, Read, ReadStorage, System, WriteStorage};
use std::time::Duration;
use vek::*;
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/// This system is responsible for handling projectile effect triggers
pub struct Sys;
impl<'a> System<'a> for Sys {
#[allow(clippy::type_complexity)]
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type SystemData = (
Entities<'a>,
Read<'a, DeltaTime>,
Read<'a, UidAllocator>,
Read<'a, EventBus<LocalEvent>>,
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Read<'a, EventBus<ServerEvent>>,
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ReadStorage<'a, Pos>,
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ReadStorage<'a, PhysicsState>,
ReadStorage<'a, Vel>,
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WriteStorage<'a, Ori>,
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WriteStorage<'a, Projectile>,
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WriteStorage<'a, Energy>,
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);
fn run(
&mut self,
(
entities,
dt,
uid_allocator,
local_bus,
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server_bus,
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positions,
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physics_states,
velocities,
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mut orientations,
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mut projectiles,
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mut energies,
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): Self::SystemData,
) {
let mut local_emitter = local_bus.emitter();
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let mut server_emitter = server_bus.emitter();
// Attacks
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for (entity, pos, physics, ori, projectile) in (
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&entities,
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&positions,
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&physics_states,
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&mut orientations,
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&mut projectiles,
)
.join()
{
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// Hit something solid
if physics.on_wall.is_some() || physics.on_ground || physics.on_ceiling {
for effect in projectile.hit_solid.drain(..) {
match effect {
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projectile::Effect::Explode { power } => {
server_emitter.emit(ServerEvent::Explosion {
pos: pos.0,
power,
owner: projectile.owner,
})
},
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projectile::Effect::Vanish => server_emitter.emit(ServerEvent::Destroy {
entity,
cause: HealthSource::World,
}),
_ => {},
}
}
}
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// Hit entity
else if let Some(other) = physics.touch_entity {
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for effect in projectile.hit_entity.drain(..) {
match effect {
projectile::Effect::Damage(change) => {
if other != projectile.owner.unwrap() {
server_emitter.emit(ServerEvent::Damage { uid: other, change });
}
},
projectile::Effect::Knockback(knockback) => {
if let Some(entity) =
uid_allocator.retrieve_entity_internal(other.into())
{
local_emitter.emit(LocalEvent::ApplyForce {
entity,
force: knockback
* *Dir::slerp(ori.0, Dir::new(Vec3::unit_z()), 0.5),
});
}
},
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projectile::Effect::RewardEnergy(energy) => {
if let Some(energy_mut) = projectile
.owner
.and_then(|o| uid_allocator.retrieve_entity_internal(o.into()))
.and_then(|o| energies.get_mut(o))
{
energy_mut.change_by(energy as i32, EnergySource::HitEnemy);
}
},
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projectile::Effect::Explode { power } => {
server_emitter.emit(ServerEvent::Explosion {
pos: pos.0,
power,
owner: projectile.owner,
})
},
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projectile::Effect::Vanish => server_emitter.emit(ServerEvent::Destroy {
entity,
cause: HealthSource::World,
}),
projectile::Effect::Possess => {
if other != projectile.owner.unwrap() {
if let Some(owner) = projectile.owner {
server_emitter.emit(ServerEvent::Possess(owner, other));
}
}
},
_ => {},
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}
}
} else if let Some(dir) = velocities
.get(entity)
.and_then(|vel| vel.0.try_normalized())
{
ori.0 = dir.into();
}
if projectile.time_left == Duration::default() {
server_emitter.emit(ServerEvent::Destroy {
entity,
cause: HealthSource::World,
});
}
projectile.time_left = projectile
.time_left
.checked_sub(Duration::from_secs_f32(dt.0))
.unwrap_or_default();
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}
}
}