Show level and xp on character menu

This commit is contained in:
Piotr Korgól 2019-07-27 15:04:34 +02:00
parent 5c84508015
commit 198d532e38
2 changed files with 18 additions and 8 deletions

View File

@ -1,4 +1,5 @@
use super::{img_ids::Imgs, Fonts, TEXT_COLOR, XP_COLOR};
use common::comp::Stats;
use conrod_core::{
color,
widget::{self, Button, Image, Rectangle, Text},
@ -69,16 +70,18 @@ widget_ids! {
pub struct CharacterWindow<'a> {
imgs: &'a Imgs,
fonts: &'a Fonts,
stats: &'a Stats,
#[conrod(common_builder)]
common: widget::CommonBuilder,
}
impl<'a> CharacterWindow<'a> {
pub fn new(imgs: &'a Imgs, fonts: &'a Fonts) -> Self {
pub fn new(imgs: &'a Imgs, fonts: &'a Fonts, stats: &'a Stats) -> Self {
Self {
imgs,
fonts,
stats,
common: widget::CommonBuilder::default(),
}
}
@ -104,8 +107,13 @@ impl<'a> Widget for CharacterWindow<'a> {
fn update(self, args: widget::UpdateArgs<Self>) -> Self::Event {
let widget::UpdateArgs { id, state, ui, .. } = args;
// TODO: Read from parameter/character struct.
let xp_percentage = 0.4;
let xp_percentage = self.stats.exp.get_current() / self.stats.exp.get_maximum();
let xp_treshold = format!(
"{}/{}",
self.stats.exp.get_current(),
self.stats.exp.get_maximum()
);
let level = (self.stats.level.get_level()).to_string();
// Frame
Image::new(self.imgs.window_3)
@ -330,8 +338,8 @@ impl<'a> Widget for CharacterWindow<'a> {
//.label_font_size(14)
//.set(state.charwindow_tab1, ui);
// TODO: Use an actual character level.
Text::new("1")
// Level
Text::new(&level)
.mid_top_with_margin_on(state.charwindow_rectangle, 10.0)
.font_id(self.fonts.opensans)
.font_size(30)
@ -355,8 +363,7 @@ impl<'a> Widget for CharacterWindow<'a> {
.set(state.charwindow_tab1_expbar, ui);
// Exp-Text
// TODO: Shows current Exp over the next threshold Exp.
Text::new("120/170")
Text::new(&xp_treshold)
.mid_top_with_margin_on(state.charwindow_tab1_expbar, 10.0)
.font_id(self.fonts.opensans)
.font_size(15)

View File

@ -690,7 +690,10 @@ impl Hud {
// Character Window
if let Windows::CharacterAnd(small) = self.show.open_windows {
match CharacterWindow::new(&self.imgs, &self.fonts)
let ecs = client.state().ecs();
let stats = ecs.read_storage::<comp::Stats>();
let player_stats = stats.get(client.entity()).unwrap();
match CharacterWindow::new(&self.imgs, &self.fonts, &player_stats)
.set(self.ids.character_window, ui_widgets)
{
Some(character_window::Event::Close) => {