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Fix fleeing and combat a little
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@ -180,7 +180,6 @@ pub enum AgentEvent {
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pub struct Target {
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pub struct Target {
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pub target: EcsEntity,
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pub target: EcsEntity,
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pub hostile: bool,
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pub hostile: bool,
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pub been_close: bool,
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}
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}
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#[derive(Clone, Debug, Default)]
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#[derive(Clone, Debug, Default)]
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