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https://gitlab.com/veloren/veloren.git
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Weapon offsets in humanoid manifest
This commit is contained in:
parent
b0b4a07b9e
commit
017e037e69
@ -11,6 +11,6 @@ ItemDef(
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speed: 1.0,
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)),
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)),
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quality: High,
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quality: Moderate,
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tags: [],
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)
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@ -40,4 +40,5 @@
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(0.05, "common.items.weapons.bow.wood-1"),
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(0.05, "common.items.weapons.bow.wood-2"),
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(0.05, "common.items.weapons.bow.wood-3"),
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(0.05, "common.items.weapons.bow.wood-4"),
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(0.05, "common.items.weapons.bow.wood-4"),
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]
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@ -17,7 +17,7 @@
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(-1.0, 0.0, 0.0), (-70.0, 55.0, 0.0), 1.0,
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),
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Tool("example_bow"): VoxTrans(
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"voxel.weapon.bow.longbow_ore_nature-0",
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"voxel.weapon.bow.velorite",
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(-1.0, 0.0, 0.0), (90.0, 60.0, 0.0), 1.0,
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),
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Tool("example_staff_fire"): VoxTrans(
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@ -46,127 +46,127 @@
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),
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// Bows
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Tool("common.items.weapons.bow.bone-0"): VoxTrans(
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"voxel.weapons.bow.bone-0",
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"voxel.weapon.bow.bone-0",
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(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.bow.bone-1"): VoxTrans(
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"voxel.weapons.bow.bone-1",
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"voxel.weapon.bow.bone-1",
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(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.bow.bone-2"): VoxTrans(
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"voxel.weapons.bow.bone-2",
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"voxel.weapon.bow.bone-2",
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(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.bow.bone-3"): VoxTrans(
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"voxel.weapons.bow.bone-3",
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"voxel.weapon.bow.bone-3",
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(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.bow.eldwood-0"): VoxTrans(
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"voxel.weapons.bow.eldwood-0",
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"voxel.weapon.bow.eldwood-0",
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(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.bow.eldwood-1"): VoxTrans(
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"voxel.weapons.bow.eldwood-1",
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"voxel.weapon.bow.eldwood-1",
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(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.bow.eldwood-2"): VoxTrans(
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"voxel.weapons.bow.eldwood-2",
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"voxel.weapon.bow.eldwood-2",
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(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.bow.frostwood-0"): VoxTrans(
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"voxel.weapons.bow.frostwood-0",
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"voxel.weapon.bow.frostwood-0",
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(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.bow.frostwood-1"): VoxTrans(
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"voxel.weapons.bow.frostwood-1",
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"voxel.weapon.bow.frostwood-1",
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(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.bow.frostwood-2"): VoxTrans(
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"voxel.weapons.bow.frostwood-2",
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"voxel.weapon.bow.frostwood-2",
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(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.bow.hardwood-0"): VoxTrans(
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"voxel.weapons.bow.hardwood-0",
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"voxel.weapon.bow.hardwood-0",
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(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.bow.hardwood-1"): VoxTrans(
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"voxel.weapons.bow.hardwood-1",
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"voxel.weapon.bow.hardwood-1",
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(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.bow.hardwood-2"): VoxTrans(
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"voxel.weapons.bow.hardwood-2",
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"voxel.weapon.bow.hardwood-2",
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(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.bow.hardwood-3"): VoxTrans(
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"voxel.weapons.bow.hardwood-3",
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"voxel.weapon.bow.hardwood-3",
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(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.bow.hardwood-4"): VoxTrans(
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"voxel.weapons.bow.hardwood-4",
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"voxel.weapon.bow.hardwood-4",
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(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.bow.hardwood-5"): VoxTrans(
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"voxel.weapons.bow.hardwood-5",
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"voxel.weapon.bow.hardwood-5",
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(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.bow.metal-0"): VoxTrans(
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"voxel.weapons.bow.metal-0",
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"voxel.weapon.bow.metal-0",
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(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.bow.metal-1"): VoxTrans(
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"voxel.weapons.bow.metal-1",
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"voxel.weapon.bow.metal-1",
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(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.bow.metal-2"): VoxTrans(
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"voxel.weapons.bow.metal-2",
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"voxel.weapon.bow.metal-2",
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(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.bow.metal-3"): VoxTrans(
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"voxel.weapons.bow.metal-3",
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"voxel.weapon.bow.metal-3",
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(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.bow.metal-4"): VoxTrans(
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"voxel.weapons.bow.metal-4",
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"voxel.weapon.bow.metal-4",
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(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.bow.rawwood-0"): VoxTrans(
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"voxel.weapons.bow.rawwood-0",
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"voxel.weapon.bow.rawwood-0",
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(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.bow.rawwood-1"): VoxTrans(
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"voxel.weapons.bow.rawwood-1",
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"voxel.weapon.bow.rawwood-1",
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(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.bow.sagitta"): VoxTrans(
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"voxel.weapons.bow.sagitta",
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"voxel.weapon.bow.sagitta",
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(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.bow.starter"): VoxTrans(
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"voxel.weapons.bow.starter",
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"voxel.weapon.bow.starter",
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(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.bow.velorite"): VoxTrans(
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"voxel.weapons.bow.velorite",
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"voxel.weapon.bow.velorite",
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(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.bow.wood-0"): VoxTrans(
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"voxel.weapons.bow.wood-0",
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"voxel.weapon.bow.wood-0",
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(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.bow.wood-1"): VoxTrans(
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"voxel.weapons.bow.wood-1",
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"voxel.weapon.bow.wood-1",
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(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.bow.wood-2"): VoxTrans(
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"voxel.weapons.bow.wood-2",
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"voxel.weapon.bow.wood-2",
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(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.bow.wood-3"): VoxTrans(
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"voxel.weapons.bow.wood-3",
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"voxel.weapon.bow.wood-3",
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(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
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),
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Tool("common.items.weapons.bow.wood-4"): VoxTrans(
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"voxel.weapons.bow.wood-4",
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"voxel.weapon.bow.wood-4",
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(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
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),
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// Daggers
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@ -184,171 +184,171 @@
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),
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// Swords
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Tool("common.items.weapons.sword.bloodsteel-0"): VoxTrans(
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"voxel.weapons.sword.bloodsteel-0",
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"voxel.weapon.sword.bloodsteel-0",
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(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
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),
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Tool("common.items.weapons.sword.bloodsteel-1"): VoxTrans(
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"voxel.weapons.sword.bloodsteel-1",
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"voxel.weapon.sword.bloodsteel-1",
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(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
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),
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Tool("common.items.weapons.sword.bloodsteel-2"): VoxTrans(
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"voxel.weapons.sword.bloodsteel-2",
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"voxel.weapon.sword.bloodsteel-2",
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(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
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),
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Tool("common.items.weapons.sword.bronze-0"): VoxTrans(
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"voxel.weapons.sword.bronze-0",
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"voxel.weapon.sword.bronze-0",
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(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
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),
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Tool("common.items.weapons.sword.bronze-1"): VoxTrans(
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"voxel.weapons.sword.bronze-1",
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"voxel.weapon.sword.bronze-1",
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(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
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),
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Tool("common.items.weapons.sword.bronze-2"): VoxTrans(
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"voxel.weapons.sword.bronze-2",
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"voxel.weapon.sword.bronze-2",
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(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
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),
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Tool("common.items.weapons.sword.caladbolg"): VoxTrans(
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"voxel.weapons.sword.caladbolg",
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"voxel.weapon.sword.caladbolg",
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(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
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),
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Tool("common.items.weapons.sword.cobalt-0"): VoxTrans(
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"voxel.weapons.sword.cobalt-0",
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"voxel.weapon.sword.cobalt-0",
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(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
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),
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Tool("common.items.weapons.sword.cobalt-1"): VoxTrans(
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"voxel.weapons.sword.cobalt-1",
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"voxel.weapon.sword.cobalt-1",
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(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
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),
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Tool("common.items.weapons.sword.cobalt-2"): VoxTrans(
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"voxel.weapons.sword.cobalt-2",
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"voxel.weapon.sword.cobalt-2",
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(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
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),
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Tool("common.items.weapons.sword.cobalt-3"): VoxTrans(
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"voxel.weapons.sword.cobalt-3",
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"voxel.weapon.sword.cobalt-3",
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(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
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),
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Tool("common.items.weapons.sword.cultist"): VoxTrans(
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"voxel.weapons.sword.cultist",
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"voxel.weapon.sword.cultist",
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(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
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),
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Tool("common.items.weapons.sword.frost-0"): VoxTrans(
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"voxel.weapons.sword.frost-0",
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"voxel.weapon.sword.frost-0",
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(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
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),
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Tool("common.items.weapons.sword.frost-1"): VoxTrans(
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"voxel.weapons.sword.frost-1",
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"voxel.weapon.sword.frost-1",
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(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
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),
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Tool("common.items.weapons.sword.iron-0"): VoxTrans(
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"voxel.weapons.sword.iron-0",
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"voxel.weapon.sword.iron-0",
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(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
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),
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Tool("common.items.weapons.sword.iron-1"): VoxTrans(
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"voxel.weapons.sword.iron-1",
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"voxel.weapon.sword.iron-1",
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(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
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),
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Tool("common.items.weapons.sword.iron-10"): VoxTrans(
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"voxel.weapons.sword.iron-10",
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"voxel.weapon.sword.iron-10",
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(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
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),
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Tool("common.items.weapons.sword.iron-2"): VoxTrans(
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"voxel.weapons.sword.iron-2",
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"voxel.weapon.sword.iron-2",
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(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
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),
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Tool("common.items.weapons.sword.iron-3"): VoxTrans(
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"voxel.weapons.sword.iron-3",
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"voxel.weapon.sword.iron-3",
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(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
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),
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Tool("common.items.weapons.sword.iron-4"): VoxTrans(
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"voxel.weapons.sword.iron-4",
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"voxel.weapon.sword.iron-4",
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(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
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),
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Tool("common.items.weapons.sword.iron-5"): VoxTrans(
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"voxel.weapons.sword.iron-5",
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"voxel.weapon.sword.iron-5",
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(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
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),
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Tool("common.items.weapons.sword.iron-6"): VoxTrans(
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"voxel.weapons.sword.iron-6",
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"voxel.weapon.sword.iron-6",
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(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
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),
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Tool("common.items.weapons.sword.iron-7"): VoxTrans(
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"voxel.weapons.sword.iron-7",
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"voxel.weapon.sword.iron-7",
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(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
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),
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Tool("common.items.weapons.sword.iron-8"): VoxTrans(
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"voxel.weapons.sword.iron-8",
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"voxel.weapon.sword.iron-8",
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(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
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),
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Tool("common.items.weapons.sword.iron-9"): VoxTrans(
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"voxel.weapons.sword.iron-9",
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"voxel.weapon.sword.iron-9",
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(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
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),
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Tool("common.items.weapons.sword.starter"): VoxTrans(
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"voxel.weapons.sword.starter",
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"voxel.weapon.sword.starter",
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(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
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),
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Tool("common.items.weapons.sword.steel-0"): VoxTrans(
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"voxel.weapons.sword.steel-0",
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"voxel.weapon.sword.steel-0",
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(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
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),
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Tool("common.items.weapons.sword.steel-1"): VoxTrans(
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"voxel.weapons.sword.steel-1",
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"voxel.weapon.sword.steel-1",
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(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
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),
|
||||
Tool("common.items.weapons.sword.steel-2"): VoxTrans(
|
||||
"voxel.weapons.sword.steel-2",
|
||||
"voxel.weapon.sword.steel-2",
|
||||
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
|
||||
),
|
||||
Tool("common.items.weapons.sword.steel-3"): VoxTrans(
|
||||
"voxel.weapons.sword.steel-3",
|
||||
"voxel.weapon.sword.steel-3",
|
||||
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
|
||||
),
|
||||
Tool("common.items.weapons.sword.steel-4"): VoxTrans(
|
||||
"voxel.weapons.sword.steel-4",
|
||||
"voxel.weapon.sword.steel-4",
|
||||
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
|
||||
),
|
||||
Tool("common.items.weapons.sword.steel-5"): VoxTrans(
|
||||
"voxel.weapons.sword.steel-5",
|
||||
"voxel.weapon.sword.steel-5",
|
||||
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
|
||||
),
|
||||
Tool("common.items.weapons.sword.steel-6"): VoxTrans(
|
||||
"voxel.weapons.sword.steel-6",
|
||||
"voxel.weapon.sword.steel-6",
|
||||
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
|
||||
),
|
||||
Tool("common.items.weapons.sword.steel-7"): VoxTrans(
|
||||
"voxel.weapons.sword.steel-7",
|
||||
"voxel.weapon.sword.steel-7",
|
||||
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
|
||||
),
|
||||
Tool("common.items.weapons.sword.steel-8"): VoxTrans(
|
||||
"voxel.weapons.sword.steel-8",
|
||||
"voxel.weapon.sword.steel-8",
|
||||
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
|
||||
),
|
||||
Tool("common.items.weapons.sword.stone-0"): VoxTrans(
|
||||
"voxel.weapons.sword.stone-0",
|
||||
"voxel.weapon.sword.stone-0",
|
||||
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
|
||||
),
|
||||
Tool("common.items.weapons.sword.stone-1"): VoxTrans(
|
||||
"voxel.weapons.sword.stone-1",
|
||||
"voxel.weapon.sword.stone-1",
|
||||
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
|
||||
),
|
||||
Tool("common.items.weapons.sword.stone-2"): VoxTrans(
|
||||
"voxel.weapons.sword.stone-2",
|
||||
"voxel.weapon.sword.stone-2",
|
||||
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
|
||||
),
|
||||
Tool("common.items.weapons.sword.wood-0"): VoxTrans(
|
||||
"voxel.weapons.sword.wood-0",
|
||||
"voxel.weapon.sword.wood-0",
|
||||
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
|
||||
),
|
||||
Tool("common.items.weapons.sword.wood-1"): VoxTrans(
|
||||
"voxel.weapons.sword.wood-1",
|
||||
"voxel.weapon.sword.wood-1",
|
||||
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
|
||||
),
|
||||
Tool("common.items.weapons.sword.wood-2"): VoxTrans(
|
||||
"voxel.weapons.sword.wood-2",
|
||||
"voxel.weapon.sword.wood-2",
|
||||
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
|
||||
),
|
||||
Tool("common.items.debug.admin_sword"): VoxTrans(
|
||||
"voxel.weapon.sword.frost_cleaver-1",
|
||||
"voxel.weapon.sword.frost-1",
|
||||
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
|
||||
),
|
||||
// 1h Swords
|
||||
|
@ -1,166 +1,166 @@
|
||||
({ //Swords
|
||||
"common.items.weapons.sword.bloodsteel-0": (
|
||||
vox_spec: ("weapons.sword.bloodsteel-0", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.bloodsteel-0", (-2.0, -4.5, -4.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.bloodsteel-1": (
|
||||
vox_spec: ("weapons.sword.bloodsteel-1", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.bloodsteel-1", (-2.0, -4.5, -5.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.bloodsteel-2": (
|
||||
vox_spec: ("weapons.sword.bloodsteel-2", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.bloodsteel-2", (-1.5, -3.5, -5.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.bronze-0": (
|
||||
vox_spec: ("weapons.sword.bronze-0", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.bronze-0", (-2.0, -3.5, -4.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.bronze-1": (
|
||||
vox_spec: ("weapons.sword.bronze-1", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.bronze-1", (-2.0, -3.5, -5.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.bronze-2": (
|
||||
vox_spec: ("weapons.sword.bronze-2", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.bronze-2", (-1.5, -4.5, -4.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.caladbolg": (
|
||||
vox_spec: ("weapons.sword.caladbolg", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.caladbolg", (-1.5, -6.5, -5.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.cobalt-0": (
|
||||
vox_spec: ("weapons.sword.cobalt-0", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.cobalt-0", (-1.5, -5.5, -5.0)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.cobalt-1": (
|
||||
vox_spec: ("weapons.sword.cobalt-1", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.cobalt-1", (-1.5, -6.5, -6.0)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.cobalt-2": (
|
||||
vox_spec: ("weapons.sword.cobalt-2", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.cobalt-2", (-1.5, -5.5, -4.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.cobalt-3": (
|
||||
vox_spec: ("weapons.sword.cobalt-3", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.cobalt-3", (-1.5, -4.5, -4.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.cultist": (
|
||||
vox_spec: ("weapons.sword.cultist", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.cultist", (-2.0, -4.5, -7.0)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.frost-0": (
|
||||
vox_spec: ("weapons.sword.frost-0", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.frost-0", (-1.5, -6.5, -6.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.frost-1": (
|
||||
vox_spec: ("weapons.sword.frost-1", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.frost-1", (-1.5, -6.0, -6.0)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.iron-0": (
|
||||
vox_spec: ("weapons.sword.iron-0", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.iron-0", (-2.0, -4.5, -5.0)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.iron-1": (
|
||||
vox_spec: ("weapons.sword.iron-1", (-2.0, -4.5, -7.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.iron-10": (
|
||||
vox_spec: ("weapons.sword.iron-10", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.iron-1", (-1.5, -5.5, -6.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.iron-2": (
|
||||
vox_spec: ("weapons.sword.iron-2", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.iron-2", (-1.5, -5.5, -5.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.iron-3": (
|
||||
vox_spec: ("weapons.sword.iron-3", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.iron-3", (-1.5, -5.5, -5.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.iron-4": (
|
||||
vox_spec: ("weapons.sword.iron-4", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.iron-4", (-1.5, -4.5, -5.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.iron-5": (
|
||||
vox_spec: ("weapons.sword.iron-5", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.iron-5", (-1.5, -5.5, -4.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.iron-6": (
|
||||
vox_spec: ("weapons.sword.iron-6", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.iron-6", (-1.5, -5.5, -6.0)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.iron-7": (
|
||||
vox_spec: ("weapons.sword.iron-7", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.iron-7", (-2.5, -6.5, -6.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.iron-8": (
|
||||
vox_spec: ("weapons.sword.iron-8", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.iron-8", (-2.5, -5.5, -4.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.iron-9": (
|
||||
vox_spec: ("weapons.sword.iron-9", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.iron-9", (-1.5, -3.5, -4.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.iron-10": (
|
||||
vox_spec: ("weapon.sword.iron-10", (-1.5, -4.5, -5.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.starter": (
|
||||
vox_spec: ("weapons.sword.starter", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.starter", (-1.5, -4.5, -6.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.steel-0": (
|
||||
vox_spec: ("weapons.sword.steel-0", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.steel-0", (-1.5, -5.5, -5.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.steel-1": (
|
||||
vox_spec: ("weapons.sword.steel-1", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.steel-1", (-1.5, -5.5, -5.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.steel-2": (
|
||||
vox_spec: ("weapons.sword.steel-2", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.steel-2", (-1.5, -6.5, -4.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.steel-3": (
|
||||
vox_spec: ("weapons.sword.steel-3", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.steel-3", (-1.5, -5.5, -5.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.steel-4": (
|
||||
vox_spec: ("weapons.sword.steel-4", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.steel-4", (-1.5, -5.5, -5.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.steel-5": (
|
||||
vox_spec: ("weapons.sword.steel-5", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.steel-5", (-1.5, -3.5, -5.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.steel-6": (
|
||||
vox_spec: ("weapons.sword.steel-6", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.steel-6", (-1.5, -5.5, -4.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.steel-7": (
|
||||
vox_spec: ("weapons.sword.steel-7", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.steel-7", (-1.5, -5.5, -5.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.steel-8": (
|
||||
vox_spec: ("weapons.sword.steel-8", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.steel-8", (-1.5, -6.0, -6.0)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.stone-0": (
|
||||
vox_spec: ("weapons.sword.stone-0", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.stone-0", (-2.0, -5.5, -5.0)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.stone-1": (
|
||||
vox_spec: ("weapons.sword.stone-1", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.stone-1", (-1.5, -4.5, -5.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.stone-2": (
|
||||
vox_spec: ("weapons.sword.stone-2", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.stone-2", (-1.0, -5.5, -4.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.wood-0": (
|
||||
vox_spec: ("weapons.sword.wood-0", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.wood-0", (-1.0, -4.5, -4.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.wood-1": (
|
||||
vox_spec: ("weapons.sword.wood-1", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.wood-1", (-1.5, -6.0, -5.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.sword.wood-2": (
|
||||
vox_spec: ("weapons.sword.wood-2", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.wood-2", (-1.5, -7.5, -3.5)),
|
||||
color: None
|
||||
),
|
||||
// 1h Swords
|
||||
@ -290,7 +290,7 @@
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.axe.bronze_axe-2": (
|
||||
vox_spec: ("weapon.axe.2haxe_bronze-2", (-1.5, -3.0, -5.5)),
|
||||
vox_spec: ("weapon.axe.2haxe_bronze-2", (-1.5, -7.0, -4.0)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.axe.iron_axe-0": (
|
||||
@ -370,7 +370,7 @@
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.axe.bloodsteel_axe-2": (
|
||||
vox_spec: ("weapon.axe.2haxe_bloodsteel-2", (-1.5, -5.0, -4.0)),
|
||||
vox_spec: ("weapon.axe.2haxe_bloodsteel-2", (-1.5, -8.0, -4.0)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.axe.cobalt_axe-0": (
|
||||
@ -382,11 +382,11 @@
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.axe.malachite_axe-0": (
|
||||
vox_spec: ("weapon.axe.2haxe_malachite-0", (-1.5, -5.0, -6.0)),
|
||||
vox_spec: ("weapon.axe.2haxe_malachite-0", (-1.5, -8.0, -5.0)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.axe.parashu": (
|
||||
vox_spec: ("weapon.axe.parashu", (-1.5, -5.0, -6.0)),
|
||||
vox_spec: ("weapon.axe.parashu", (-1.5, -12.0, -6.0)),
|
||||
color: None
|
||||
),
|
||||
// 1h Axes
|
||||
@ -696,127 +696,127 @@
|
||||
),
|
||||
// Bows
|
||||
"common.items.weapons.bow.bone-0": (
|
||||
vox_spec: ("weapons.bow.bone-0", (-0.5, -3.0, -8.5)),
|
||||
vox_spec: ("weapon.bow.bone-0", (0.0, -6.0, -12.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.bone-1": (
|
||||
vox_spec: ("weapons.bow.bone-1", (-0.5, -3.0, -8.5)),
|
||||
vox_spec: ("weapon.bow.bone-1", (-0.5, -6.0, -14.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.bone-2": (
|
||||
vox_spec: ("weapons.bow.bone-2", (-0.5, -3.0, -8.5)),
|
||||
vox_spec: ("weapon.bow.bone-2", (0.0, -6.0, -12.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.bone-3": (
|
||||
vox_spec: ("weapons.bow.bone-3", (-0.5, -3.0, -8.5)),
|
||||
vox_spec: ("weapon.bow.bone-3", (0.0, -6.0, -12.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.eldwood-0": (
|
||||
vox_spec: ("weapons.bow.eldwood-0", (-0.5, -3.0, -8.5)),
|
||||
vox_spec: ("weapon.bow.eldwood-0", (0.0, -4.0, -12.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.eldwood-1": (
|
||||
vox_spec: ("weapons.bow.eldwood-1", (-0.5, -3.0, -8.5)),
|
||||
vox_spec: ("weapon.bow.eldwood-1", (0.0, -4.0, -12.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.eldwood-2": (
|
||||
vox_spec: ("weapons.bow.eldwood-2", (-0.5, -3.0, -8.5)),
|
||||
vox_spec: ("weapon.bow.eldwood-2", (-0.5, -6.0, -12.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.frostwood-0": (
|
||||
vox_spec: ("weapons.bow.frostwood-0", (-0.5, -3.0, -8.5)),
|
||||
vox_spec: ("weapon.bow.frostwood-0", (0.0, -6.0, -13.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.frostwood-1": (
|
||||
vox_spec: ("weapons.bow.frostwood-1", (-0.5, -3.0, -8.5)),
|
||||
vox_spec: ("weapon.bow.frostwood-1", (0.0, -6.0, -12.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.frostwood-2": (
|
||||
vox_spec: ("weapons.bow.frostwood-2", (-0.5, -3.0, -8.5)),
|
||||
vox_spec: ("weapon.bow.frostwood-2", (-0.5, -6.0, -12.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.hardwood-0": (
|
||||
vox_spec: ("weapons.bow.hardwood-0", (-0.5, -3.0, -8.5)),
|
||||
vox_spec: ("weapon.bow.hardwood-0", (-0.5, -3.0, -12.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.hardwood-1": (
|
||||
vox_spec: ("weapons.bow.hardwood-1", (-0.5, -3.0, -8.5)),
|
||||
vox_spec: ("weapon.bow.hardwood-1", (-0.5, -5.0, -12.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.hardwood-2": (
|
||||
vox_spec: ("weapons.bow.hardwood-2", (-0.5, -3.0, -8.5)),
|
||||
vox_spec: ("weapon.bow.hardwood-2", (-0.5, -6.0, -12.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.hardwood-3": (
|
||||
vox_spec: ("weapons.bow.hardwood-3", (-0.5, -3.0, -8.5)),
|
||||
vox_spec: ("weapon.bow.hardwood-3", (-0.5, -4.0, -11.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.hardwood-4": (
|
||||
vox_spec: ("weapons.bow.hardwood-4", (-0.5, -3.0, -8.5)),
|
||||
vox_spec: ("weapon.bow.hardwood-4", (-0.5, -3.5, -12.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.hardwood-5": (
|
||||
vox_spec: ("weapons.bow.hardwood-5", (-0.5, -3.0, -8.5)),
|
||||
vox_spec: ("weapon.bow.hardwood-5", (-0.5, -3.5, -13.0)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.metal-0": (
|
||||
vox_spec: ("weapons.bow.metal-0", (-0.5, -3.0, -8.5)),
|
||||
vox_spec: ("weapon.bow.metal-0", (-0.5, -5.0, -12.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.metal-1": (
|
||||
vox_spec: ("weapons.bow.metal-1", (-0.5, -3.0, -8.5)),
|
||||
vox_spec: ("weapon.bow.metal-1", (-0.5, -4.5, -12.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.metal-2": (
|
||||
vox_spec: ("weapons.bow.metal-2", (-0.5, -3.0, -8.5)),
|
||||
vox_spec: ("weapon.bow.metal-2", (-0.5, -4.5, -11.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.metal-3": (
|
||||
vox_spec: ("weapons.bow.metal-3", (-0.5, -3.0, -8.5)),
|
||||
vox_spec: ("weapon.bow.metal-3", (-0.5, -4.5, -14.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.metal-4": (
|
||||
vox_spec: ("weapons.bow.metal-4", (-0.5, -3.0, -8.5)),
|
||||
vox_spec: ("weapon.bow.metal-4", (-0.5, -4.5, -14.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.rawwood-0": (
|
||||
vox_spec: ("weapons.bow.rawwood-0", (-0.5, -3.0, -8.5)),
|
||||
vox_spec: ("weapon.bow.rawwood-0", (-0.5, -5.0, -12.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.rawwood-1": (
|
||||
vox_spec: ("weapons.bow.rawwood-1", (-0.5, -3.0, -8.5)),
|
||||
vox_spec: ("weapon.bow.rawwood-1", (-0.5, -5.5, -12.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.sagitta": (
|
||||
vox_spec: ("weapons.bow.sagitta", (-0.5, -3.0, -8.5)),
|
||||
vox_spec: ("weapon.bow.sagitta", (-0.5, -7.5, -12.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.starter": (
|
||||
vox_spec: ("weapons.bow.starter", (-0.5, -3.0, -8.5)),
|
||||
vox_spec: ("weapon.bow.starter", (0.5, -3.0, -8.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.velorite": (
|
||||
vox_spec: ("weapons.bow.velorite", (-0.5, -3.0, -8.5)),
|
||||
vox_spec: ("weapon.bow.velorite", (-0.5, -5.0, -15.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.wood-0": (
|
||||
vox_spec: ("weapons.bow.wood-0", (-0.5, -3.0, -8.5)),
|
||||
vox_spec: ("weapon.bow.wood-0", (0.0, -6.0, -10.0)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.wood-1": (
|
||||
vox_spec: ("weapons.bow.wood-1", (-0.5, -3.0, -8.5)),
|
||||
vox_spec: ("weapon.bow.wood-1", (0.0, -5.0, -12.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.wood-2": (
|
||||
vox_spec: ("weapons.bow.wood-2", (-0.5, -3.0, -8.5)),
|
||||
vox_spec: ("weapon.bow.wood-2", (0.0, -4.0, -11.0)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.wood-3": (
|
||||
vox_spec: ("weapons.bow.wood-3", (-0.5, -3.0, -8.5)),
|
||||
vox_spec: ("weapon.bow.wood-3", (-0.5, -4.0, -12.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.wood-4": (
|
||||
vox_spec: ("weapons.bow.wood-4", (-0.5, -3.0, -8.5)),
|
||||
vox_spec: ("weapon.bow.wood-4", (0.0, -5.5, -11.5)),
|
||||
color: None
|
||||
),
|
||||
// Farming Equipment
|
||||
@ -916,7 +916,7 @@
|
||||
color: None
|
||||
),
|
||||
"common.items.debug.admin_sword": (
|
||||
vox_spec: ("weapon.sword.frost_cleaver-1", (-2.0, -4.5, -7.5)),
|
||||
vox_spec: ("weapon.sword.frost-1", (-2.0, -4.5, -7.5)),
|
||||
color: None
|
||||
),
|
||||
// Misc
|
||||
|
Loading…
Reference in New Issue
Block a user