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Tweaked mountain base scale
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@ -49,7 +49,7 @@ impl WorldSim {
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chaos_nz: RidgedMulti::new().set_octaves(7).set_seed(seed + 2),
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hill_nz: SuperSimplex::new().set_seed(seed + 3),
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alt_nz: HybridMulti::new()
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.set_octaves(7)
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.set_octaves(8)
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.set_persistence(0.1)
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.set_seed(seed + 4),
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temp_nz: SuperSimplex::new().set_seed(seed + 5),
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@ -432,7 +432,7 @@ impl SimChunk {
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.add(alt_base.mul(128.0).sin().mul(0.005))
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.mul(800.0);
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let alt_main = gen_ctx.alt_nz.get((wposf.div(2_500.0)).into_array()) as f32;
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let alt_main = gen_ctx.alt_nz.get((wposf.div(3_000.0)).into_array()) as f32;
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let alt = SEA_LEVEL
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+ alt_base
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