Weapon offsets in humanoid manifest

This commit is contained in:
Sam 2021-02-24 21:52:32 -05:00
parent b0b4a07b9e
commit 017e037e69
4 changed files with 157 additions and 156 deletions

View File

@ -11,6 +11,6 @@ ItemDef(
speed: 1.0,
)),
)),
quality: High,
quality: Moderate,
tags: [],
)

View File

@ -40,4 +40,5 @@
(0.05, "common.items.weapons.bow.wood-1"),
(0.05, "common.items.weapons.bow.wood-2"),
(0.05, "common.items.weapons.bow.wood-3"),
(0.05, "common.items.weapons.bow.wood-4"),
(0.05, "common.items.weapons.bow.wood-4"),
]

View File

@ -17,7 +17,7 @@
(-1.0, 0.0, 0.0), (-70.0, 55.0, 0.0), 1.0,
),
Tool("example_bow"): VoxTrans(
"voxel.weapon.bow.longbow_ore_nature-0",
"voxel.weapon.bow.velorite",
(-1.0, 0.0, 0.0), (90.0, 60.0, 0.0), 1.0,
),
Tool("example_staff_fire"): VoxTrans(
@ -46,127 +46,127 @@
),
// Bows
Tool("common.items.weapons.bow.bone-0"): VoxTrans(
"voxel.weapons.bow.bone-0",
"voxel.weapon.bow.bone-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.bone-1"): VoxTrans(
"voxel.weapons.bow.bone-1",
"voxel.weapon.bow.bone-1",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.bone-2"): VoxTrans(
"voxel.weapons.bow.bone-2",
"voxel.weapon.bow.bone-2",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.bone-3"): VoxTrans(
"voxel.weapons.bow.bone-3",
"voxel.weapon.bow.bone-3",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.eldwood-0"): VoxTrans(
"voxel.weapons.bow.eldwood-0",
"voxel.weapon.bow.eldwood-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.eldwood-1"): VoxTrans(
"voxel.weapons.bow.eldwood-1",
"voxel.weapon.bow.eldwood-1",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.eldwood-2"): VoxTrans(
"voxel.weapons.bow.eldwood-2",
"voxel.weapon.bow.eldwood-2",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.frostwood-0"): VoxTrans(
"voxel.weapons.bow.frostwood-0",
"voxel.weapon.bow.frostwood-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.frostwood-1"): VoxTrans(
"voxel.weapons.bow.frostwood-1",
"voxel.weapon.bow.frostwood-1",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.frostwood-2"): VoxTrans(
"voxel.weapons.bow.frostwood-2",
"voxel.weapon.bow.frostwood-2",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.hardwood-0"): VoxTrans(
"voxel.weapons.bow.hardwood-0",
"voxel.weapon.bow.hardwood-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.hardwood-1"): VoxTrans(
"voxel.weapons.bow.hardwood-1",
"voxel.weapon.bow.hardwood-1",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.hardwood-2"): VoxTrans(
"voxel.weapons.bow.hardwood-2",
"voxel.weapon.bow.hardwood-2",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.hardwood-3"): VoxTrans(
"voxel.weapons.bow.hardwood-3",
"voxel.weapon.bow.hardwood-3",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.hardwood-4"): VoxTrans(
"voxel.weapons.bow.hardwood-4",
"voxel.weapon.bow.hardwood-4",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.hardwood-5"): VoxTrans(
"voxel.weapons.bow.hardwood-5",
"voxel.weapon.bow.hardwood-5",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.metal-0"): VoxTrans(
"voxel.weapons.bow.metal-0",
"voxel.weapon.bow.metal-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.metal-1"): VoxTrans(
"voxel.weapons.bow.metal-1",
"voxel.weapon.bow.metal-1",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.metal-2"): VoxTrans(
"voxel.weapons.bow.metal-2",
"voxel.weapon.bow.metal-2",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.metal-3"): VoxTrans(
"voxel.weapons.bow.metal-3",
"voxel.weapon.bow.metal-3",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.metal-4"): VoxTrans(
"voxel.weapons.bow.metal-4",
"voxel.weapon.bow.metal-4",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.rawwood-0"): VoxTrans(
"voxel.weapons.bow.rawwood-0",
"voxel.weapon.bow.rawwood-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.rawwood-1"): VoxTrans(
"voxel.weapons.bow.rawwood-1",
"voxel.weapon.bow.rawwood-1",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.sagitta"): VoxTrans(
"voxel.weapons.bow.sagitta",
"voxel.weapon.bow.sagitta",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.starter"): VoxTrans(
"voxel.weapons.bow.starter",
"voxel.weapon.bow.starter",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.velorite"): VoxTrans(
"voxel.weapons.bow.velorite",
"voxel.weapon.bow.velorite",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.wood-0"): VoxTrans(
"voxel.weapons.bow.wood-0",
"voxel.weapon.bow.wood-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.wood-1"): VoxTrans(
"voxel.weapons.bow.wood-1",
"voxel.weapon.bow.wood-1",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.wood-2"): VoxTrans(
"voxel.weapons.bow.wood-2",
"voxel.weapon.bow.wood-2",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.wood-3"): VoxTrans(
"voxel.weapons.bow.wood-3",
"voxel.weapon.bow.wood-3",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Tool("common.items.weapons.bow.wood-4"): VoxTrans(
"voxel.weapons.bow.wood-4",
"voxel.weapon.bow.wood-4",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
// Daggers
@ -184,171 +184,171 @@
),
// Swords
Tool("common.items.weapons.sword.bloodsteel-0"): VoxTrans(
"voxel.weapons.sword.bloodsteel-0",
"voxel.weapon.sword.bloodsteel-0",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.bloodsteel-1"): VoxTrans(
"voxel.weapons.sword.bloodsteel-1",
"voxel.weapon.sword.bloodsteel-1",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.bloodsteel-2"): VoxTrans(
"voxel.weapons.sword.bloodsteel-2",
"voxel.weapon.sword.bloodsteel-2",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.bronze-0"): VoxTrans(
"voxel.weapons.sword.bronze-0",
"voxel.weapon.sword.bronze-0",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.bronze-1"): VoxTrans(
"voxel.weapons.sword.bronze-1",
"voxel.weapon.sword.bronze-1",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.bronze-2"): VoxTrans(
"voxel.weapons.sword.bronze-2",
"voxel.weapon.sword.bronze-2",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.caladbolg"): VoxTrans(
"voxel.weapons.sword.caladbolg",
"voxel.weapon.sword.caladbolg",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.cobalt-0"): VoxTrans(
"voxel.weapons.sword.cobalt-0",
"voxel.weapon.sword.cobalt-0",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.cobalt-1"): VoxTrans(
"voxel.weapons.sword.cobalt-1",
"voxel.weapon.sword.cobalt-1",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.cobalt-2"): VoxTrans(
"voxel.weapons.sword.cobalt-2",
"voxel.weapon.sword.cobalt-2",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.cobalt-3"): VoxTrans(
"voxel.weapons.sword.cobalt-3",
"voxel.weapon.sword.cobalt-3",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.cultist"): VoxTrans(
"voxel.weapons.sword.cultist",
"voxel.weapon.sword.cultist",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.frost-0"): VoxTrans(
"voxel.weapons.sword.frost-0",
"voxel.weapon.sword.frost-0",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.frost-1"): VoxTrans(
"voxel.weapons.sword.frost-1",
"voxel.weapon.sword.frost-1",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.iron-0"): VoxTrans(
"voxel.weapons.sword.iron-0",
"voxel.weapon.sword.iron-0",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.iron-1"): VoxTrans(
"voxel.weapons.sword.iron-1",
"voxel.weapon.sword.iron-1",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.iron-10"): VoxTrans(
"voxel.weapons.sword.iron-10",
"voxel.weapon.sword.iron-10",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.iron-2"): VoxTrans(
"voxel.weapons.sword.iron-2",
"voxel.weapon.sword.iron-2",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.iron-3"): VoxTrans(
"voxel.weapons.sword.iron-3",
"voxel.weapon.sword.iron-3",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.iron-4"): VoxTrans(
"voxel.weapons.sword.iron-4",
"voxel.weapon.sword.iron-4",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.iron-5"): VoxTrans(
"voxel.weapons.sword.iron-5",
"voxel.weapon.sword.iron-5",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.iron-6"): VoxTrans(
"voxel.weapons.sword.iron-6",
"voxel.weapon.sword.iron-6",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.iron-7"): VoxTrans(
"voxel.weapons.sword.iron-7",
"voxel.weapon.sword.iron-7",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.iron-8"): VoxTrans(
"voxel.weapons.sword.iron-8",
"voxel.weapon.sword.iron-8",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.iron-9"): VoxTrans(
"voxel.weapons.sword.iron-9",
"voxel.weapon.sword.iron-9",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.starter"): VoxTrans(
"voxel.weapons.sword.starter",
"voxel.weapon.sword.starter",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.steel-0"): VoxTrans(
"voxel.weapons.sword.steel-0",
"voxel.weapon.sword.steel-0",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.steel-1"): VoxTrans(
"voxel.weapons.sword.steel-1",
"voxel.weapon.sword.steel-1",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.steel-2"): VoxTrans(
"voxel.weapons.sword.steel-2",
"voxel.weapon.sword.steel-2",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.steel-3"): VoxTrans(
"voxel.weapons.sword.steel-3",
"voxel.weapon.sword.steel-3",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.steel-4"): VoxTrans(
"voxel.weapons.sword.steel-4",
"voxel.weapon.sword.steel-4",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.steel-5"): VoxTrans(
"voxel.weapons.sword.steel-5",
"voxel.weapon.sword.steel-5",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.steel-6"): VoxTrans(
"voxel.weapons.sword.steel-6",
"voxel.weapon.sword.steel-6",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.steel-7"): VoxTrans(
"voxel.weapons.sword.steel-7",
"voxel.weapon.sword.steel-7",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.steel-8"): VoxTrans(
"voxel.weapons.sword.steel-8",
"voxel.weapon.sword.steel-8",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.stone-0"): VoxTrans(
"voxel.weapons.sword.stone-0",
"voxel.weapon.sword.stone-0",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.stone-1"): VoxTrans(
"voxel.weapons.sword.stone-1",
"voxel.weapon.sword.stone-1",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.stone-2"): VoxTrans(
"voxel.weapons.sword.stone-2",
"voxel.weapon.sword.stone-2",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.wood-0"): VoxTrans(
"voxel.weapons.sword.wood-0",
"voxel.weapon.sword.wood-0",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.wood-1"): VoxTrans(
"voxel.weapons.sword.wood-1",
"voxel.weapon.sword.wood-1",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.weapons.sword.wood-2"): VoxTrans(
"voxel.weapons.sword.wood-2",
"voxel.weapon.sword.wood-2",
(0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1,
),
Tool("common.items.debug.admin_sword"): VoxTrans(
"voxel.weapon.sword.frost_cleaver-1",
"voxel.weapon.sword.frost-1",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5,
),
// 1h Swords

View File

@ -1,166 +1,166 @@
({ //Swords
"common.items.weapons.sword.bloodsteel-0": (
vox_spec: ("weapons.sword.bloodsteel-0", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.bloodsteel-0", (-2.0, -4.5, -4.5)),
color: None
),
"common.items.weapons.sword.bloodsteel-1": (
vox_spec: ("weapons.sword.bloodsteel-1", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.bloodsteel-1", (-2.0, -4.5, -5.5)),
color: None
),
"common.items.weapons.sword.bloodsteel-2": (
vox_spec: ("weapons.sword.bloodsteel-2", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.bloodsteel-2", (-1.5, -3.5, -5.5)),
color: None
),
"common.items.weapons.sword.bronze-0": (
vox_spec: ("weapons.sword.bronze-0", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.bronze-0", (-2.0, -3.5, -4.5)),
color: None
),
"common.items.weapons.sword.bronze-1": (
vox_spec: ("weapons.sword.bronze-1", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.bronze-1", (-2.0, -3.5, -5.5)),
color: None
),
"common.items.weapons.sword.bronze-2": (
vox_spec: ("weapons.sword.bronze-2", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.bronze-2", (-1.5, -4.5, -4.5)),
color: None
),
"common.items.weapons.sword.caladbolg": (
vox_spec: ("weapons.sword.caladbolg", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.caladbolg", (-1.5, -6.5, -5.5)),
color: None
),
"common.items.weapons.sword.cobalt-0": (
vox_spec: ("weapons.sword.cobalt-0", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.cobalt-0", (-1.5, -5.5, -5.0)),
color: None
),
"common.items.weapons.sword.cobalt-1": (
vox_spec: ("weapons.sword.cobalt-1", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.cobalt-1", (-1.5, -6.5, -6.0)),
color: None
),
"common.items.weapons.sword.cobalt-2": (
vox_spec: ("weapons.sword.cobalt-2", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.cobalt-2", (-1.5, -5.5, -4.5)),
color: None
),
"common.items.weapons.sword.cobalt-3": (
vox_spec: ("weapons.sword.cobalt-3", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.cobalt-3", (-1.5, -4.5, -4.5)),
color: None
),
"common.items.weapons.sword.cultist": (
vox_spec: ("weapons.sword.cultist", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.cultist", (-2.0, -4.5, -7.0)),
color: None
),
"common.items.weapons.sword.frost-0": (
vox_spec: ("weapons.sword.frost-0", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.frost-0", (-1.5, -6.5, -6.5)),
color: None
),
"common.items.weapons.sword.frost-1": (
vox_spec: ("weapons.sword.frost-1", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.frost-1", (-1.5, -6.0, -6.0)),
color: None
),
"common.items.weapons.sword.iron-0": (
vox_spec: ("weapons.sword.iron-0", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.iron-0", (-2.0, -4.5, -5.0)),
color: None
),
"common.items.weapons.sword.iron-1": (
vox_spec: ("weapons.sword.iron-1", (-2.0, -4.5, -7.5)),
color: None
),
"common.items.weapons.sword.iron-10": (
vox_spec: ("weapons.sword.iron-10", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.iron-1", (-1.5, -5.5, -6.5)),
color: None
),
"common.items.weapons.sword.iron-2": (
vox_spec: ("weapons.sword.iron-2", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.iron-2", (-1.5, -5.5, -5.5)),
color: None
),
"common.items.weapons.sword.iron-3": (
vox_spec: ("weapons.sword.iron-3", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.iron-3", (-1.5, -5.5, -5.5)),
color: None
),
"common.items.weapons.sword.iron-4": (
vox_spec: ("weapons.sword.iron-4", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.iron-4", (-1.5, -4.5, -5.5)),
color: None
),
"common.items.weapons.sword.iron-5": (
vox_spec: ("weapons.sword.iron-5", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.iron-5", (-1.5, -5.5, -4.5)),
color: None
),
"common.items.weapons.sword.iron-6": (
vox_spec: ("weapons.sword.iron-6", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.iron-6", (-1.5, -5.5, -6.0)),
color: None
),
"common.items.weapons.sword.iron-7": (
vox_spec: ("weapons.sword.iron-7", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.iron-7", (-2.5, -6.5, -6.5)),
color: None
),
"common.items.weapons.sword.iron-8": (
vox_spec: ("weapons.sword.iron-8", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.iron-8", (-2.5, -5.5, -4.5)),
color: None
),
"common.items.weapons.sword.iron-9": (
vox_spec: ("weapons.sword.iron-9", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.iron-9", (-1.5, -3.5, -4.5)),
color: None
),
"common.items.weapons.sword.iron-10": (
vox_spec: ("weapon.sword.iron-10", (-1.5, -4.5, -5.5)),
color: None
),
"common.items.weapons.sword.starter": (
vox_spec: ("weapons.sword.starter", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.starter", (-1.5, -4.5, -6.5)),
color: None
),
"common.items.weapons.sword.steel-0": (
vox_spec: ("weapons.sword.steel-0", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.steel-0", (-1.5, -5.5, -5.5)),
color: None
),
"common.items.weapons.sword.steel-1": (
vox_spec: ("weapons.sword.steel-1", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.steel-1", (-1.5, -5.5, -5.5)),
color: None
),
"common.items.weapons.sword.steel-2": (
vox_spec: ("weapons.sword.steel-2", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.steel-2", (-1.5, -6.5, -4.5)),
color: None
),
"common.items.weapons.sword.steel-3": (
vox_spec: ("weapons.sword.steel-3", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.steel-3", (-1.5, -5.5, -5.5)),
color: None
),
"common.items.weapons.sword.steel-4": (
vox_spec: ("weapons.sword.steel-4", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.steel-4", (-1.5, -5.5, -5.5)),
color: None
),
"common.items.weapons.sword.steel-5": (
vox_spec: ("weapons.sword.steel-5", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.steel-5", (-1.5, -3.5, -5.5)),
color: None
),
"common.items.weapons.sword.steel-6": (
vox_spec: ("weapons.sword.steel-6", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.steel-6", (-1.5, -5.5, -4.5)),
color: None
),
"common.items.weapons.sword.steel-7": (
vox_spec: ("weapons.sword.steel-7", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.steel-7", (-1.5, -5.5, -5.5)),
color: None
),
"common.items.weapons.sword.steel-8": (
vox_spec: ("weapons.sword.steel-8", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.steel-8", (-1.5, -6.0, -6.0)),
color: None
),
"common.items.weapons.sword.stone-0": (
vox_spec: ("weapons.sword.stone-0", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.stone-0", (-2.0, -5.5, -5.0)),
color: None
),
"common.items.weapons.sword.stone-1": (
vox_spec: ("weapons.sword.stone-1", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.stone-1", (-1.5, -4.5, -5.5)),
color: None
),
"common.items.weapons.sword.stone-2": (
vox_spec: ("weapons.sword.stone-2", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.stone-2", (-1.0, -5.5, -4.5)),
color: None
),
"common.items.weapons.sword.wood-0": (
vox_spec: ("weapons.sword.wood-0", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.wood-0", (-1.0, -4.5, -4.5)),
color: None
),
"common.items.weapons.sword.wood-1": (
vox_spec: ("weapons.sword.wood-1", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.wood-1", (-1.5, -6.0, -5.5)),
color: None
),
"common.items.weapons.sword.wood-2": (
vox_spec: ("weapons.sword.wood-2", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.wood-2", (-1.5, -7.5, -3.5)),
color: None
),
// 1h Swords
@ -290,7 +290,7 @@
color: None
),
"common.items.weapons.axe.bronze_axe-2": (
vox_spec: ("weapon.axe.2haxe_bronze-2", (-1.5, -3.0, -5.5)),
vox_spec: ("weapon.axe.2haxe_bronze-2", (-1.5, -7.0, -4.0)),
color: None
),
"common.items.weapons.axe.iron_axe-0": (
@ -370,7 +370,7 @@
color: None
),
"common.items.weapons.axe.bloodsteel_axe-2": (
vox_spec: ("weapon.axe.2haxe_bloodsteel-2", (-1.5, -5.0, -4.0)),
vox_spec: ("weapon.axe.2haxe_bloodsteel-2", (-1.5, -8.0, -4.0)),
color: None
),
"common.items.weapons.axe.cobalt_axe-0": (
@ -382,11 +382,11 @@
color: None
),
"common.items.weapons.axe.malachite_axe-0": (
vox_spec: ("weapon.axe.2haxe_malachite-0", (-1.5, -5.0, -6.0)),
vox_spec: ("weapon.axe.2haxe_malachite-0", (-1.5, -8.0, -5.0)),
color: None
),
"common.items.weapons.axe.parashu": (
vox_spec: ("weapon.axe.parashu", (-1.5, -5.0, -6.0)),
vox_spec: ("weapon.axe.parashu", (-1.5, -12.0, -6.0)),
color: None
),
// 1h Axes
@ -696,127 +696,127 @@
),
// Bows
"common.items.weapons.bow.bone-0": (
vox_spec: ("weapons.bow.bone-0", (-0.5, -3.0, -8.5)),
vox_spec: ("weapon.bow.bone-0", (0.0, -6.0, -12.5)),
color: None
),
"common.items.weapons.bow.bone-1": (
vox_spec: ("weapons.bow.bone-1", (-0.5, -3.0, -8.5)),
vox_spec: ("weapon.bow.bone-1", (-0.5, -6.0, -14.5)),
color: None
),
"common.items.weapons.bow.bone-2": (
vox_spec: ("weapons.bow.bone-2", (-0.5, -3.0, -8.5)),
vox_spec: ("weapon.bow.bone-2", (0.0, -6.0, -12.5)),
color: None
),
"common.items.weapons.bow.bone-3": (
vox_spec: ("weapons.bow.bone-3", (-0.5, -3.0, -8.5)),
vox_spec: ("weapon.bow.bone-3", (0.0, -6.0, -12.5)),
color: None
),
"common.items.weapons.bow.eldwood-0": (
vox_spec: ("weapons.bow.eldwood-0", (-0.5, -3.0, -8.5)),
vox_spec: ("weapon.bow.eldwood-0", (0.0, -4.0, -12.5)),
color: None
),
"common.items.weapons.bow.eldwood-1": (
vox_spec: ("weapons.bow.eldwood-1", (-0.5, -3.0, -8.5)),
vox_spec: ("weapon.bow.eldwood-1", (0.0, -4.0, -12.5)),
color: None
),
"common.items.weapons.bow.eldwood-2": (
vox_spec: ("weapons.bow.eldwood-2", (-0.5, -3.0, -8.5)),
vox_spec: ("weapon.bow.eldwood-2", (-0.5, -6.0, -12.5)),
color: None
),
"common.items.weapons.bow.frostwood-0": (
vox_spec: ("weapons.bow.frostwood-0", (-0.5, -3.0, -8.5)),
vox_spec: ("weapon.bow.frostwood-0", (0.0, -6.0, -13.5)),
color: None
),
"common.items.weapons.bow.frostwood-1": (
vox_spec: ("weapons.bow.frostwood-1", (-0.5, -3.0, -8.5)),
vox_spec: ("weapon.bow.frostwood-1", (0.0, -6.0, -12.5)),
color: None
),
"common.items.weapons.bow.frostwood-2": (
vox_spec: ("weapons.bow.frostwood-2", (-0.5, -3.0, -8.5)),
vox_spec: ("weapon.bow.frostwood-2", (-0.5, -6.0, -12.5)),
color: None
),
"common.items.weapons.bow.hardwood-0": (
vox_spec: ("weapons.bow.hardwood-0", (-0.5, -3.0, -8.5)),
vox_spec: ("weapon.bow.hardwood-0", (-0.5, -3.0, -12.5)),
color: None
),
"common.items.weapons.bow.hardwood-1": (
vox_spec: ("weapons.bow.hardwood-1", (-0.5, -3.0, -8.5)),
vox_spec: ("weapon.bow.hardwood-1", (-0.5, -5.0, -12.5)),
color: None
),
"common.items.weapons.bow.hardwood-2": (
vox_spec: ("weapons.bow.hardwood-2", (-0.5, -3.0, -8.5)),
vox_spec: ("weapon.bow.hardwood-2", (-0.5, -6.0, -12.5)),
color: None
),
"common.items.weapons.bow.hardwood-3": (
vox_spec: ("weapons.bow.hardwood-3", (-0.5, -3.0, -8.5)),
vox_spec: ("weapon.bow.hardwood-3", (-0.5, -4.0, -11.5)),
color: None
),
"common.items.weapons.bow.hardwood-4": (
vox_spec: ("weapons.bow.hardwood-4", (-0.5, -3.0, -8.5)),
vox_spec: ("weapon.bow.hardwood-4", (-0.5, -3.5, -12.5)),
color: None
),
"common.items.weapons.bow.hardwood-5": (
vox_spec: ("weapons.bow.hardwood-5", (-0.5, -3.0, -8.5)),
vox_spec: ("weapon.bow.hardwood-5", (-0.5, -3.5, -13.0)),
color: None
),
"common.items.weapons.bow.metal-0": (
vox_spec: ("weapons.bow.metal-0", (-0.5, -3.0, -8.5)),
vox_spec: ("weapon.bow.metal-0", (-0.5, -5.0, -12.5)),
color: None
),
"common.items.weapons.bow.metal-1": (
vox_spec: ("weapons.bow.metal-1", (-0.5, -3.0, -8.5)),
vox_spec: ("weapon.bow.metal-1", (-0.5, -4.5, -12.5)),
color: None
),
"common.items.weapons.bow.metal-2": (
vox_spec: ("weapons.bow.metal-2", (-0.5, -3.0, -8.5)),
vox_spec: ("weapon.bow.metal-2", (-0.5, -4.5, -11.5)),
color: None
),
"common.items.weapons.bow.metal-3": (
vox_spec: ("weapons.bow.metal-3", (-0.5, -3.0, -8.5)),
vox_spec: ("weapon.bow.metal-3", (-0.5, -4.5, -14.5)),
color: None
),
"common.items.weapons.bow.metal-4": (
vox_spec: ("weapons.bow.metal-4", (-0.5, -3.0, -8.5)),
vox_spec: ("weapon.bow.metal-4", (-0.5, -4.5, -14.5)),
color: None
),
"common.items.weapons.bow.rawwood-0": (
vox_spec: ("weapons.bow.rawwood-0", (-0.5, -3.0, -8.5)),
vox_spec: ("weapon.bow.rawwood-0", (-0.5, -5.0, -12.5)),
color: None
),
"common.items.weapons.bow.rawwood-1": (
vox_spec: ("weapons.bow.rawwood-1", (-0.5, -3.0, -8.5)),
vox_spec: ("weapon.bow.rawwood-1", (-0.5, -5.5, -12.5)),
color: None
),
"common.items.weapons.bow.sagitta": (
vox_spec: ("weapons.bow.sagitta", (-0.5, -3.0, -8.5)),
vox_spec: ("weapon.bow.sagitta", (-0.5, -7.5, -12.5)),
color: None
),
"common.items.weapons.bow.starter": (
vox_spec: ("weapons.bow.starter", (-0.5, -3.0, -8.5)),
vox_spec: ("weapon.bow.starter", (0.5, -3.0, -8.5)),
color: None
),
"common.items.weapons.bow.velorite": (
vox_spec: ("weapons.bow.velorite", (-0.5, -3.0, -8.5)),
vox_spec: ("weapon.bow.velorite", (-0.5, -5.0, -15.5)),
color: None
),
"common.items.weapons.bow.wood-0": (
vox_spec: ("weapons.bow.wood-0", (-0.5, -3.0, -8.5)),
vox_spec: ("weapon.bow.wood-0", (0.0, -6.0, -10.0)),
color: None
),
"common.items.weapons.bow.wood-1": (
vox_spec: ("weapons.bow.wood-1", (-0.5, -3.0, -8.5)),
vox_spec: ("weapon.bow.wood-1", (0.0, -5.0, -12.5)),
color: None
),
"common.items.weapons.bow.wood-2": (
vox_spec: ("weapons.bow.wood-2", (-0.5, -3.0, -8.5)),
vox_spec: ("weapon.bow.wood-2", (0.0, -4.0, -11.0)),
color: None
),
"common.items.weapons.bow.wood-3": (
vox_spec: ("weapons.bow.wood-3", (-0.5, -3.0, -8.5)),
vox_spec: ("weapon.bow.wood-3", (-0.5, -4.0, -12.5)),
color: None
),
"common.items.weapons.bow.wood-4": (
vox_spec: ("weapons.bow.wood-4", (-0.5, -3.0, -8.5)),
vox_spec: ("weapon.bow.wood-4", (0.0, -5.5, -11.5)),
color: None
),
// Farming Equipment
@ -916,7 +916,7 @@
color: None
),
"common.items.debug.admin_sword": (
vox_spec: ("weapon.sword.frost_cleaver-1", (-2.0, -4.5, -7.5)),
vox_spec: ("weapon.sword.frost-1", (-2.0, -4.5, -7.5)),
color: None
),
// Misc