Fix fleeing and combat a little

This commit is contained in:
James Melkonian 2021-02-19 18:40:16 -08:00
parent 29c5ae5af9
commit 0c25896b2c

View File

@ -180,7 +180,6 @@ pub enum AgentEvent {
pub struct Target {
pub target: EcsEntity,
pub hostile: bool,
pub been_close: bool,
}
#[derive(Clone, Debug, Default)]