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Bows
This commit is contained in:
parent
84a5b3dcc5
commit
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16
assets/common/items/weapons/bow/bone-0.ron
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16
assets/common/items/weapons/bow/bone-0.ron
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ItemDef(
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name: "Fanged Bow",
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description: "There are over a dozen small fangs attached to the bow limbs",
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kind: Tool((
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kind: Bow,
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hands: Two,
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stats: Direct((
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equip_time_millis: 400,
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power: 0.9,
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poise_strength: 0.8,
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speed: 1.1,
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)),
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)),
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quality: Moderate,
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tags: [],
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)
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16
assets/common/items/weapons/bow/bone-1.ron
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assets/common/items/weapons/bow/bone-1.ron
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ItemDef(
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name: "Horn Bow",
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description: "The horns aren't from any creature you know",
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kind: Tool((
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kind: Bow,
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hands: Two,
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stats: Direct((
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equip_time_millis: 400,
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power: 1.2,
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poise_strength: 0.8,
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speed: 0.8,
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)),
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)),
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quality: Moderate,
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tags: [],
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)
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@ -1,12 +1,12 @@
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ItemDef(
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name: "Horn Bow",
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description: "You don\'t recognize the creature these horns belong to.",
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name: "Ritual Bow",
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description: "A ceremonial weapon",
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kind: Tool((
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kind: Bow,
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hands: Two,
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stats: Direct((
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equip_time_millis: 400,
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power: 1.5,
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power: 1.0,
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poise_strength: 0.8,
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speed: 1.0,
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)),
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16
assets/common/items/weapons/bow/bone-3.ron
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16
assets/common/items/weapons/bow/bone-3.ron
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ItemDef(
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name: "Spinal Bow",
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description: "Made with bones",
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kind: Tool((
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kind: Bow,
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hands: Two,
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stats: Direct((
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equip_time_millis: 400,
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power: 1.1,
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poise_strength: 0.8,
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speed: 0.9,
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)),
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)),
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quality: Moderate,
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tags: [],
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)
|
16
assets/common/items/weapons/bow/eldwood-0.ron
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16
assets/common/items/weapons/bow/eldwood-0.ron
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ItemDef(
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name: "Eldwood Bow",
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description: "The wood feels old, yet still alive",
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kind: Tool((
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kind: Bow,
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hands: Two,
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stats: Direct((
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equip_time_millis: 400,
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power: 1.8,
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poise_strength: 0.8,
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speed: 1.0,
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)),
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)),
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quality: High,
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tags: [],
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)
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16
assets/common/items/weapons/bow/eldwood-1.ron
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assets/common/items/weapons/bow/eldwood-1.ron
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ItemDef(
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name: "Topaz Warbow",
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description: "Inset with topaz",
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kind: Tool((
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kind: Bow,
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hands: Two,
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stats: Direct((
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equip_time_millis: 400,
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power: 1.6,
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poise_strength: 0.8,
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speed: 1.2,
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)),
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)),
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quality: High,
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tags: [],
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)
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16
assets/common/items/weapons/bow/eldwood-2.ron
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assets/common/items/weapons/bow/eldwood-2.ron
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ItemDef(
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name: "Treant Branch",
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description: "You occasionally see it twitch from your periphery",
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kind: Tool((
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kind: Bow,
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hands: Two,
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stats: Direct((
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equip_time_millis: 400,
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power: 2.0,
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poise_strength: 0.8,
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speed: 0.8,
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)),
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)),
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quality: High,
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tags: [],
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)
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16
assets/common/items/weapons/bow/frostwood-0.ron
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assets/common/items/weapons/bow/frostwood-0.ron
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ItemDef(
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name: "Eagle Bow",
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description: "The design is reminiscent of a spread eagle's wings",
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kind: Tool((
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kind: Bow,
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hands: Two,
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stats: Direct((
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equip_time_millis: 400,
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power: 1.4,
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poise_strength: 0.8,
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speed: 1.2,
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)),
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)),
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quality: High,
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tags: [],
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)
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@ -1,16 +1,16 @@
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ItemDef(
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name: "Horse Bow",
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description: "Works on the ground too.",
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name: "Frostwood Bow",
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description: "Chill to the touch...",
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kind: Tool((
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kind: Bow,
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hands: Two,
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stats: Direct((
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equip_time_millis: 400,
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power: 0.75,
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poise_strength: 0.4,
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power: 1.6,
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poise_strength: 0.8,
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speed: 1.0,
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)),
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)),
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quality: Common,
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quality: High,
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tags: [],
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)
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16
assets/common/items/weapons/bow/frostwood-2.ron
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16
assets/common/items/weapons/bow/frostwood-2.ron
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ItemDef(
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name: "Lunar Bow",
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description: "Glows under the light of the moon",
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kind: Tool((
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kind: Bow,
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hands: Two,
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stats: Direct((
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equip_time_millis: 400,
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power: 1.7,
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poise_strength: 0.8,
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speed: 0.9,
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)),
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)),
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quality: High,
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tags: [],
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)
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16
assets/common/items/weapons/bow/hardwood-0.ron
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16
assets/common/items/weapons/bow/hardwood-0.ron
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ItemDef(
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name: "Bramblewood Bow",
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description: "Some loose brambles are still attached",
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kind: Tool((
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kind: Bow,
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hands: Two,
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stats: Direct((
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equip_time_millis: 400,
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power: 1.2,
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poise_strength: 0.8,
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speed: 1.0,
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)),
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)),
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quality: Moderate,
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tags: [],
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)
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16
assets/common/items/weapons/bow/hardwood-1.ron
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16
assets/common/items/weapons/bow/hardwood-1.ron
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ItemDef(
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name: "Composite Bow",
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description: "It has a heavy draw weight",
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kind: Tool((
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kind: Bow,
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hands: Two,
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stats: Direct((
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equip_time_millis: 400,
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power: 1.4,
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poise_strength: 0.8,
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speed: 0.8,
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)),
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)),
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quality: Moderate,
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tags: [],
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)
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@ -1,14 +1,14 @@
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ItemDef(
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name: "Elven Longbow",
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description: "There\'s a new leaf starting to grow.",
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description: "Made with exquisite craftsmanship",
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kind: Tool((
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kind: Bow,
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hands: Two,
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stats: Direct((
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equip_time_millis: 400,
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power: 1.25,
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poise_strength: 1.0,
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speed: 1.0,
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power: 1.1,
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poise_strength: 0.8,
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speed: 1.1,
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)),
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)),
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quality: Moderate,
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16
assets/common/items/weapons/bow/hardwood-3.ron
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assets/common/items/weapons/bow/hardwood-3.ron
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ItemDef(
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name: "Horse Bow",
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description: "Perfect for mounted archery",
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kind: Tool((
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kind: Bow,
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hands: Two,
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stats: Direct((
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equip_time_millis: 400,
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power: 0.9,
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poise_strength: 0.8,
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speed: 1.3,
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)),
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)),
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quality: Moderate,
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tags: [],
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)
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@ -1,16 +1,16 @@
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ItemDef(
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name: "Recurve Bow",
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description: "It\'s hard to pull all the way back.",
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description: "It's hard to pull back all the way",
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kind: Tool((
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kind: Bow,
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hands: Two,
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stats: Direct((
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equip_time_millis: 400,
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power: 1.0,
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poise_strength: 1.2,
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speed: 1.0,
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poise_strength: 0.8,
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speed: 1.2,
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)),
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)),
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quality: Common,
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quality: Moderate,
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tags: [],
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)
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16
assets/common/items/weapons/bow/hardwood-5.ron
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assets/common/items/weapons/bow/hardwood-5.ron
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ItemDef(
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name: "Stag Bow",
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description: "Made from the antlers of a stag",
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kind: Tool((
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kind: Bow,
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hands: Two,
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stats: Direct((
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equip_time_millis: 400,
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power: 1.3,
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poise_strength: 0.8,
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speed: 0.9,
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)),
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)),
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quality: Moderate,
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tags: [],
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)
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@ -1,13 +1,13 @@
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ItemDef(
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name: "Soldier\'s Bow",
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description: "Has an insignia on it.",
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name: "Beetlehorn Bow",
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description: "Made from the horns of a small beetle",
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kind: Tool((
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kind: Bow,
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hands: Two,
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stats: Direct((
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equip_time_millis: 400,
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power: 1.75,
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poise_strength: 1.3,
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power: 1.4,
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poise_strength: 0.8,
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speed: 1.0,
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)),
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)),
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@ -1,16 +1,16 @@
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ItemDef(
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name: "Enchanted Longbow",
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description: "You can sense power resting in the bow.",
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description: "You feel a faint magical aura emanating from the bow",
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kind: Tool((
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kind: Bow,
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hands: Two,
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stats: Direct((
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equip_time_millis: 400,
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power: 2.0,
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poise_strength: 1.0,
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speed: 1.0,
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power: 1.2,
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poise_strength: 0.8,
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speed: 1.2,
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)),
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)),
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quality: Epic,
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quality: Moderate,
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tags: [],
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)
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16
assets/common/items/weapons/bow/metal-2.ron
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16
assets/common/items/weapons/bow/metal-2.ron
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ItemDef(
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name: "Iron Longbow",
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description: "Forged from iron",
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kind: Tool((
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kind: Bow,
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hands: Two,
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stats: Direct((
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equip_time_millis: 400,
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power: 1.3,
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poise_strength: 0.8,
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speed: 1.1,
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)),
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)),
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quality: Moderate,
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tags: [],
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)
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16
assets/common/items/weapons/bow/metal-3.ron
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16
assets/common/items/weapons/bow/metal-3.ron
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ItemDef(
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name: "Metal Warbow",
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description: "Its appearance is intimidating",
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kind: Tool((
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kind: Bow,
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hands: Two,
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stats: Direct((
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equip_time_millis: 400,
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power: 1.5,
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poise_strength: 0.8,
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speed: 0.9,
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)),
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)),
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quality: Moderate,
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tags: [],
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)
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16
assets/common/items/weapons/bow/metal-4.ron
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assets/common/items/weapons/bow/metal-4.ron
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ItemDef(
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name: "Soldier's Bow",
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description: "Reinforced with iron",
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kind: Tool((
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kind: Bow,
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hands: Two,
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stats: Direct((
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equip_time_millis: 400,
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power: 1.6,
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poise_strength: 0.8,
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speed: 0.8,
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)),
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)),
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quality: Moderate,
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tags: [],
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)
|
16
assets/common/items/weapons/bow/rawwood-0.ron
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16
assets/common/items/weapons/bow/rawwood-0.ron
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ItemDef(
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name: "Oakroot Bow",
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description: "The wood is blackened with dirt",
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kind: Tool((
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kind: Bow,
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hands: Two,
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stats: Direct((
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equip_time_millis: 400,
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power: 0.7,
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poise_strength: 0.8,
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speed: 0.9,
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)),
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)),
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quality: Low,
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tags: [],
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)
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16
assets/common/items/weapons/bow/rawwood-1.ron
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16
assets/common/items/weapons/bow/rawwood-1.ron
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ItemDef(
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name: "Sprig Bow",
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description: "It was only recently collected",
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kind: Tool((
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kind: Bow,
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hands: Two,
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stats: Direct((
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equip_time_millis: 400,
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power: 0.6,
|
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poise_strength: 0.8,
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speed: 1.0,
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)),
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)),
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quality: Low,
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tags: [],
|
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)
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16
assets/common/items/weapons/bow/sagitta.ron
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16
assets/common/items/weapons/bow/sagitta.ron
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ItemDef(
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name: "Sagitta",
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description: "Said to have slain a dragon with a single arrow",
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kind: Tool((
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kind: Bow,
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hands: Two,
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stats: Direct((
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equip_time_millis: 400,
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power: 2.5,
|
||||
poise_strength: 0.8,
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speed: 0.8,
|
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)),
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)),
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quality: Legendary,
|
||||
tags: [],
|
||||
)
|
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ItemDef(
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name: "Elven Shortbow",
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description: "The wood still seems alive.",
|
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description: "Made with exquisite craftsmanship",
|
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kind: Tool((
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kind: Bow,
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hands: Two,
|
||||
stats: Direct((
|
||||
equip_time_millis: 400,
|
||||
power: 1.0,
|
||||
poise_strength: 0.4,
|
||||
speed: 1.0,
|
||||
power: 0.9,
|
||||
poise_strength: 0.8,
|
||||
speed: 0.9,
|
||||
)),
|
||||
)),
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||||
quality: Common,
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
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16
assets/common/items/weapons/bow/wood-1.ron
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assets/common/items/weapons/bow/wood-1.ron
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ItemDef(
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name: "Flatbow",
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description: "The bow looks stangely flat...",
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kind: Tool((
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kind: Bow,
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hands: Two,
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stats: Direct((
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||||
equip_time_millis: 400,
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||||
power: 0.7,
|
||||
poise_strength: 0.8,
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speed: 1.1,
|
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)),
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)),
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quality: Low,
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||||
tags: [],
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)
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ItemDef(
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name: "Hunting Bow",
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description: "Strips of leather are wrapped around the handle.",
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description: "You could hunt a deer with this bow",
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kind: Tool((
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||||
kind: Bow,
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hands: Two,
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stats: Direct((
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||||
equip_time_millis: 400,
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||||
power: 0.8,
|
||||
poise_strength: 0.7,
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||||
poise_strength: 0.8,
|
||||
speed: 1.0,
|
||||
)),
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||||
)),
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||||
quality: Moderate,
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||||
quality: Low,
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||||
tags: [],
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)
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@ -1,16 +1,16 @@
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ItemDef(
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name: "Longbow",
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||||
description: "It\'s been well used.",
|
||||
description: "Made of wood",
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||||
kind: Tool((
|
||||
kind: Bow,
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||||
hands: Two,
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||||
stats: Direct((
|
||||
equip_time_millis: 400,
|
||||
power: 1.0,
|
||||
poise_strength: 0.9,
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||||
speed: 1.0,
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||||
poise_strength: 0.8,
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||||
speed: 0.8,
|
||||
)),
|
||||
)),
|
||||
quality: Common,
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
16
assets/common/items/weapons/bow/wood-4.ron
Normal file
16
assets/common/items/weapons/bow/wood-4.ron
Normal file
@ -0,0 +1,16 @@
|
||||
ItemDef(
|
||||
name: "Swift Shortbow",
|
||||
description: "Swiftly fires arrows",
|
||||
kind: Tool((
|
||||
kind: Bow,
|
||||
hands: Two,
|
||||
stats: Direct((
|
||||
equip_time_millis: 400,
|
||||
power: 0.6,
|
||||
poise_strength: 0.8,
|
||||
speed: 1.2,
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
)
|
@ -25,7 +25,6 @@
|
||||
(0.01, "common.items.weapons.sword.bloodsteel-0"),
|
||||
(0.01, "common.items.weapons.sword.bloodsteel-1"),
|
||||
(0.01, "common.items.weapons.sword.bloodsteel-2"),
|
||||
(0.001, "common.items.weapons.sword.caladbolg"),
|
||||
// axes
|
||||
(0.02, "common.items.weapons.axe.bloodsteel_axe-0"),
|
||||
(0.02, "common.items.weapons.axe.bloodsteel_axe-1"),
|
||||
@ -62,8 +61,19 @@
|
||||
(0.05, "common.items.weapons.hammer.steel_hammer-3"),
|
||||
(0.05, "common.items.weapons.hammer.steel_hammer-4"),
|
||||
(0.05, "common.items.weapons.hammer.steel_hammer-5"),
|
||||
// bows
|
||||
(0.001, "common.items.weapons.bow.nature_ore_longbow-0"),
|
||||
// bows
|
||||
(0.03, "common.items.weapons.bow.metal-0"),
|
||||
(0.03, "common.items.weapons.bow.metal-1"),
|
||||
(0.03, "common.items.weapons.bow.metal-2"),
|
||||
(0.03, "common.items.weapons.bow.metal-3"),
|
||||
(0.03, "common.items.weapons.bow.metal-4"),
|
||||
(0.02, "common.items.weapons.bow.frostwood-0"),
|
||||
(0.02, "common.items.weapons.bow.frostwood-1"),
|
||||
(0.02, "common.items.weapons.bow.frostwood-2"),
|
||||
(0.01, "common.items.weapons.bow.eldwood-0"),
|
||||
(0.01, "common.items.weapons.bow.eldwood-1"),
|
||||
(0.01, "common.items.weapons.bow.eldwood-2"),
|
||||
(0.001, "common.items.weapons.bow.velorite"),
|
||||
|
||||
|
||||
]
|
||||
|
@ -76,9 +76,9 @@
|
||||
(0.10, "common.items.weapons.sword.stone-0"),
|
||||
(0.10, "common.items.weapons.sword.stone-1"),
|
||||
(0.10, "common.items.weapons.sword.stone-2"),
|
||||
(0.15, "common.items.weapons.sword.bronze-0"),
|
||||
(0.15, "common.items.weapons.sword.bronze-1"),
|
||||
(0.15, "common.items.weapons.sword.bronze-2"),
|
||||
(0.05, "common.items.weapons.sword.bronze-0"),
|
||||
(0.05, "common.items.weapons.sword.bronze-1"),
|
||||
(0.05, "common.items.weapons.sword.bronze-2"),
|
||||
// axes
|
||||
(0.20, "common.items.weapons.axe.orc_axe-0"),
|
||||
(0.10, "common.items.weapons.axe.worn_iron_axe-0"),
|
||||
@ -99,9 +99,18 @@
|
||||
(0.05, "common.items.weapons.hammer.worn_iron_hammer-1"),
|
||||
(0.05, "common.items.weapons.hammer.worn_iron_hammer-2"),
|
||||
(0.05, "common.items.weapons.hammer.worn_iron_hammer-3"),
|
||||
// bows
|
||||
(0.25, "common.items.weapons.bow.wood_shortbow-0"),
|
||||
(0.25, "common.items.weapons.bow.wood_shortbow-1"),
|
||||
// bows
|
||||
(0.20, "common.items.weapons.bow.rawwood-0"),
|
||||
(0.20, "common.items.weapons.bow.rawwood-1"),
|
||||
(0.10, "common.items.weapons.bow.wood-0"),
|
||||
(0.10, "common.items.weapons.bow.wood-1"),
|
||||
(0.10, "common.items.weapons.bow.wood-2"),
|
||||
(0.10, "common.items.weapons.bow.wood-3"),
|
||||
(0.10, "common.items.weapons.bow.wood-4"),
|
||||
(0.05, "common.items.weapons.bow.bone-0"),
|
||||
(0.05, "common.items.weapons.bow.bone-1"),
|
||||
(0.05, "common.items.weapons.bow.bone-2"),
|
||||
(0.05, "common.items.weapons.bow.bone-3"),
|
||||
// Uncommon Weapons
|
||||
// swords
|
||||
(0.04, "common.items.weapons.sword.iron-0"),
|
||||
@ -168,10 +177,17 @@
|
||||
(0.05, "common.items.weapons.hammer.steel_hammer-4"),
|
||||
(0.05, "common.items.weapons.hammer.steel_hammer-5"),
|
||||
// bows
|
||||
(0.30, "common.items.weapons.bow.leafy_shortbow-0"),
|
||||
(0.25, "common.items.weapons.bow.wood_longbow-0"),
|
||||
(0.25, "common.items.weapons.bow.wood_longbow-1"),
|
||||
(0.20, "common.items.weapons.bow.leafy_longbow-0"),
|
||||
(0.04, "common.items.weapons.bow.hardwood-0"),
|
||||
(0.04, "common.items.weapons.bow.hardwood-1"),
|
||||
(0.04, "common.items.weapons.bow.hardwood-2"),
|
||||
(0.04, "common.items.weapons.bow.hardwood-3"),
|
||||
(0.04, "common.items.weapons.bow.hardwood-4"),
|
||||
(0.04, "common.items.weapons.bow.hardwood-5"),
|
||||
(0.03, "common.items.weapons.bow.metal-0"),
|
||||
(0.03, "common.items.weapons.bow.metal-1"),
|
||||
(0.03, "common.items.weapons.bow.metal-2"),
|
||||
(0.03, "common.items.weapons.bow.metal-3"),
|
||||
(0.03, "common.items.weapons.bow.metal-4"),
|
||||
// Rare Weapons
|
||||
// swords
|
||||
(0.20, "common.items.weapons.sword.cobalt-0"),
|
||||
@ -198,7 +214,11 @@
|
||||
(0.1, "common.items.weapons.hammer.ramshead_hammer"),
|
||||
(0.001, "common.items.weapons.hammer.mjolnir"),
|
||||
// bows
|
||||
(0.6, "common.items.weapons.bow.horn_longbow-0"),
|
||||
(0.2, "common.items.weapons.bow.iron_longbow-0"),
|
||||
(0.10, "common.items.weapons.bow.rare_longbow"),
|
||||
(0.20, "common.items.weapons.bow.frostwood-0"),
|
||||
(0.20, "common.items.weapons.bow.frostwood-1"),
|
||||
(0.20, "common.items.weapons.bow.frostwood-2"),
|
||||
(0.10, "common.items.weapons.bow.eldwood-0"),
|
||||
(0.10, "common.items.weapons.bow.eldwood-1"),
|
||||
(0.10, "common.items.weapons.bow.eldwood-2"),
|
||||
(0.001, "common.items.weapons.bow.sagitta"),
|
||||
]
|
||||
|
@ -26,5 +26,6 @@
|
||||
(0.25, "common.items.weapons.sceptre.staff_nature"),
|
||||
(0.15, "common.items.weapons.hammer.flimsy_hammer"),
|
||||
(0.10, "common.items.weapons.hammer.wood_hammer-0"),
|
||||
(0.25, "common.items.weapons.bow.wood_shortbow-0"),
|
||||
(0.15, "common.items.weapons.bow.rawwood-0"),
|
||||
(0.15, "common.items.weapons.bow.rawwood-1"),
|
||||
]
|
||||
|
@ -40,5 +40,6 @@
|
||||
(0.25, "common.items.weapons.sceptre.staff_nature"),
|
||||
(0.15, "common.items.weapons.hammer.flimsy_hammer"),
|
||||
(0.10, "common.items.weapons.hammer.wood_hammer-0"),
|
||||
(0.25, "common.items.weapons.bow.wood_shortbow-0"),
|
||||
(0.15, "common.items.weapons.bow.rawwood-0"),
|
||||
(0.15, "common.items.weapons.bow.rawwood-1"),
|
||||
]
|
||||
|
@ -33,7 +33,11 @@
|
||||
(0.05, "common.items.weapons.hammer.worn_iron_hammer-2"),
|
||||
(0.05, "common.items.weapons.hammer.worn_iron_hammer-3"),
|
||||
// bows
|
||||
(0.50, "common.items.weapons.bow.starter_bow"),
|
||||
(0.25, "common.items.weapons.bow.wood_shortbow-0"),
|
||||
(0.25, "common.items.weapons.bow.wood_shortbow-1"),
|
||||
]
|
||||
(0.15, "common.items.weapons.bow.starter"),
|
||||
(0.10, "common.items.weapons.bow.rawwood-0"),
|
||||
(0.10, "common.items.weapons.bow.rawwood-1"),
|
||||
(0.05, "common.items.weapons.bow.wood-0"),
|
||||
(0.05, "common.items.weapons.bow.wood-1"),
|
||||
(0.05, "common.items.weapons.bow.wood-2"),
|
||||
(0.05, "common.items.weapons.bow.wood-3"),
|
||||
(0.05, "common.items.weapons.bow.wood-4"),
|
@ -28,7 +28,11 @@
|
||||
(0.15, "common.items.weapons.hammer.ramshead_hammer"),
|
||||
(0.01, "common.items.weapons.hammer.mjolnir"),
|
||||
// bows
|
||||
(0.60, "common.items.weapons.bow.horn_longbow-0"),
|
||||
(0.30, "common.items.weapons.bow.iron_longbow-0"),
|
||||
(0.05, "common.items.weapons.bow.rare_longbow"),
|
||||
(0.20, "common.items.weapons.bow.frostwood-0"),
|
||||
(0.20, "common.items.weapons.bow.frostwood-1"),
|
||||
(0.20, "common.items.weapons.bow.frostwood-2"),
|
||||
(0.10, "common.items.weapons.bow.eldwood-0"),
|
||||
(0.10, "common.items.weapons.bow.eldwood-1"),
|
||||
(0.10, "common.items.weapons.bow.eldwood-2"),
|
||||
(0.01, "common.items.weapons.bow.sagitta"),
|
||||
]
|
@ -69,8 +69,19 @@
|
||||
(0.05, "common.items.weapons.hammer.steel_hammer-4"),
|
||||
(0.05, "common.items.weapons.hammer.steel_hammer-5"),
|
||||
// bows
|
||||
(0.30, "common.items.weapons.bow.leafy_shortbow-0"),
|
||||
(0.25, "common.items.weapons.bow.wood_longbow-0"),
|
||||
(0.25, "common.items.weapons.bow.wood_longbow-1"),
|
||||
(0.20, "common.items.weapons.bow.leafy_longbow-0"),
|
||||
(0.15, "common.items.weapons.bow.bone-0"),
|
||||
(0.15, "common.items.weapons.bow.bone-1"),
|
||||
(0.15, "common.items.weapons.bow.bone-2"),
|
||||
(0.15, "common.items.weapons.bow.bone-3"),
|
||||
(0.04, "common.items.weapons.bow.hardwood-0"),
|
||||
(0.04, "common.items.weapons.bow.hardwood-1"),
|
||||
(0.04, "common.items.weapons.bow.hardwood-2"),
|
||||
(0.04, "common.items.weapons.bow.hardwood-3"),
|
||||
(0.04, "common.items.weapons.bow.hardwood-4"),
|
||||
(0.04, "common.items.weapons.bow.hardwood-5"),
|
||||
(0.03, "common.items.weapons.bow.metal-0"),
|
||||
(0.03, "common.items.weapons.bow.metal-1"),
|
||||
(0.03, "common.items.weapons.bow.metal-2"),
|
||||
(0.03, "common.items.weapons.bow.metal-3"),
|
||||
(0.03, "common.items.weapons.bow.metal-4"),
|
||||
]
|
@ -235,7 +235,7 @@
|
||||
],
|
||||
),
|
||||
"Hunting Bow": (
|
||||
("common.items.weapons.bow.wood_shortbow-0", 1),
|
||||
("common.items.weapons.bow.wood-2", 1),
|
||||
[
|
||||
(Item("common.items.crafting_ing.leather_scraps"), 8),
|
||||
(Item("common.items.crafting_ing.twigs"), 6),
|
||||
|
@ -45,48 +45,128 @@
|
||||
(0.0, 0.0, 0.0), (125.0, 90.0, 80.0), 1.0,
|
||||
),
|
||||
// Bows
|
||||
Tool("common.items.weapons.bow.starter_bow"): VoxTrans(
|
||||
"voxel.weapon.bow.shortbow_starter",
|
||||
Tool("common.items.weapons.bow.bone-0"): VoxTrans(
|
||||
"voxel.weapons.bow.bone-0",
|
||||
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
|
||||
),
|
||||
Tool("common.items.weapons.bow.wood_shortbow-0"): VoxTrans(
|
||||
"voxel.weapon.bow.shortbow_wood-0",
|
||||
Tool("common.items.weapons.bow.bone-1"): VoxTrans(
|
||||
"voxel.weapons.bow.bone-1",
|
||||
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
|
||||
),
|
||||
Tool("common.items.weapons.bow.wood_shortbow-1"): VoxTrans(
|
||||
"voxel.weapon.bow.shortbow_wood-1",
|
||||
Tool("common.items.weapons.bow.bone-2"): VoxTrans(
|
||||
"voxel.weapons.bow.bone-2",
|
||||
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
|
||||
),
|
||||
Tool("common.items.weapons.bow.leafy_shortbow-0"): VoxTrans(
|
||||
"voxel.weapon.bow.shortbow_leafy-0",
|
||||
Tool("common.items.weapons.bow.bone-3"): VoxTrans(
|
||||
"voxel.weapons.bow.bone-3",
|
||||
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
|
||||
),
|
||||
Tool("common.items.weapons.bow.wood_longbow-0"): VoxTrans(
|
||||
"voxel.weapon.bow.longbow_wood-0",
|
||||
Tool("common.items.weapons.bow.eldwood-0"): VoxTrans(
|
||||
"voxel.weapons.bow.eldwood-0",
|
||||
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
|
||||
),
|
||||
Tool("common.items.weapons.bow.wood_longbow-1"): VoxTrans(
|
||||
"voxel.weapon.bow.longbow_wood-1",
|
||||
Tool("common.items.weapons.bow.eldwood-1"): VoxTrans(
|
||||
"voxel.weapons.bow.eldwood-1",
|
||||
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
|
||||
),
|
||||
Tool("common.items.weapons.bow.leafy_longbow-0"): VoxTrans(
|
||||
"voxel.weapon.bow.longbow_leafy-0",
|
||||
Tool("common.items.weapons.bow.eldwood-2"): VoxTrans(
|
||||
"voxel.weapons.bow.eldwood-2",
|
||||
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
|
||||
),
|
||||
Tool("common.items.weapons.bow.horn_longbow-0"): VoxTrans(
|
||||
"voxel.weapon.bow.longbow_horn-0",
|
||||
Tool("common.items.weapons.bow.frostwood-0"): VoxTrans(
|
||||
"voxel.weapons.bow.frostwood-0",
|
||||
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
|
||||
),
|
||||
Tool("common.items.weapons.bow.iron_longbow-0"): VoxTrans(
|
||||
"voxel.weapon.bow.longbow_iron-0",
|
||||
Tool("common.items.weapons.bow.frostwood-1"): VoxTrans(
|
||||
"voxel.weapons.bow.frostwood-1",
|
||||
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
|
||||
),
|
||||
Tool("common.items.weapons.bow.rare_longbow"): VoxTrans(
|
||||
"voxel.weapon.bow.longbow_rare",
|
||||
Tool("common.items.weapons.bow.frostwood-2"): VoxTrans(
|
||||
"voxel.weapons.bow.frostwood-2",
|
||||
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
|
||||
),
|
||||
Tool("common.items.weapons.bow.nature_ore_longbow-0"): VoxTrans(
|
||||
"voxel.weapon.bow.longbow_ore_nature-0",
|
||||
Tool("common.items.weapons.bow.hardwood-0"): VoxTrans(
|
||||
"voxel.weapons.bow.hardwood-0",
|
||||
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
|
||||
),
|
||||
Tool("common.items.weapons.bow.hardwood-1"): VoxTrans(
|
||||
"voxel.weapons.bow.hardwood-1",
|
||||
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
|
||||
),
|
||||
Tool("common.items.weapons.bow.hardwood-2"): VoxTrans(
|
||||
"voxel.weapons.bow.hardwood-2",
|
||||
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
|
||||
),
|
||||
Tool("common.items.weapons.bow.hardwood-3"): VoxTrans(
|
||||
"voxel.weapons.bow.hardwood-3",
|
||||
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
|
||||
),
|
||||
Tool("common.items.weapons.bow.hardwood-4"): VoxTrans(
|
||||
"voxel.weapons.bow.hardwood-4",
|
||||
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
|
||||
),
|
||||
Tool("common.items.weapons.bow.hardwood-5"): VoxTrans(
|
||||
"voxel.weapons.bow.hardwood-5",
|
||||
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
|
||||
),
|
||||
Tool("common.items.weapons.bow.metal-0"): VoxTrans(
|
||||
"voxel.weapons.bow.metal-0",
|
||||
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
|
||||
),
|
||||
Tool("common.items.weapons.bow.metal-1"): VoxTrans(
|
||||
"voxel.weapons.bow.metal-1",
|
||||
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
|
||||
),
|
||||
Tool("common.items.weapons.bow.metal-2"): VoxTrans(
|
||||
"voxel.weapons.bow.metal-2",
|
||||
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
|
||||
),
|
||||
Tool("common.items.weapons.bow.metal-3"): VoxTrans(
|
||||
"voxel.weapons.bow.metal-3",
|
||||
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
|
||||
),
|
||||
Tool("common.items.weapons.bow.metal-4"): VoxTrans(
|
||||
"voxel.weapons.bow.metal-4",
|
||||
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
|
||||
),
|
||||
Tool("common.items.weapons.bow.rawwood-0"): VoxTrans(
|
||||
"voxel.weapons.bow.rawwood-0",
|
||||
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
|
||||
),
|
||||
Tool("common.items.weapons.bow.rawwood-1"): VoxTrans(
|
||||
"voxel.weapons.bow.rawwood-1",
|
||||
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
|
||||
),
|
||||
Tool("common.items.weapons.bow.sagitta"): VoxTrans(
|
||||
"voxel.weapons.bow.sagitta",
|
||||
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
|
||||
),
|
||||
Tool("common.items.weapons.bow.starter"): VoxTrans(
|
||||
"voxel.weapons.bow.starter",
|
||||
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
|
||||
),
|
||||
Tool("common.items.weapons.bow.velorite"): VoxTrans(
|
||||
"voxel.weapons.bow.velorite",
|
||||
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
|
||||
),
|
||||
Tool("common.items.weapons.bow.wood-0"): VoxTrans(
|
||||
"voxel.weapons.bow.wood-0",
|
||||
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
|
||||
),
|
||||
Tool("common.items.weapons.bow.wood-1"): VoxTrans(
|
||||
"voxel.weapons.bow.wood-1",
|
||||
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
|
||||
),
|
||||
Tool("common.items.weapons.bow.wood-2"): VoxTrans(
|
||||
"voxel.weapons.bow.wood-2",
|
||||
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
|
||||
),
|
||||
Tool("common.items.weapons.bow.wood-3"): VoxTrans(
|
||||
"voxel.weapons.bow.wood-3",
|
||||
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
|
||||
),
|
||||
Tool("common.items.weapons.bow.wood-4"): VoxTrans(
|
||||
"voxel.weapons.bow.wood-4",
|
||||
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
|
||||
),
|
||||
// Daggers
|
||||
|
@ -695,48 +695,128 @@
|
||||
color: None
|
||||
),
|
||||
// Bows
|
||||
"common.items.weapons.bow.starter_bow": (
|
||||
vox_spec: ("weapon.bow.shortbow_starter", (-0.5, -3.0, -8.5)),
|
||||
"common.items.weapons.bow.bone-0": (
|
||||
vox_spec: ("weapons.bow.bone-0", (-0.5, -3.0, -8.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.wood_shortbow-0": (
|
||||
vox_spec: ("weapon.bow.shortbow_wood-0", (-0.5, -3.0, -9.5)),
|
||||
"common.items.weapons.bow.bone-1": (
|
||||
vox_spec: ("weapons.bow.bone-1", (-0.5, -3.0, -8.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.wood_shortbow-1": (
|
||||
vox_spec: ("weapon.bow.shortbow_wood-1", (-0.5, -3.5, -9.5)),
|
||||
"common.items.weapons.bow.bone-2": (
|
||||
vox_spec: ("weapons.bow.bone-2", (-0.5, -3.0, -8.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.leafy_shortbow-0": (
|
||||
vox_spec: ("weapon.bow.shortbow_leafy-0", (-0.5, -4.5, -9.0)),
|
||||
"common.items.weapons.bow.bone-3": (
|
||||
vox_spec: ("weapons.bow.bone-3", (-0.5, -3.0, -8.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.wood_longbow-0": (
|
||||
vox_spec: ("weapon.bow.longbow_wood-0", (-0.5, -3.5, -12.5)),
|
||||
"common.items.weapons.bow.eldwood-0": (
|
||||
vox_spec: ("weapons.bow.eldwood-0", (-0.5, -3.0, -8.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.wood_longbow-1": (
|
||||
vox_spec: ("weapon.bow.longbow_wood-1", (-1.5, -3.5, -12.5)),
|
||||
"common.items.weapons.bow.eldwood-1": (
|
||||
vox_spec: ("weapons.bow.eldwood-1", (-0.5, -3.0, -8.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.leafy_longbow-0": (
|
||||
vox_spec: ("weapon.bow.longbow_leafy-0", (-1.5, -4.5, -12.5)),
|
||||
"common.items.weapons.bow.eldwood-2": (
|
||||
vox_spec: ("weapons.bow.eldwood-2", (-0.5, -3.0, -8.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.horn_longbow-0": (
|
||||
vox_spec: ("weapon.bow.longbow_horn-0", (-1.5, -4.5, -17.5)),
|
||||
"common.items.weapons.bow.frostwood-0": (
|
||||
vox_spec: ("weapons.bow.frostwood-0", (-0.5, -3.0, -8.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.iron_longbow-0": (
|
||||
vox_spec: ("weapon.bow.longbow_iron-0", (-1.5, -4.0, -16.0)),
|
||||
"common.items.weapons.bow.frostwood-1": (
|
||||
vox_spec: ("weapons.bow.frostwood-1", (-0.5, -3.0, -8.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.rare_longbow": (
|
||||
vox_spec: ("weapon.bow.longbow_rare", (-1.5, -5.0, -13.5)),
|
||||
"common.items.weapons.bow.frostwood-2": (
|
||||
vox_spec: ("weapons.bow.frostwood-2", (-0.5, -3.0, -8.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.nature_ore_longbow-0": (
|
||||
vox_spec: ("weapon.bow.longbow_ore_nature-0", (-1.5, -4.0, -15.0)),
|
||||
"common.items.weapons.bow.hardwood-0": (
|
||||
vox_spec: ("weapons.bow.hardwood-0", (-0.5, -3.0, -8.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.hardwood-1": (
|
||||
vox_spec: ("weapons.bow.hardwood-1", (-0.5, -3.0, -8.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.hardwood-2": (
|
||||
vox_spec: ("weapons.bow.hardwood-2", (-0.5, -3.0, -8.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.hardwood-3": (
|
||||
vox_spec: ("weapons.bow.hardwood-3", (-0.5, -3.0, -8.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.hardwood-4": (
|
||||
vox_spec: ("weapons.bow.hardwood-4", (-0.5, -3.0, -8.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.hardwood-5": (
|
||||
vox_spec: ("weapons.bow.hardwood-5", (-0.5, -3.0, -8.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.metal-0": (
|
||||
vox_spec: ("weapons.bow.metal-0", (-0.5, -3.0, -8.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.metal-1": (
|
||||
vox_spec: ("weapons.bow.metal-1", (-0.5, -3.0, -8.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.metal-2": (
|
||||
vox_spec: ("weapons.bow.metal-2", (-0.5, -3.0, -8.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.metal-3": (
|
||||
vox_spec: ("weapons.bow.metal-3", (-0.5, -3.0, -8.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.metal-4": (
|
||||
vox_spec: ("weapons.bow.metal-4", (-0.5, -3.0, -8.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.rawwood-0": (
|
||||
vox_spec: ("weapons.bow.rawwood-0", (-0.5, -3.0, -8.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.rawwood-1": (
|
||||
vox_spec: ("weapons.bow.rawwood-1", (-0.5, -3.0, -8.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.sagitta": (
|
||||
vox_spec: ("weapons.bow.sagitta", (-0.5, -3.0, -8.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.starter": (
|
||||
vox_spec: ("weapons.bow.starter", (-0.5, -3.0, -8.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.velorite": (
|
||||
vox_spec: ("weapons.bow.velorite", (-0.5, -3.0, -8.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.wood-0": (
|
||||
vox_spec: ("weapons.bow.wood-0", (-0.5, -3.0, -8.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.wood-1": (
|
||||
vox_spec: ("weapons.bow.wood-1", (-0.5, -3.0, -8.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.wood-2": (
|
||||
vox_spec: ("weapons.bow.wood-2", (-0.5, -3.0, -8.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.wood-3": (
|
||||
vox_spec: ("weapons.bow.wood-3", (-0.5, -3.0, -8.5)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.bow.wood-4": (
|
||||
vox_spec: ("weapons.bow.wood-4", (-0.5, -3.0, -8.5)),
|
||||
color: None
|
||||
),
|
||||
// Farming Equipment
|
||||
|
BIN
assets/voxygen/voxel/weapon/bow/bone-0.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/bow/bone-0.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/bow/bone-1.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/bow/bone-1.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/bow/bone-2.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/bow/bone-2.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/bow/bone-3.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/bow/bone-3.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/bow/eldwood-0.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/bow/eldwood-0.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/bow/eldwood-1.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/bow/eldwood-1.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/bow/eldwood-2.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/bow/eldwood-2.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/bow/frostwood-0.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/bow/frostwood-0.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/bow/frostwood-1.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/bow/frostwood-1.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/bow/frostwood-2.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/bow/frostwood-2.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/bow/hardwood-0.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/bow/hardwood-0.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/bow/hardwood-1.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/bow/hardwood-1.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/bow/hardwood-2.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/bow/hardwood-2.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/bow/hardwood-3.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/bow/hardwood-3.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/bow/hardwood-4.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/bow/hardwood-4.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/bow/hardwood-5.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/bow/hardwood-5.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/bow/longbow_horn-0.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/weapon/bow/longbow_horn-0.vox
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/bow/longbow_iron-0.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/weapon/bow/longbow_iron-0.vox
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/bow/longbow_leafy-0.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/weapon/bow/longbow_leafy-0.vox
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/bow/longbow_rare.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/weapon/bow/longbow_rare.vox
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/bow/longbow_wood-0.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/weapon/bow/longbow_wood-0.vox
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/bow/longbow_wood-1.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/weapon/bow/longbow_wood-1.vox
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/bow/metal-0.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/bow/metal-0.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/bow/metal-1.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/bow/metal-1.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/bow/metal-2.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/bow/metal-2.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/bow/metal-3.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/bow/metal-3.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/bow/metal-4.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/bow/metal-4.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/bow/rawwood-0.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/bow/rawwood-0.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/bow/rawwood-1.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/bow/rawwood-1.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/bow/sagitta.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/bow/sagitta.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/bow/shortbow_leafy-0.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/weapon/bow/shortbow_leafy-0.vox
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/bow/shortbow_wood-0.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/weapon/bow/shortbow_wood-0.vox
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/bow/shortbow_wood-1.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/weapon/bow/shortbow_wood-1.vox
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/bow/wood-0.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/bow/wood-0.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/bow/wood-1.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/bow/wood-1.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/bow/wood-2.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/bow/wood-2.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/bow/wood-3.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/bow/wood-3.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/bow/wood-4.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/bow/wood-4.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -84,3 +84,25 @@ UPDATE item
|
||||
SET item_definition_id = 'common.items.weapons.sword.frost-0' WHERE item_definition_id = 'common.items.weapons.sword.frost_cleaver_2h-0';
|
||||
UPDATE item
|
||||
SET item_definition_id = 'common.items.weapons.sword.frost-1' WHERE item_definition_id = 'common.items.weapons.sword.frost_cleaver_2h-1';
|
||||
UPDATE item
|
||||
SET item_definition_id = 'common.items.weapons.bow.bone-1' WHERE item_definition_id = 'common.items.weapons.bow.horn_longbow-0';
|
||||
UPDATE item
|
||||
SET item_definition_id = 'common.items.weapons.bow.metal-4' WHERE item_definition_id = 'common.items.weapons.bow.iron_longbow-0';
|
||||
UPDATE item
|
||||
SET item_definition_id = 'common.items.weapons.bow.hardwood-2' WHERE item_definition_id = 'common.items.weapons.bow.leafy_longbow-0';
|
||||
UPDATE item
|
||||
SET item_definition_id = 'common.items.weapons.bow.wood-0' WHERE item_definition_id = 'common.items.weapons.bow.leafy_shortbow-0';
|
||||
UPDATE item
|
||||
SET item_definition_id = 'common.items.weapons.bow.velorite' WHERE item_definition_id = 'common.items.weapons.bow.nature_ore_longbow-0';
|
||||
UPDATE item
|
||||
SET item_definition_id = 'common.items.weapons.bow.metal-1' WHERE item_definition_id = 'common.items.weapons.bow.rare_longbow';
|
||||
UPDATE item
|
||||
SET item_definition_id = 'common.items.weapons.bow.starter' WHERE item_definition_id = 'common.items.weapons.bow.starter_bow';
|
||||
UPDATE item
|
||||
SET item_definition_id = 'common.items.weapons.bow.wood-3' WHERE item_definition_id = 'common.items.weapons.bow.wood_longbow-0';
|
||||
UPDATE item
|
||||
SET item_definition_id = 'common.items.weapons.bow.hardwood-4' WHERE item_definition_id = 'common.items.weapons.bow.wood_longbow-1';
|
||||
UPDATE item
|
||||
SET item_definition_id = 'common.items.weapons.bow.wood-2' WHERE item_definition_id = 'common.items.weapons.bow.wood_shortbow-0';
|
||||
UPDATE item
|
||||
SET item_definition_id = 'common.items.weapons.bow.hardwood-3' WHERE item_definition_id = 'common.items.weapons.bow.wood_shortbow-1';
|
@ -69,8 +69,8 @@ impl Entity {
|
||||
"common.items.weapons.sword.wood-2",
|
||||
"common.items.weapons.sword.starter",
|
||||
"common.items.weapons.sword.wood-0",
|
||||
"common.items.weapons.bow.starter_bow",
|
||||
"common.items.weapons.bow.leafy_longbow-0",
|
||||
"common.items.weapons.bow.starter",
|
||||
"common.items.weapons.bow.hardwood-2",
|
||||
])
|
||||
.choose(&mut rng)
|
||||
.unwrap(),
|
||||
|
@ -40,7 +40,7 @@ fn maps_wield_while_equipping() {
|
||||
fn maps_unwield() {
|
||||
let loadout = LoadoutBuilder::new()
|
||||
.active_item(Some(Item::new_from_asset_expect(
|
||||
"common.items.weapons.bow.starter_bow",
|
||||
"common.items.weapons.bow.starter",
|
||||
)))
|
||||
.build();
|
||||
let inventory = Inventory::new_with_loadout(loadout);
|
||||
|
@ -49,7 +49,7 @@ const BANNER_ALPHA: u8 = 210;
|
||||
const SMALL_BUTTON_HEIGHT: u16 = 31;
|
||||
|
||||
const STARTER_HAMMER: &str = "common.items.weapons.hammer.starter_hammer";
|
||||
const STARTER_BOW: &str = "common.items.weapons.bow.starter_bow";
|
||||
const STARTER_BOW: &str = "common.items.weapons.bow.starter";
|
||||
const STARTER_AXE: &str = "common.items.weapons.axe.starter_axe";
|
||||
const STARTER_STAFF: &str = "common.items.weapons.staff.starter_staff";
|
||||
const STARTER_SWORD: &str = "common.items.weapons.sword.starter";
|
||||
|
@ -618,7 +618,7 @@ impl Floor {
|
||||
1..=2 => "common.items.weapons.sword.starter",
|
||||
3 => "common.items.weapons.hammer.starter_hammer",
|
||||
4 => "common.items.weapons.staff.starter_staff",
|
||||
_ => "common.items.weapons.bow.starter_bow",
|
||||
_ => "common.items.weapons.bow.starter",
|
||||
},
|
||||
)),
|
||||
1 => entity
|
||||
@ -634,7 +634,7 @@ impl Floor {
|
||||
1..=2 => "common.items.weapons.sword.steel-8",
|
||||
3 => "common.items.weapons.hammer.worn_iron_hammer-0",
|
||||
4 => "common.items.weapons.staff.bone_staff",
|
||||
_ => "common.items.weapons.bow.wood_shortbow-1",
|
||||
_ => "common.items.weapons.bow.hardwood-3",
|
||||
},
|
||||
)),
|
||||
2 => entity
|
||||
@ -651,7 +651,7 @@ impl Floor {
|
||||
2 => "common.items.weapons.sword.cultist",
|
||||
3 => "common.items.weapons.hammer.bronze_hammer-0",
|
||||
4 => "common.items.weapons.staff.bone_staff",
|
||||
_ => "common.items.weapons.bow.wood_longbow-0",
|
||||
_ => "common.items.weapons.bow.wood-3",
|
||||
},
|
||||
)),
|
||||
3 => entity
|
||||
@ -667,7 +667,7 @@ impl Floor {
|
||||
1..=2 => "common.items.weapons.sword.steel-2",
|
||||
3 => "common.items.weapons.hammer.cobalt_hammer-0",
|
||||
4 => "common.items.weapons.staff.amethyst_staff",
|
||||
_ => "common.items.weapons.bow.horn_longbow-0",
|
||||
_ => "common.items.weapons.bow.bone-1",
|
||||
},
|
||||
)),
|
||||
4 => entity
|
||||
@ -683,7 +683,7 @@ impl Floor {
|
||||
1..=2 => "common.items.weapons.sword.cultist",
|
||||
3 => "common.items.weapons.hammer.cultist_purp_2h-0",
|
||||
4 => "common.items.weapons.staff.cultist_staff",
|
||||
_ => "common.items.weapons.bow.horn_longbow-0",
|
||||
_ => "common.items.weapons.bow.bone-1",
|
||||
},
|
||||
)),
|
||||
5 => match dynamic_rng.gen_range(0..6) {
|
||||
@ -715,13 +715,13 @@ impl Floor {
|
||||
0 => "common.items.weapons.axe.malachite_axe-0",
|
||||
1..=2 => "common.items.weapons.sword.cultist",
|
||||
3 => "common.items.weapons.hammer.cultist_purp_2h-0",
|
||||
_ => "common.items.weapons.bow.horn_longbow-0",
|
||||
_ => "common.items.weapons.bow.bone-1",
|
||||
},
|
||||
)),
|
||||
},
|
||||
_ => entity.with_name("Humanoid").with_main_tool(
|
||||
comp::Item::new_from_asset_expect(
|
||||
"common.items.weapons.bow.horn_longbow-0",
|
||||
"common.items.weapons.bow.bone-1",
|
||||
),
|
||||
),
|
||||
};
|
||||
@ -789,7 +789,7 @@ impl Floor {
|
||||
"common.items.weapons.hammer.worn_iron_hammer-0"
|
||||
},
|
||||
4 => "common.items.weapons.staff.bone_staff",
|
||||
_ => "common.items.weapons.bow.wood_shortbow-1",
|
||||
_ => "common.items.weapons.bow.hardwood-3",
|
||||
},
|
||||
)),
|
||||
EntityInfo::at(tile_wcenter.map(|e| e as f32))
|
||||
@ -831,7 +831,7 @@ impl Floor {
|
||||
1..=2 => "common.items.weapons.sword.steel-2",
|
||||
3 => "common.items.weapons.hammer.cobalt_hammer-0",
|
||||
4 => "common.items.weapons.staff.amethyst_staff",
|
||||
_ => "common.items.weapons.bow.horn_longbow-0",
|
||||
_ => "common.items.weapons.bow.bone-1",
|
||||
},
|
||||
),);
|
||||
2
|
||||
@ -855,7 +855,7 @@ impl Floor {
|
||||
3 =>
|
||||
"common.items.weapons.hammer.cultist_purp_2h-0",
|
||||
4 => "common.items.weapons.staff.cultist_staff",
|
||||
_ => "common.items.weapons.bow.horn_longbow-0",
|
||||
_ => "common.items.weapons.bow.bone-1",
|
||||
},
|
||||
),);
|
||||
2
|
||||
@ -1010,7 +1010,7 @@ impl Floor {
|
||||
"common.items.weapons.hammer.cultist_purp_2h-0"
|
||||
},
|
||||
4 => "common.items.weapons.staff.cultist_staff",
|
||||
_ => "common.items.weapons.bow.horn_longbow-0",
|
||||
_ => "common.items.weapons.bow.bone-1",
|
||||
},
|
||||
)),
|
||||
EntityInfo::at(tile_wcenter.map(|e| e as f32))
|
||||
|
@ -948,7 +948,7 @@ impl Settlement {
|
||||
4 => "common.items.weapons.tool.rake",
|
||||
5 => "common.items.weapons.tool.shovel-0",
|
||||
_ => "common.items.weapons.tool.shovel-1",
|
||||
//_ => "common.items.weapons.bow.starter_bow", TODO: Re-Add this when we have a better way of distributing npc_weapons here
|
||||
//_ => "common.items.weapons.bow.starter", TODO: Re-Add this when we have a better way of distributing npc_weapons here
|
||||
},
|
||||
))
|
||||
.with_loadout_config(loadout_builder::LoadoutConfig::Villager)
|
||||
|
Loading…
Reference in New Issue
Block a user